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2000point nids all-rounders

434 Views 1 Reply 2 Participants Last post by  PoptartsNinja
this is my first post!

THis list is basically designed to take on all comers. THere is actually no fast attack because i just couldnt fit them in and the nids are pretty rapid anyway. Please read it and give me your thoughts!

HQ

HIVE TYRANT
2 pairs of scything talons, bio-plasma, adrenal glands (I), toxin sacs

2 TYRANT GUARD

6 TYRANID WARRIORS
All with enhanced senses
1x Deathspitter and rending claws
4x Deathspitter and scything talons
1x Venom cannon and rending claws

ELITES

6 TYRANID WARRIORS
All with leaping
4x rending claws and scythig talons
2x 2 pairs of scything talons

2 LICTORS

CARNIFEX
Deathspitter and devourer

TROOPS

10 GENESTEALERS
Rending claws

9 GENESTEALERS
Rending claws

18 GAUNTS
Fleshborers

18GAUNTS
Spinefists

7 RIPPER SWARMS

24 HORMAGAUNTS

HEAVY SUPPORT

2 ZOANTHROPES
1x Warp Blast and Catalyst
1x Warp Blast

2 BIOVORES
1x Toxin
1x Bio-Acid

CARNIFEX
2 pairs of scything talons. tusked, extended carapace, reinforced chitin, mace tail

2003 points

pleeeeease give me your thoughts I think its pretty good all-round but I'm unsure about a few things, especially the shooty fex.

dankeschen!:w00t:
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mmmhmm thats right! said:
HQ

HIVE TYRANT
2 pairs of scything talons, bio-plasma, adrenal glands (I), toxin sacs

2 TYRANT GUARD

6 TYRANID WARRIORS
All with enhanced senses
1x Deathspitter and rending claws
4x Deathspitter and scything talons
1x Venom cannon and rending claws
Your hive tyrant is way too slow for a close-combat beast. Consider dropping the Tyrant Guard and getting it wings. Also, with the Hive Tyrant's already high intiative, Adrenal Glands (I) probably aren't the best investment. Also... where's the extended carapace? You really need that 2+ save, for the sake of survivability on a hive tyrant.

Consider a shooty stompy Tyrant, or a winged CC one... a stompy CC tyrant will be ignored for three turns and then annihilated before he can do anything.

Tyrant Guard are fine. You may consider giving one (or both) lash whips to reduce enemy attacks if you get charged.

The warriors look decent... again, Extended Carapace would be really helpful for them, but not strictly necessary. Normally, I wouldn't take them as a command unit in a 2,000 point game. If you need a second warrior brood, but can't fit it in, consider giving your CC warriors (below) wings and moving them into Fast Attack. Another Tyrant or a Brood Lord would probably serve you better as your second HQ choice.

mmmhmm thats right! said:
ELITES

6 TYRANID WARRIORS
All with leaping
4x rending claws and scythig talons
2x 2 pairs of scything talons

2 LICTORS

CARNIFEX
Deathspitter and devourer
Four of your warriors look good... the dual-scything talon ones would probably be better served with ST/RC as well. Again, extended carapace would be really helpful.

I love lictors, but your mileage may vary. If you need points, consider cutting them from the list.

Your carnifex... isn't bad. That's an unusual combination, though. Consider 2x Twin-Linked Devourers for very impressive firepower. Deathspitters don't make the most of the Carnifex's high number of attacks (as they only fire once, reguardless).

mmmhmm thats right! said:
TROOPS

10 GENESTEALERS
Rending claws

9 GENESTEALERS
Rending claws

18 GAUNTS
Fleshborers

18GAUNTS
Spinefists

7 RIPPER SWARMS

24 HORMAGAUNTS
Your unupgraded genestealers look fine.

Good brood size for your Termagants.

You'll probably find that a brood size of 24 Hormagaunts is very unwieldy and hard to keep in cover. Consider dropping the rippers (which are very slow, for troops) and getting two groups of 14-20 Hormagaunts.

mmmhmm thats right! said:
HEAVY SUPPORT

2 ZOANTHROPES
1x Warp Blast and Catalyst
1x Warp Blast

2 BIOVORES
1x Toxin
1x Bio-Acid

CARNIFEX
2 pairs of scything talons. tusked, extended carapace, reinforced chitin, mace tail
Zoanthropes... please consider getting them both Synapse. Catalyst generally isn't worth the points (and I'm not fond of Warp Blast, either). I prefer using Zoanthropes as support for gaunts with synapse/catalyst or synapse/psychic scream (to make outnumbering / CC more likely to decimate a fleeing opponant).

Get both of your Biovores Toxin and Bio-Acid mines. Biovores fire at the same target, and although Bio-Acid works pretty well against troops, toxin will probably be wasted against any non-open topped vehicle. If you can't spare the points, consider going dual Bio-Acid.

Your Carnifex... is very expensive for something that will take forever to get into combat. When your opponants hear you're fielding a CC Carnifex, it will most likely be killed just before it reaches close combat. Consider a Venom Cannon / Barbed Strangler combo, or at the very least... get this brute Adrenal Glands (WS) and Toxin Sacks too (to maximize his CC potential). You may also want to consider Toxic Miasma, in case you're fighting those pesky Grey Knights.

If you really want a CC 'Fex, consider buying one as an elite and replacing your CC Heavy Support with a ranged attacker.





Just some general tips. Your mileage may vary. You're not using any fast attack choices, so I'd definitely consider some winged warriors with devourers/ST or RC/ST, a Ravener brood for flanking / potentially deep striking (to take advantage of the Lictor's pheremone trail), or some Gargoyles for tank-hunting / early assault and LOS-blocking / deep striking.

In general, your list looks good. With some tweaking, it could be totally awesome. :)
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