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Inquisitor Lord 45
- Inferno Pistol 15
- Master-crafted power sword 25
- Power Stake 20
- Psi-tracker 15
- Psychic Hood 20
- Scourging 20
- Retinue
- 3x Combat Servitors 75
- 3x Acolytes (power swords) 54
- 1x Chirurgeon 12
- 1x Sage 10
Priest 40
- Plasma gun 15
Elite
6x Arco-Flagellant 210
6x Arco-Flagellant 210
3x Daemonhost 255
Troops
8x Inquisitorial Stormtroopers 80
- 2x Meltaguns 30
8x Inquisitorial Stormtroopers 80
- 2x Plasma guns 30
10x Zealots (w/ priest) 50
- 2x Fanatics w/ eviscerators 40
- 2x Plasma Guns 16
- Exterminators 30
10x Zealots 136
- Same as above
Heavy Support
Exorcist 135
- Extra Armour 5
- Hunter-Killer Missile 10
3x Penitent Engines 240
2x Penitent Engines 160
Total 2083
General strategy is as follows per unit:
Lord w/ Retinue: Find someone to get in combat with. All the power weapons should do well.
Priest: Joins one of the Zealot units and helps them out with his Fanatical rule.
Arco-Flagellants: Hide behind troops until they're close enough to turn on the injectors and rush up for combat. 12 should be fairly deadly.
Daemonhosts: Do whatever. Hopefully they get some Teleport roles so they can move close to where CC support is needed, and then get one of their CC bonus powers.
IST's: Shields, and the meltagun unit could be tank or heavy infantry hunting if the situation arises.
Zealots: I'm excited to use these. The unit with the Priest can charge and use their Exterminators (single-use flamer things used in a round of combat), get the to hit re-roll bonus from the Priest, then finish with the eviscerators. Should be fairly effective against low- to medium-armour troops, and if not, they look cool and don't cost too much.
Exorcist: Anti-tank or anti-heavy infantry. The psi-tracker that the Inquisitor has is mostly for the Exorcist, and one of my main opponents is a Grey Knights army, so there will be Psykers aplenty.
Penitent Engines: Completely unpredictable.
If you haven't noticed, this is an entirely close combat oriented army, and it is also a radical army, so please don't go suggesting SoB's anywhere.
I've played a few games with a list resembling this and just without the second 6 Arcos and Zealots, and it has worked nicely, only lacking a bit in the anti-tank department. The Penitent Engines are pretty much hit or miss, one game they'll tear through 50 Gaunts and the next they'll all get blown up in one turn. They're awesome, though.
Inquisitor Lord 45
- Inferno Pistol 15
- Master-crafted power sword 25
- Power Stake 20
- Psi-tracker 15
- Psychic Hood 20
- Scourging 20
- Retinue
- 3x Combat Servitors 75
- 3x Acolytes (power swords) 54
- 1x Chirurgeon 12
- 1x Sage 10
Priest 40
- Plasma gun 15
Elite
6x Arco-Flagellant 210
6x Arco-Flagellant 210
3x Daemonhost 255
Troops
8x Inquisitorial Stormtroopers 80
- 2x Meltaguns 30
8x Inquisitorial Stormtroopers 80
- 2x Plasma guns 30
10x Zealots (w/ priest) 50
- 2x Fanatics w/ eviscerators 40
- 2x Plasma Guns 16
- Exterminators 30
10x Zealots 136
- Same as above
Heavy Support
Exorcist 135
- Extra Armour 5
- Hunter-Killer Missile 10
3x Penitent Engines 240
2x Penitent Engines 160
Total 2083
General strategy is as follows per unit:
Lord w/ Retinue: Find someone to get in combat with. All the power weapons should do well.
Priest: Joins one of the Zealot units and helps them out with his Fanatical rule.
Arco-Flagellants: Hide behind troops until they're close enough to turn on the injectors and rush up for combat. 12 should be fairly deadly.
Daemonhosts: Do whatever. Hopefully they get some Teleport roles so they can move close to where CC support is needed, and then get one of their CC bonus powers.
IST's: Shields, and the meltagun unit could be tank or heavy infantry hunting if the situation arises.
Zealots: I'm excited to use these. The unit with the Priest can charge and use their Exterminators (single-use flamer things used in a round of combat), get the to hit re-roll bonus from the Priest, then finish with the eviscerators. Should be fairly effective against low- to medium-armour troops, and if not, they look cool and don't cost too much.
Exorcist: Anti-tank or anti-heavy infantry. The psi-tracker that the Inquisitor has is mostly for the Exorcist, and one of my main opponents is a Grey Knights army, so there will be Psykers aplenty.
Penitent Engines: Completely unpredictable.
If you haven't noticed, this is an entirely close combat oriented army, and it is also a radical army, so please don't go suggesting SoB's anywhere.
I've played a few games with a list resembling this and just without the second 6 Arcos and Zealots, and it has worked nicely, only lacking a bit in the anti-tank department. The Penitent Engines are pretty much hit or miss, one game they'll tear through 50 Gaunts and the next they'll all get blown up in one turn. They're awesome, though.