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Discussion Starter · #1 ·
This is the Empire army I plan on taking to the Colonial GT and other Tournaments (I also play Wood Elves and Orcs)

Arch Lector- 300
Sword of Justice
Armour of meteoric iron
Van horstmann's
War Altar

Warrior Priest- 125
HA
Shield
Barded Pony
Sword of Battle

Warrior Priest- 125
HA
Shield
Barded Pony
Sword of Might

Captain- 142
BSB
Full Plate Armour
Barded Pony
Biting Blade
Sigil of Sigmar
Icon of Magnus

X2 23 Swordsmen- 153
Mus.
Standard
8 FC
5 Archers

10 Handgunners
5 handgunners
5 xbows

5 Vanilla Knights- 138
Champ
Mus.

5 Inner Circle Knights- 195
full Command
Warbanner

X2 5 Pistoliers- 97
Mus.

Great Cannon

X3 10 Flagellants

151 models
2 Power Die+ 5 bound Spells
6 Dispell dice

The army so far has drawn its first game against HE and won the lat 3 against TK, WE, and a hellcannon. I love the army and think it could do very well when I get more practice because I am making plenty of mistakes (ruleswise and gameplay wise). Any commentary?
 

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2,610 Posts
Arch Lector- 300
Sword of Justice
Armour of meteoric iron
Van horstmann's
War Altar

Warrior Priest- 125sword of power would be better imo, someone needs the doomfire ring ~ maybe the WALTER
HA,
Shield
Barded Pony
Sword of Battle

Warrior Priest- 125
HA
Shield
Barded Pony
Sword of Might

Captain- 142
BSB
Full Plate Armour
Barded Pony
Biting Blade
Sigil of Sigmar
Icon of Magnus

X2 23 Swordsmen- 153these guys would do better to be #28 or higher so they never lose their rank and outnumber
Mus.
Standard
8 FC these need to be bulked up - you aren't going to kill with them, you want to negate ranks with them
5 Archers

10 HandgunnersI don't like this because if the parent unit panics (easy) then most of your shooting runs off the table. Do either 1-2 unit of handgunners or crossbows
5 handgunners
5 xbows

5 Vanilla Knights- 138
Champ
Mus.

5 Inner Circle Knights- 195
full Command
Warbanner

X2 5 Pistoliers- 97if you can find the points, get the champion with reapeater pistol. You get 4x shots at better BS.
Mus.

Great Cannon

X3 10 Flagellants how are these working for you?

151 models
2 Power Die+ 5 bound Spells
6 Dispell dice
a
 

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Discussion Starter · #3 ·
That's funny my intentions are pretty much the exact opposite of yours. You are telling me to add things and I am wondering where I will get the points. The pistoliers, FC, annd swordsmen aren't there for killing, they are for setting up charges and threatening flanks, that is all. The Swordsmen are supposed to be very cheap, 28 is too unwieldy for my liking. The point of the shooting detachments is to avoid panic.

If you had my luck you would realize how little I care about rolling more dice. I oly engage in combats to draw a unit out or know I will almost always win. So spending points to get a small chance of killing more is not favoravle for me.
 
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