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1,350 Posts
Played a few games with the skull pass set (plus some iron breakers and slayers) and now I'm getting the battallion box. So here's my try at a 2250 list
I'm trying to be balanced, I know I need to put out enough fire power to make them advance towards me, but I also really like the CC units of the dwarfs so I am leaning towards that way.
Characters: 544
Dwarf Lord
shield bearers, shield
Hammer: Rune of Might, Master Rune of Swiftness
Armor: Rune of Resistance
Talisman: Rune of Fate, Rune of Luck
-298-
Another build I was considering was rune of might and smiting and 2 runes of iron, any thoughts?
Runesmith
GW, rune of spell breaking, master rune of challenge
-124-
Runesmith
Shield, Master rune of (can't decide between spellbinding or balance)
-122-
Core: 988
Dwarf Warriors x20
shield, GW's, Full Command
-245-
should I bother with the GW's? or just keep them as an anvil unit? and if I keep the GW's should I not use shields since they'll have a +5 ward save anyway and use the points for the rune of determination?
Dwarf Longbeards x24
shields, Full Command, Master Rune of Grungi
-364-
Thunderer's x10
musician
-145-
Quarreller Rangers x15
GW's, Veteran, musician
-225-
Special and Rare: 717
Slayers x12
-132-
Cannon
Engineer w/brace of pistols
Rune of Forging
-145-
Iron Breakers x20
Full Command, Rune of Courage
-290-
Organ Gun
The plan is to have the longbeards in the center with the shield runesmith, flanked by the warriors and the iron breakers. The lord and the GW runesmith will be with the Iron breakers with the slayers guarding their other flank.
The thunderer's and cannon and organ gun go on the hill, the rangers scout and try to make their presence felt, hopefully opening up some flank shots for the cannon.
I'm trying to be balanced, I know I need to put out enough fire power to make them advance towards me, but I also really like the CC units of the dwarfs so I am leaning towards that way.
Characters: 544
Dwarf Lord
shield bearers, shield
Hammer: Rune of Might, Master Rune of Swiftness
Armor: Rune of Resistance
Talisman: Rune of Fate, Rune of Luck
-298-
Another build I was considering was rune of might and smiting and 2 runes of iron, any thoughts?
Runesmith
GW, rune of spell breaking, master rune of challenge
-124-
Runesmith
Shield, Master rune of (can't decide between spellbinding or balance)
-122-
Core: 988
Dwarf Warriors x20
shield, GW's, Full Command
-245-
should I bother with the GW's? or just keep them as an anvil unit? and if I keep the GW's should I not use shields since they'll have a +5 ward save anyway and use the points for the rune of determination?
Dwarf Longbeards x24
shields, Full Command, Master Rune of Grungi
-364-
Thunderer's x10
musician
-145-
Quarreller Rangers x15
GW's, Veteran, musician
-225-
Special and Rare: 717
Slayers x12
-132-
Cannon
Engineer w/brace of pistols
Rune of Forging
-145-
Iron Breakers x20
Full Command, Rune of Courage
-290-
Organ Gun
The plan is to have the longbeards in the center with the shield runesmith, flanked by the warriors and the iron breakers. The lord and the GW runesmith will be with the Iron breakers with the slayers guarding their other flank.
The thunderer's and cannon and organ gun go on the hill, the rangers scout and try to make their presence felt, hopefully opening up some flank shots for the cannon.