2500 pt Codex Space Marines
HQ:
Kayvann Shrike 195 pts
Command Squad 155 pts
Apothacary
x4 Vetrans w/ Meltaguns
Elites:
Inquisitor 40 pts
Boltpistol, CCW
x2 Mystics
Troops:
Tactical Squad x10 195 pts
Sgt w/ Bolter, PowerFist
Missle Launcher
Flamer
Tactical Squad x10 170 pts
Sgt w/ Bolter, Chainsword
Missle Launcher
Flamer
Tactical Squad x10 185 pts
Sgt w/ Boltpistol, Power Weapon
Missle Launcher
Flamer
Tactical Squad x10 175 pts
Sgt w/ Bolter, Bolt Pistol
Missle Launcher
Flamer
Tactical Squad x10 190 pts
Sgt w/ Bolt Pistol, Power Weapon
Plasma Cannon
Flamer
Tactical Squad x10 190 pts
Sgt w/ Bolt Pistol, Power Weapon
Plasma Cannon
Flamer
Fast Attack:
Assault Squad x10 250 pts
Sgt w/ PLasma Pistol, Power Wepaon
x2 Plasma Pistols
Assault Squad x10 265 pts
Sgt w/ Thunder Hammer, Storm Shield
x2 Plasma Pistols
Heavy Support:
Devastator Squad x10 245 Pts
Sgt w/ Bolt Pistol, Power Weapon
x4 Missle Launchers
Devastator Squad x10 245 Pts
Sgt w/ Bolt Pistol, Power Weapon
x2 Heavy Bolters
x2 Multimeltas
Total Points: 2500
Additional Info:
I'm got to looking at my collection and got to thinking that if I am going to go to 'Ard Boyz this year, why not do something cool like take an entire space marine battle company.
Shrike: First, I love the fluff of the model. Second, having my marines fleet could be critical to positioning my ground pounding units. :act-up: Assault marines that can charge 18+d6" just give me the giggles.
Inquisitor: With all of the ways that things can deep strike in at me, for 40 pts, the chance to be able to blast them first really tickles my fancy.
Command Squad: I was really torn on what to do with the rest of my points. I could either up grade a bunch of my missile launchers to lascannons, throw in another HQ, add in my scratch built thunder-fire, or go this route. With KP being a highlight of 'Ard Boyz last year I decided a 5 wound kill point over a 1-2 wound kill point was a better deal.
Thanks in advance for your critiques,
TZ
HQ:
Kayvann Shrike 195 pts
Command Squad 155 pts
Apothacary
x4 Vetrans w/ Meltaguns
Elites:
Inquisitor 40 pts
Boltpistol, CCW
x2 Mystics
Troops:
Tactical Squad x10 195 pts
Sgt w/ Bolter, PowerFist
Missle Launcher
Flamer
Tactical Squad x10 170 pts
Sgt w/ Bolter, Chainsword
Missle Launcher
Flamer
Tactical Squad x10 185 pts
Sgt w/ Boltpistol, Power Weapon
Missle Launcher
Flamer
Tactical Squad x10 175 pts
Sgt w/ Bolter, Bolt Pistol
Missle Launcher
Flamer
Tactical Squad x10 190 pts
Sgt w/ Bolt Pistol, Power Weapon
Plasma Cannon
Flamer
Tactical Squad x10 190 pts
Sgt w/ Bolt Pistol, Power Weapon
Plasma Cannon
Flamer
Fast Attack:
Assault Squad x10 250 pts
Sgt w/ PLasma Pistol, Power Wepaon
x2 Plasma Pistols
Assault Squad x10 265 pts
Sgt w/ Thunder Hammer, Storm Shield
x2 Plasma Pistols
Heavy Support:
Devastator Squad x10 245 Pts
Sgt w/ Bolt Pistol, Power Weapon
x4 Missle Launchers
Devastator Squad x10 245 Pts
Sgt w/ Bolt Pistol, Power Weapon
x2 Heavy Bolters
x2 Multimeltas
Total Points: 2500
Additional Info:
I'm got to looking at my collection and got to thinking that if I am going to go to 'Ard Boyz this year, why not do something cool like take an entire space marine battle company.
Shrike: First, I love the fluff of the model. Second, having my marines fleet could be critical to positioning my ground pounding units. :act-up: Assault marines that can charge 18+d6" just give me the giggles.
Inquisitor: With all of the ways that things can deep strike in at me, for 40 pts, the chance to be able to blast them first really tickles my fancy.
Command Squad: I was really torn on what to do with the rest of my points. I could either up grade a bunch of my missile launchers to lascannons, throw in another HQ, add in my scratch built thunder-fire, or go this route. With KP being a highlight of 'Ard Boyz last year I decided a 5 wound kill point over a 1-2 wound kill point was a better deal.
Thanks in advance for your critiques,
TZ