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Discussion Starter · #1 ·
Hello everybody,

I am struggeling for a while now how I should expand my army. I already got a very strong defense line, my intention was to build a fast attacking force around this. So far I used just one trait advantage. The other one depends on the extra units. I want to build up to 2000pts. The different choices I was thinking about:

- Tactical squads with drop pods (using the Cleanse and Purify trait).
- Bike Squadrons (using the Be Swift As The Wind trait).
- Terminators and scouts.
- Assault squads and scouts.
- Mix of these.
- other choice?

!When I use the pods or the termies with deep strike the enemy can hit my defense line with all there power the first turns, I think this could be a serious problem!
!When I use the Bike squadrons or Terminators, I think I have to few scoring units!

So what do you think is the best option? I hope you can help me!


Army List so far.
Trait advantages for now: Honour your wargear.
(minor and/or drawback depends on the possible other trait advantage)

Elite: Devastator squad, 6sm + Tankhunter Skill, 4 * Missile L. = 188
Elite: Devastator squad, 6sm + Tankhunter Skill, 4 * Missile L. = 188

HS: Devastator squad, 6sm, 4 * Heavy Bolter = 150
HS: Devastatpr squad, 6sm, 4 * Heavy Bolter = 150
HS: Whirlwind = 85

So far = 761pts, still have to fill the compulsory HQ and 2 Troop choices.
 
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