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Discussion Starter · #1 · (Edited)
See but don´t be seen & Trust your battlebrothers/Eye to Eye
HQ

Chaplain – 150 pts
Cruzius Arcanun, Rosarius, Thunder Hammer, Terminatur honours, Teleport Homer

Elites

Dreadnought I – 118 pts
Assultcannon, heavy flamer, smoke launcher

Terminator Squad I - 255
5 terminators, 2 assult cannons, furious assult

Troops

Tactical Squad I – 220 pts
Seargent, 9 Tactcal marines, Plasmagun, Vet Sarg, Power Fist, Bolt Pistol, Trust Your Battle Brothers
Rhino, Smoke – 53 pts

Tactcal Squad II – 215 pts
Seargent, 9 tactical marines, plasmagun, Plasma Cannon, Trust Your Battle Brothers

Tactical Squad III – 100 pts
Seargent, 5 tactical marines, missile launsher,
Razorback, Lasscannons - 90

Fast Attack

Assult Squad – 190 pts
Veteran seargent, powerfist, 9 assultmarines, no jump packs, plasmapistol x2,

Heavy Support

Land Rider Cruisader – 265 pts

Predator Anhilarot – 145 pts
Lasscannon sponsons

Devestatorsquad II – 198 pts
Seargent, 6 marines, 2 Lasscannons, 1 missile launcher, infiltrate

1999
 

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Hrimfar
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525 Posts
Shadowsbane said:
See but don´t be seen & Trust your battlebrothers/Eye to Eye
HQ

Chaplain – 150 pts
Cruzius Arcanun, Rosarius, Thunder Hammer, Terminatur honours, Teleport Homer
this one will join assult squad in the land rider
Elites

Dreadnought I – 118 pts
Assultcannon, heavy flamer, smoke launcher
Backup for the tactical squads, will else be marching foreward into firing positions

Terminator Squad I - 255
5 terminators, 2 assult cannons, furious assult
Deep strike if mission permits, will hopefully give the assult squad some extra firesuport when they break the enemies line, exchange the furious charge with tank hunters - will come more in handy!

Troops

Tactical Squad I – 220 pts
Seargent, 9 Tactcal marines, Plasmagun, Vet Sarg, Power Fist, Bolt Pistol, Trust Your Battle Brothers
Rhino, smoke, Hunter Killer Missile – 68 pts
mechanized tac-squad. Good for capturing objects

Tactcal Squad II – 215 pts
Seargent, 9 tactical marines, plasmagun, Plasma Cannon, Trust Your Battle Brothers
Stationary squad. Hunting enemiy infantry, can also take out some large targets, maybe even enemy light armour if you are desperate

Tactical Squad III – 100 pts
Seargent, 5 tactical marines, missile launsher,
Razorback, skomelaunshers, Lasscannons - 93
Tankhunter squad, start in cover, then move up deploy tac's and shoot

Fast Attack

Assult Squad – 190 pts
Veteran seargent, powerfist, 9 assultmarines, - jump packs, plasmapistol x2
Assultsquad joined by chappy in LR, this is you'r foreward punch...charge if you are able to

Heavy Support

Land Rider Cruisader – 265 pts
Good for breaking down enemy infantry lines before assulting with the marines in it

Predator Anhilarot – 128 pts
Lasscannon sponsons, Smoke Launshers
Tank hunter tank....nothing more to be said

Devestatorsquad II – 198 pts
Seargent, 6 marines, 2 Lasscannons, 1 missile launcher, infiltrate
Devestators that deploy last if the mission is infiltratable. can get really nice shot's at enemy side armour watch out for enemy infantry as it will definatevly chew them down quite fast

2000
That's about it
 

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Shadowsbane said:
See but don´t be seen & Trust your battlebrothers/Eye to Eye
HQ
Fine
Chaplain – 150 pts
Cruzius Arcanun, Rosarius, Thunder Hammer, Terminatur honours, Teleport Homer
THunder Hammer is interesting, I'm one of the few who actually uses a power fist on an IC but thunder hammer is even better.
Elites

Dreadnought I – 118 pts
Assultcannon, heavy flamer, smoke launcher
ohkay
Terminator Squad I - 255
5 terminators, 2 assult cannons, furious assult
Good!
Troops

Tactical Squad I – 220 pts
Seargent, 9 Tactcal marines, Plasmagun, Vet Sarg, Power Fist, Bolt Pistol, Trust Your Battle Brothers
Rhino, smoke, Hunter Killer Missile – 68 pts
I would drop the rhino for a drop pod
Tactcal Squad II – 215 pts
Seargent, 9 tactical marines, plasmagun, Plasma Cannon, Trust Your Battle Brothers
If this is intended to join your HQ and assault form the LRC drop the plasma cannon you will never shoot it.
Tactical Squad III – 100 pts
Seargent, 5 tactical marines, missile launsher,
Razorback, skomelaunshers, Lasscannons - 93
this is ok but you wont ever move this squad, also the razorback cost asmuch as another tac squad with a las cannon. Not bad but if it keeps geting destroyed keep that in mind
Fast Attack

Assult Squad – 190 pts
Veteran seargent, powerfist, 9 assultmarines, - jump packs, plasmapistol x2,
Your points are way off, I field this exact squad and it costs 260PTS
Heavy Support

Land Rider Cruisader – 265 pts
good

Predator Anhilarot – 128 pts
Lasscannon sponsons, Smoke Launshers
your points are of again should cost 148 pts

Devestatorsquad II – 198 pts
Seargent, 6 marines, 2 Lasscannons, 1 missile launcher, infiltrate
ok

2000
l
 

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Ghost of LO
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3,861 Posts
All your tanks need extra armour. Put the jump packs back on, and give one to your chappy, then ditch the curasider. Give the termintors a drop pod.

Fix your troops

Select from these troop squads, as they are the best:

1 sgt powerfist bolt pistol, melta gun, 8 bolters.
Needs either a drop pod or infiltarte


1 lascannon 1 plasma gun, 4 bolters

1 lascannon 4 bolters

1 plasma cannon 1 plasma gun, 4 bolters

Good luck, minor varations to the above squads wont matter much, this is the way they are min maxed.

Assault cannon dread nought need drop pod.

Devs should be more like, 4 ML 4 bolters.

Remove thunder hammer from HQ, give him a bolt pistol and frags.

Peace
 
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