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[2000] Ultramarines shoot um up!

583 Views 13 Replies 5 Participants Last post by  DominionWeaponsGroup
HQ
Master of sanctity with powerfist, jump pack and terminator honours=160

Elites
Venerabole Dreadnought with twin lascannons, missile launcher and armor=160

Dreadnought with armor=110

Troops
5 Marines with lascannon=90

5 Marines with lascannon=90

5 Marines with lascannon=90

8 Marines with Plasmacannon plasmagun and vetsergeant with powerfist=180

10 Marines with plasmagun Heavy bolter and vet sergeant with powerfist=195

Fast attack
10 assault marines with powerfist adn two plasma guns=260

2 Landspeedeer tornados=160

Landspeedeer tornado=80

Heavy support
Predator anihilator with heavy bolters adn armor=135

Whirlwind=85

8 Devistators with 4 missiles=200

1995 Points

What do you think?
What can I add for 5 points?

*Please I know about the powerfist on the Chaplin, so dont worrie about that.
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Fallout said:
Master of sanctity with powerfist, jump pack and terminator honours=160
Ok... frag grenades?

Venerabole Dreadnought with twin lascannons, missile launcher and armor=160
TANK HUNTERS! No one likes a S10 Lascannon that can move and shoot.

Dreadnought with armor=110
Drop pod! These guys are sitting ducks if they have to foot-slog.

5 Marines with lascannon=90

5 Marines with lascannon=90

5 Marines with lascannon=90
Good.

8 Marines with Plasmacannon plasmagun and vetsergeant with powerfist=180

10 Marines with plasmagun Heavy bolter and vet sergeant with powerfist=195
I would make both of these squads 6 or 7 men with a plasma gun and plasma cannon each. The reason why I suggest dropping the sergeant is that since it is a shooty squad, he is wasted by however many turns there are in which he isn't in combat.

10 assault marines with powerfist adn two plasma guns=260
Good.

2 Landspeedeer tornados=160

Landspeedeer tornado=80
Good.

Predator anihilator with heavy bolters adn armor=135

Whirlwind=85

8 Devistators with 4 missiles=200
All this is fine.

What can I add for 5 points?
With said changes, you're going to have a lot more than 5 pts leftover. I'm not sure what you should get...
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The Idea behind the vet sergeant squad was to keep shooting untill I get assaulted.
I might give them two plasma guns and rush forward and rapid fire when some one is almost in range.
Traits

Cleanse and pruify
Have faith in suspicion

HQ
Master of sanctity with powerfist, jump pack and terminator honours=160

Elites
Venerabole Dreadnought with Tank hunter twin lascannons, missile launcher=165

Dreadnought with lascannon and missile=135

Troops
5 Marines with lascannon=90

5 Marines with lascannon=90

5 Marines with lascannon=90

10 Marines with two plasmaguns=175

10 Marines with two plasmaguns=175

Fast attack
10 assault marines with powerfist and two plasma guns=260

2 Landspeedeer tornados=160

Landspeedeer tornado=80

Heavy support
Predator anihilator with heavy bolters adn armor=135

Whirlwind=85

8 Devistators with 4 missiles=200

2000 Points

Heres the new list.

I don't want to use drop pods, so if the dreadnoughts are getting wasted to soon, Ill just drop them for another tac squad.


44 Power armor marines, and seven vehicals. Do these numbers seam right?
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I would drop the 2nd dread and get 2 Rhinos for the plasma gun tactical squads. Then you can move 12" and shoot 4 plasma shots. Perfect for taking out light-vehicles or elite units.

And with the 35 extra points, well I would give the chaplain an adamantine mantle, so as to ensure his safety during the rare occasions on which he uses his powerfist.
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Thats a good Idea and I have all the modles.
Thanks

Heres that list...

Traits

Cleanse and pruify
Have faith in suspicion

HQ
Master of sanctity with powerfist, jump pack and terminator honours=160

Elites
Venerabole Dreadnought with Tank hunter twin lascannons, missile launcher=165


Troops
5 Marines with lascannon=90

5 Marines with lascannon=90

5 Marines with lascannon=90

10 Marines with two plasmaguns=175
Rhino with smoke pintle stormbolter and armor=68

10 Marines with two plasmaguns=175
Rhino with smoke pintle stormbolter and armor=68

Fast attack
10 assault marines with powerfist and two plasma guns=260

2 Landspeedeer tornados=160

Landspeedeer tornado=80

Heavy support
Predator anihilator with heavy bolters adn armor=135

Whirlwind=85

8 Devistators with 4 missiles=200

2001 Points

I could not get the Mantle because I needed the rhino upgrades. The storm bolters will be cool for close range shooting.

This will also stall my enemy because they will have to assult these squads, wich gives me more time to shoot at vehicals and other expensive units.
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I hate to break it to you, but if you intend to play these as actual Ultramarines then you cant have any traits. there's nothing in that list that would stop you from playing these guys as a successor chapter, but as is they arent actually Ultramarines
why did you give the rhinos smoke? you want them to be shooting the whole time, and you can't shoot on the tunr you use smoke. also, if you're putting the tac sqauds in rhino's, why are there 10 marines in each squad? There not supposed to be getting in to combat, so make them 5 man sqauds. This give's you enough points for the mantle and another tac squad in rhino, or upgrade to other units.
he's giving rhinos smoke because he isnt retarded, and those tac squad WILL get engaged if he rapid fires those PG's
DominionWeaponsGroup said:
he's giving rhinos smoke because he isnt retarded, and those tac squad WILL get engaged if he rapid fires those PG's
the whole point of putting the plasma gun squads in rhino's is to drive them around and shoot the crap out of anything that comes close enough. they should spend the entire game shooting, and smoke doesn't allow you to shoot. The squads should never leave the rhino's, hence they won't be assaulted.

also anything that gets close enough to assault will be easily delt with by the assault squad, or will be only one or two models strong - that's the whole point of a static shooty army
Magikan said:
. they should spend the entire game shooting, and smoke doesn't allow you to shoot. The squads should never leave the rhino's, hence they won't be assaulted.
lmfao, check this guy out, he thinks rhinos should be shootig and that they'll survive!

seriously tho, rhinos are a good choice for these squads, but dont bother w/ the storm bolters.
and w/o a vet sgt, ur gonna need as many shots as possible to keep from getting assaulted so keep the 10 man squad.
if he's playing a STATIC shooty army then he shouldnt have rhinos, those points would be much better spent on more heavy weapons, however the list he gave isnt very static, lots of LST and vehicles that can move and fire just fine.

Also, he really wont have very good shots on his first turn, so moving up and popping smoke will be exactly what he wants to do all for 6 POINTS!

Finally, if you think that those Rhino Marines are going to cut an assault squad down to ineffective numbers, then you are sorley mistaken

Lets look at how many marines 4 Plasma and 4 stormbolter shots will kill shall we?

4x(2/3)x(5/6)=40/18=2
4x(2/3)x(1/2)x(1/3)=8/18=.5

So on average, these guys will kill 2.5 power armor guys(chaos,marines) and will then get
A. Charged and entangled by a Powerfist/Plasma Pistol/Melta-Gun
B. Shot and entangled by a LasCannon/Plasma Gun/Missile Launcher.

Rhinos are death traps. dont stay in them. use them on the first turn to move up and smoke, then get out and STAY OUT. or better yet, use drop-pods FTW
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Can I shoot out the rhinos?
yes, 2 marines can fire out of the top of the rhino.
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