Joined
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51 Posts
It's 2am (blame that for any adding errors) and I'm supposed to be doing physics homework, so I thought I'd post my list up. I've been going over it for a while now and I think I'm pretty happy with this version. It's very magic heavy, partly to give it flexibility and partly because it's fun. My general tactics are to use my decent movement to stay reasonably far from the most threatening enemy units until my mages can cripple them. I'm not strong in combat but the idea is that my enemy won't be either by the time they can actually get there. Anyway, what do you think?
Characters
328 - Archmage Lvl 4, steed, seer, ring of fury, jewel of the dusk
170 - Mage Lvl 2, seer, silver wand/channeller
160 - Mage Lvl 2, seer,
176 - Commander eagle, lance, heavy armour, reaver bow, enchanted shield (I've noticed that a few people on here use these, but I swear I came up with the idea before I knew that)
834 - Total
Core
206 - 16 Spearmen Full Command
136 - 5 Silver Helms Champion, Musician, shields and heavy armour
136 - 5 Silver Helms Champion, Musician, shields and heavy armour
478 - Total
Special
313 - 16 Swordmasters Full Command, Banner of Sorcery, Blessed Tome
90 - 6 Shadow Warriors
85 - Chariot
488 - Total
Rare
100 - Repeater Bolt Thrower
100 - 2 Eagles
200 - Total
2000pts.
Power dice - 11+D3
Dispel dice - 6
My archmage is usually a pyromancer and is my main offensive mage. The other two vary but one of them is most commonly an astromancer with second sign and comet. Sometimes I'll have two life mages with master of stone if I'm facing a static army like dwarfs who are too busy trying to shoot to step off the hill. It really depends what I'm up against.
The bolt thrower is more used for scare tactics than for doing serious damage. Don't get me wrong, a well aimed volley can work wonders, but to me its most important feature is the amount of the board it can keep some opponents out of when you deploy it early on. Master_Bungle who I play with commented somewhere on here that it's not very effective at shooting, but to me that's not the point. Perhaps if he didn't insist on using skirmish screens he'd get the idea...
edit - I really can't add...
edit 2 - do you think it would be worth swapping out the chariot and a shadow warrior for a second bolt thrower?
Characters
328 - Archmage Lvl 4, steed, seer, ring of fury, jewel of the dusk
170 - Mage Lvl 2, seer, silver wand/channeller
160 - Mage Lvl 2, seer,
176 - Commander eagle, lance, heavy armour, reaver bow, enchanted shield (I've noticed that a few people on here use these, but I swear I came up with the idea before I knew that)
834 - Total
Core
206 - 16 Spearmen Full Command
136 - 5 Silver Helms Champion, Musician, shields and heavy armour
136 - 5 Silver Helms Champion, Musician, shields and heavy armour
478 - Total
Special
313 - 16 Swordmasters Full Command, Banner of Sorcery, Blessed Tome
90 - 6 Shadow Warriors
85 - Chariot
488 - Total
Rare
100 - Repeater Bolt Thrower
100 - 2 Eagles
200 - Total
2000pts.
Power dice - 11+D3
Dispel dice - 6
My archmage is usually a pyromancer and is my main offensive mage. The other two vary but one of them is most commonly an astromancer with second sign and comet. Sometimes I'll have two life mages with master of stone if I'm facing a static army like dwarfs who are too busy trying to shoot to step off the hill. It really depends what I'm up against.
The bolt thrower is more used for scare tactics than for doing serious damage. Don't get me wrong, a well aimed volley can work wonders, but to me its most important feature is the amount of the board it can keep some opponents out of when you deploy it early on. Master_Bungle who I play with commented somewhere on here that it's not very effective at shooting, but to me that's not the point. Perhaps if he didn't insist on using skirmish screens he'd get the idea...
edit - I really can't add...
edit 2 - do you think it would be worth swapping out the chariot and a shadow warrior for a second bolt thrower?