CORE:
Chosen Knights Undivided x5, Full Command (275)
Upgraded to Full Command to make up for attack lost by downgrading character to Exalted
Joined by Exalted Champion of Chaos Undivided (150)
Gaze of the Gods
Shield, Flail, Barded Steed
Downgraded for reasons noted below...
Marauder Horsemen x5, Musician, Flail (81)
Marauder Horsemen x5, Musician, Flail (81)
Sorceror of Chaos, Lv 1, Staff of Sorcery, Chariot of Chaos (295)
Warhounds of Chaos x9 (can't give points)
Joined by Sorceror of Chaos, Lv 1, Dispel Scroll x2, Barded Steed (191)
Sorcerer protection schemes as discussed below taking pressure off my Marauder Horsemen; size of Hound screen unit with Sorcerer = 10, so minimizes chance of Sorcerer being picked off by shooting, and gives hounds a Ld boost.
SPECIAL:
Flesh Hounds of Khorne x6 (can't give)
Mounted Daemonettes of Slaanesh x5 (can't give)
Had to drop one to make points room for the Hound screen unit
Screamers of Tzeentch x5 (can't give)
RARE:
Fiend of Slaanesh x2 (150)
Dragon Ogre Shaggoth, Great Weapon, Light Armor (306)
Total = 1994 points
______________________________
As you might guess from the list, this army is all about disruption and fast movement. The only thing that really bothers me is that I only have two real hitters: the Chosen Knights and the Shaggoth. Everything else is really fast, and if they hit flank charges should be alright on their own, but only the Knights and Shaggoth look like they can make unassisted frontal charges against any kind of heavy unit. The whole army is actually pretty fast, slowest units are actually the two hitters @ M7 and the hound screen unit holding my scroll caddy, everything else is M8 or better.
Comments and constructive criticism?
Chosen Knights Undivided x5, Full Command (275)
Upgraded to Full Command to make up for attack lost by downgrading character to Exalted
Joined by Exalted Champion of Chaos Undivided (150)
Gaze of the Gods
Shield, Flail, Barded Steed
Downgraded for reasons noted below...
Marauder Horsemen x5, Musician, Flail (81)
Marauder Horsemen x5, Musician, Flail (81)
Sorceror of Chaos, Lv 1, Staff of Sorcery, Chariot of Chaos (295)
Warhounds of Chaos x9 (can't give points)
Joined by Sorceror of Chaos, Lv 1, Dispel Scroll x2, Barded Steed (191)
Sorcerer protection schemes as discussed below taking pressure off my Marauder Horsemen; size of Hound screen unit with Sorcerer = 10, so minimizes chance of Sorcerer being picked off by shooting, and gives hounds a Ld boost.
SPECIAL:
Flesh Hounds of Khorne x6 (can't give)
Mounted Daemonettes of Slaanesh x5 (can't give)
Had to drop one to make points room for the Hound screen unit
Screamers of Tzeentch x5 (can't give)
RARE:
Fiend of Slaanesh x2 (150)
Dragon Ogre Shaggoth, Great Weapon, Light Armor (306)
Total = 1994 points
______________________________
As you might guess from the list, this army is all about disruption and fast movement. The only thing that really bothers me is that I only have two real hitters: the Chosen Knights and the Shaggoth. Everything else is really fast, and if they hit flank charges should be alright on their own, but only the Knights and Shaggoth look like they can make unassisted frontal charges against any kind of heavy unit. The whole army is actually pretty fast, slowest units are actually the two hitters @ M7 and the hound screen unit holding my scroll caddy, everything else is M8 or better.
Comments and constructive criticism?