Lords
Savage orc great shaman - lv.4, lucky shrunken head - 255pts
He's worth 355pts if he dies. As a Wizard, he can die simply from
casting his own spells. This guy has a huge bullseye on his back. Get him a 4+ Ward!
Heroes
Black orc big boss - bsb, shield - 117pts
Like I said - the BlOrc regiment will already 'Quell Animosity', so you don't really need an
extra Black Orc anywhere in the army. A regular Orc Warboss would work fine here. In fact, even a Savage would do alright, since he has access to Magic Armor and could therefore grab the Armor of Destiny. Because again - huge bullseye here. Your general and BSB should have a 4+ Ward or some other way to be super-hard-to-kill. It's par for the course, for just about
every army.
Night goblin shaman - lv.1, ds - 75pts
Night goblin shaman - lv.1, ruby ring - 75pts
So I say drop the Scroll-Caddy from the last list, down a L1 with the Dispel Scroll and save yourself 60pts (almost enough for a Wolf Chariot) and instead, you split him into 2 Lvl1s with the same gear
cost yourself 15pts! What gives?!
Higher level casters are
always better than low-level ones. Remember that you get your Lvl to Cast/Dispel attempts. The difference between a L1 and a L4 is a fullD6 worth of extra power that you'll need to make up for. This guy really isn't good for much except for the Dispel Scroll. Ruby Ring isn't
that great. If you wanted to be nasty with an L2, I'd say to grab the Magic Mushrooms and get extra dice from them. Oterwise he's just "burning fuel" that you could be using on the L4.
Core
20x Night goblin - bows, 1x fanatic - 85pts (NG shaman)
20x Night goblin - bows, 1x fanatic - 85pts (NG shaman)
28x Savage orc big unz - ahw, fc - 343pts (Great shaman & Black orc boss)
I use small blocks of archers this way as well, so I can't really pick on anything here. Just remember that Savage Orcs are
not Chaos Warriors - they die fast, and bloody. AHWs aren't worth much when only the front rank benefits and the back ranks still pay. You planning to go 'Horde-Wide'? I'd really suggest 6x5.
Special
20x Black orcs - shields, musician, sb, standard of discipline - 295pts
Your BSB and General would be
much safer in this regiment. At least the BSB. Without Frenzy, there's no risk that he'll get kited away from your other units, who also need his rolls (general works like this too). But yeah, solid regiment. Banner of Discipline might be a little overkill, and should almost
certainly go if your General plans to join, otherwise he can't send his Ld bubble out of the unit.
200mm frontage, not a horde, and would actually get the same amount of attacks as 2 ranks of 3, except for losing their Stomps. That's a lot of Trolls. I mean, Troll Blocks are
nasty, but just... eh. I don't know - maybe it's the idea of having a regiment that is basically "horde wide" and getting no major benefits, but
also being too small to count as having 2 ranks. Get an extra Troll? Drop 1-2 Trolls?
One of these into a small elf unit isn't a bad idea. Depends on your mates are playing - small units of Swordmasters
hate these things. Big units of Elves require a slightly sturdier chariot, and
more of them.
If you do a little searching, you'll find that O&G Chariot Armies are a
very viable strategy. Just spam the daylights of out your chariots and then fill in the gaps.
Rare
2x Doom diver catapults - 160pts
Expensive, complicated, Rock Lobbers.
Rock lobber - 85pts
2x Mangler squigs - 130pts
Pumpwagon - out-rigga, spikey roller - 70pts
Mostly the same, but that was fine last time around. I'd be wary of the Manglers though, and be ready to drop them if they don't perform. Everyone I've met is in two camps about them: they're either
crazy powerful, or they're a points-sink that just isn't reliable enough to be worth taking.
Not sure if the 2 night goblin shaman should be separate from the units or not?
Always keep your characters in units, if you can.