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Discussion Starter · #1 ·
Heres the deal:
I'm a newbie to fantasy and VC. (Necron player)
my regular opponent is a lizardman player who loves his engine of the gods ( 3 in 2250).
I've put together a list that i think will be competitive against most armies, any tips to improvements would be greatly appreciated, this is my first 2250 list.

Vampire lord 430
Level 3 magic
Master of black arts
Forbidden lore
Summon Ghouls
Helm of commandment
Flayed Hauberk
Biting blade
Black peraipt
General

Vampire 300
Ghoulkin
Dreadknight
Battle standard
Drakenhof Banner

Vampire 175
Dark Acolyte
Summon Ghouls
Cadaverous cuirass
Enchanted Shield


Core:

15 Ghouls 128
Ghast

15 Ghouls 128
Ghast

15 Ghouls 128
Ghast

Corpse Cart 100
Balefire

Corpse Cart 100
Balefire

6 Dire wolves 48

Special:

15 Graveguard 210
Full command

Rare:

Varghulf 175

4 Blood Knights 325
Standard
Musician
Flag of Blood keep


The plan is to have the 3 ghoul squads run in the centre with the two corpse carts squad 1 and 3, and the lord behind group 2 with the graveguard.
This will form the main block with ghouls being bulstered in numbers by the casty vampire + lord, while the graveguard act as a body guard for the lord, and move in to finish the enemy off should one of the three ghoul squads fall.
Im not sure wether to put the casty vampire in with the 3rd squad of ghouls or the graveguard as well.
The blood knights will run up the left flank (or right however deployment goes) with the battlestandard bearer, screened by the dire wolves.
Varghulf gets deployed slightly more towards the centre than the bloodknights but also runs up the flank with them (can move to centre with his 16 inch march if neccesary).
Corpse Carts run either side of the graveguard giving ASF to ghouls.

i make this 10 power dice and 6 dispel dice.

Heres a basic setup:


dire wolves------Ghoul1------Ghoul2-----Ghoul3
blood knigh-----va------CC----GG---CC---------
----------------------------------------------------
 

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very nice list, it will be very competitive against all comers, me and a friend have been haveing alot of discussion about the flag of blood keep, and it has come down to ranged magical attacks like spirit of the forge don't allow for that ward save, so for 75 pts it is a little heafty and might not be worth it. if you dropped that and lowered your starting unit size on the ghouls a little to 11 or 12 each you could throw in another casting vampire with either the rod of flaming death or the book of arkhan, or you could make a fighting vampire to go with the ghouls for even cheaper. those are a few suggestions, but all in all a very good list. just noticed it the casting vamp you have right now is not allowed, as you can't have 2 items of magic armor, the enchanted sheild is magic armor as is the curiass, imo i would keep the shield as it gives you the 4 up in combat or get rid of both of them and take the book or the rod because if you put him with your gg he should be very safe. oh and another thing i would find some points for a doom wolf, having 7 dire wolves with a champion is pretty nice, say you are facing a nasty enemy lord on a dragon you charge him on your turn and set up another unit to charge him on your next turn like blood knights, issue a challange with your doom wolf watch him get 6 points and say ohi have numbers i lose by 5 1 wolf left his turn he finish's wolf your turn you charge with harder unit and kill it, works for all monster mounted hero's. speaking of which i know this isn't the place for it but you said you where new, another trick with dire wolves is if you take 10 conga line it put your champion in front and run into a unit all attacks are resolved against the champion so no overkill points are granted protecting the rest of the unit.
 

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Heres the deal:
I'm a newbie to fantasy and VC. (Necron player)
my regular opponent is a lizardman player who loves his engine of the gods ( 3 in 2250).
I've put together a list that i think will be competitive against most armies, any tips to improvements would be greatly appreciated, this is my first 2250 list.

