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This looks like a pretty good and ballanced list. It's been a while since I posted, so I will try and keep this consise.

These are the alterations I would plan:

1) Drop the Khorne mark on the horsemen. I know it is tempting to have the extra attacks with flails, but the points can be spent better elsewhere, and this mark can make them easy to lead around, defeating the point of having the extra damage for the flank.

2) Drop 2 maruaders.

3) Get Light Armour and Shields on the remainder marauders. It will improve the survivability of the unit, and make them much tougher to shift in a fight.

If these modifications are allowed by your tournament then those are my suggestions.

ninja out
 
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