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33 Posts
I'm quite liking the idea of a Nurgle/Khorne army both from a fluff and painting perspective. With the following list I'm aiming for a magic heavy - cavalry force.
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Infernal Puppet
Spell Familiar
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Dispel Scroll
Power Familiar
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Dispel Scroll
Book of Secrets
Exalted Hero: 265
Battle Standard Bearer
Mark of Khorne
Juggernaut of Khorne
Shield
Axe of Khorne
Bronze Armour of Zhraak
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Chaos Warhounds: 30
5 Chaos Warhounds: 30
5 Chaos Warhounds: 30
6 Chaos Knights: 335
Musician
Standard
Mark of Nurgle
Banner of Rage
6 Chaos Knights: 320
Musician
Standard
Rapturous Standard
Mark of Nurgle
Dragon Ogre Shaggoth: 285
Great Weapon
Total: 2246
I'm pretty sure that the Sorcerors are pretty good as they are garnering me 10 power dice, 8 spells (one from an "outside" lore) and 5 dispel dice plus two scrolls.
However I'm not 100% about the Exalted BSB, he can crack big targets well but I'm afraid I'm investing too many points in characters.
The core seem simple enough with frenzied horsemen and warhounds to harass and chase off annoying scouts/skirmishers, I'm quite happy with the knight units as well although I'm open to suggestions on both.
The Shaggoth may not be the most effective choice of a rare, but it'll sure atttract those cannons/bolt throwers which means they're not shooting my knights and there seem to be a fair few "monster mash" armies floating about and he can sure give them a good wallop. The fact that the model is devastatingly good doesn't hurt either.
Any thoughts or suggestions would be greatly appreciated.
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Infernal Puppet
Spell Familiar
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Dispel Scroll
Power Familiar
Sorceror: 206
Extra Magic Level
Mark of Nurgle
Chaos Steed
Dispel Scroll
Book of Secrets
Exalted Hero: 265
Battle Standard Bearer
Mark of Khorne
Juggernaut of Khorne
Shield
Axe of Khorne
Bronze Armour of Zhraak
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Marauder Horsemen: 110
Flails
Light Armour
Mark of Khorne
5 Chaos Warhounds: 30
5 Chaos Warhounds: 30
5 Chaos Warhounds: 30
6 Chaos Knights: 335
Musician
Standard
Mark of Nurgle
Banner of Rage
6 Chaos Knights: 320
Musician
Standard
Rapturous Standard
Mark of Nurgle
Dragon Ogre Shaggoth: 285
Great Weapon
Total: 2246
I'm pretty sure that the Sorcerors are pretty good as they are garnering me 10 power dice, 8 spells (one from an "outside" lore) and 5 dispel dice plus two scrolls.
However I'm not 100% about the Exalted BSB, he can crack big targets well but I'm afraid I'm investing too many points in characters.
The core seem simple enough with frenzied horsemen and warhounds to harass and chase off annoying scouts/skirmishers, I'm quite happy with the knight units as well although I'm open to suggestions on both.
The Shaggoth may not be the most effective choice of a rare, but it'll sure atttract those cannons/bolt throwers which means they're not shooting my knights and there seem to be a fair few "monster mash" armies floating about and he can sure give them a good wallop. The fact that the model is devastatingly good doesn't hurt either.
Any thoughts or suggestions would be greatly appreciated.