Vampire lord 430
Level 3 magic
Master of black arts
Forbidden lore
Summon Ghouls
Helm of commandment
Flayed Hauberk
Biting blade
Black peraipt
General
+++ go with the lore of shadows to help against his engines. all you need a single casting of 'pit of shades' to get through his magic defences and his critter will die on a 2+!!! plus you've got the unseen lurker spell for a second move on top of danse. and steed of shadows for flying an 'assassin' style vampire/wight king about!
also, the one spell that causes 3D6/S1 hits can be very helpful against any skirmishing skink units... all in all, shadows is a great lore against lizzies!

i'd likely drop the flayed hauberk though - i prefer to run the nightshroud on a caster general since he can get the drop on any assassination attempts! give him the crown of damnation in place of the helm for a solid ward save if you fancy some extra protection...+++

Vampire 300
Ghoulkin
Dreadknight
Battle standard
Drakenhof Banner
+++ i'd turn him into a secondary support caster honestly... keep in mind that any slaan can simply take lore of fire and negate your regen. (gits!)
dark acolyte + summon or avartar powers. helm of commandment + enchanted shield. a solid supporter to bunker behind your main lines.+++

Vampire 175
Dark Acolyte
Summon Ghouls
Cadaverous cuirass
Enchanted Shield
+++ as pointed out, you can't have 2 magic items from the same category... i'd instead try and kit him out to kill multi-wound critters. or else perhaps try out konrad, the ultimet multi-wound butcher!!! fly him at an engine and watch him go ape bonkers! (konrad can cause a potential 30 wounds a turn when he's frenzied!)

if you go for a generic fighter vamp, then try for red fury + nightmare + balefire spike + flayed hauberk. a potential for upto 6 wounds/turn - enough to deal with a stegadon ancient!+++

Core:

15 Ghouls 128
Ghast

15 Ghouls 128
Ghast

15 Ghouls 128
Ghast
+++ just remember to run your ghouls 7 wide to maximise their combat potential... you need to get every possible hit you can since any saurus will just wreck your units in return...
make sure you hit a unit that's in combat with vanhel's danse (best option since you also re-roll hits) or the miasma from a cart before combat begins...+++

Corpse Cart 100
Balefire

Corpse Cart 100
Balefire

6 Dire wolves 48

Special:

15 Graveguard 210
Full command
+++ i'd get the banner of the barrows on to this unit asap! you'll need every possible hit you can get since lizzies will outfight you through sheer number of attacks!+++

Rare:

Varghulf 175
+++ lose it. against lizzies, i'd go for a black coach since you'll screw with their magic even more, and it doesn't rely on regen! (again, if the lizzies see that you have lots of regen, they'll just take flaming spells and have a field day!)+++

4 Blood Knights 325
Standard
Musician
Flag of Blood keep
+++ i agree about dropping the banner... it simply won't help as much against lizzies who have lots of ways around it's protection. (especially those engines!)
in general, i wouldn't bother with blood knights since you can put double their number worth of black knights onto the table! they're still S6 on the charge, but they also have ethereal movement! (so terrain won't hinder you at all).+++
i never take anything with regen against lizzies since they can have lots of flaming attacks... (you can be assured a saurus character for example will carry the burning blade!)
however, lizzies don't have much S7 beyond saurus lords/heroes with great weapons and carnasaurs... (so he might have 2 of those at most at 2250) this makes the black coach a miracle worker since the lizzes will have a fun time trying to single-shot it! (just hit unit flanks to avoid characters) as an added bonues, it'll also suck-up his power dice too and become even more powerful! the coach is by means invincable, but it can be a bit harder for the lizzes to deal with than squishy vargulfs & very pricey blood knights!

as for characters of your own, i'd probable try and go with either 3 vamps + wight king or else 4 vamps. use a fighty character to fly about (via steed of shadows) and pick off his wizards or else hunt those stegadon ancients! (konrad can be a wonderful help in this department and he's dirt cheap too!)
i'd also make damn sure to get the book of arkhan into your list. it can really be a life saver since vanhel's danse is easily our very best spell!

hope this helps,
cheers!
 
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