Trantorian 14th Siege Regiment:
Please comment and critique.
HQ: 162
CCS: Captain Paulus
Powerfist, Bolt Pistol, Vox, Regimental Standard, Grenade Launcher x2,
Master of Ordinance, Camo Cloaks, Bodyguard
Troops: 1286
Infantry Platoon- Lieutenant Adal, Commissar Voronov
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
Infantry Platoon- Lieutenant Stekler, Commissar Golikov
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
Infantry Platoon- Lieutenant Wenck, Commissar Tolbukkin
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
HWS: Lascannon x3
HWS: Lascannon x3
Veteran Squad: Sergeant Oan
Power Weapon, Plasma Pistol, Vox, Plasma x3
Fast Attack: 132
Armored Sentinel, Autocannon, Searchlight, Smoke Launchers
Armored Sentinel, Autocannon, Searchlight, Smoke Launchers
Heavy Support: 420
Ordnance Battery 1: Colossus, Heavy Flamer
Ordnance Battery 2: Basilisk, Heavy Flamer
Ordnance Battery 3: Medusa, Bastion Breacher Shells, Heavy Flamer, Enclosed Crew Compartment
Total: 2000
The fluff for this army is that it is a siege regiment, hence the artillery and infantry with commissars.
I will shell the enemy for the first few turns and then charge the platoons in waves. The veterans
will take on the more hardened enemy units. The idea behind this strategy is that hopefully
enough of the enemy will be killed by the artillery that I can swamp them with pure numbers.
Please comment and critique.
HQ: 162
CCS: Captain Paulus
Powerfist, Bolt Pistol, Vox, Regimental Standard, Grenade Launcher x2,
Master of Ordinance, Camo Cloaks, Bodyguard
Troops: 1286
Infantry Platoon- Lieutenant Adal, Commissar Voronov
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
Infantry Platoon- Lieutenant Stekler, Commissar Golikov
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
Infantry Platoon- Lieutenant Wenck, Commissar Tolbukkin
PCS: Power Weapon, Bolt Pistol, Vox, Flamer x3, Commissar
Squad 1: Grenade Launcher, Autocannon, Vox
Squad 2: Grenade Launcher, Heavy Bolter, Vox
Squad 3: Grenade Launcher, Missile Launcher, Vox
HWS: Lascannon x3
HWS: Lascannon x3
Veteran Squad: Sergeant Oan
Power Weapon, Plasma Pistol, Vox, Plasma x3
Fast Attack: 132
Armored Sentinel, Autocannon, Searchlight, Smoke Launchers
Armored Sentinel, Autocannon, Searchlight, Smoke Launchers
Heavy Support: 420
Ordnance Battery 1: Colossus, Heavy Flamer
Ordnance Battery 2: Basilisk, Heavy Flamer
Ordnance Battery 3: Medusa, Bastion Breacher Shells, Heavy Flamer, Enclosed Crew Compartment
Total: 2000
The fluff for this army is that it is a siege regiment, hence the artillery and infantry with commissars.
I will shell the enemy for the first few turns and then charge the platoons in waves. The veterans
will take on the more hardened enemy units. The idea behind this strategy is that hopefully
enough of the enemy will be killed by the artillery that I can swamp them with pure numbers.