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Discussion Starter · #1 · (Edited)
Necrons have relatively few options so surely it would be the easiest race to find the perfect army of a given points level. That was were the motivation came from and I think it would be a brilliant idea to come up with a necron list that specifies the following conditions:

1. Makes the best use of it's points possible.
2. Can take ANY army in the game not tailored specifically against it with the best chance of winning possible.
3. Needs to be consistent enough to work in a tourny.


So please vote for one of the following builds and give some reasoning. Then after a week and we've decided on the best build for the army we will then move onto working out the tactics for the list and what it needs to cope with.
Then finally we will write the list itself. Any input would be brilliant. And with a bit of luck we can write a good enough list to put necrons in the top 3 at some tournements for once!

Standard Phalanx (res orb, warrior and immortal spam with liths)
Mobile Phalanx (similar to above but less warriors and immortals and some destroyer fire backup)
Dual Lith Phalanxes (Army split into 2 each with a lith)
Destroyer Force (Lots of destroyers and heavy destroyers with small core of warriors)
Wraithwing (wraiths and destroyer lords, flayed ones or a c'tan are a possibility)
Fear (Pariahs, nightmare fields and flayed ones, attack leadership)
Deciever Fear (same as above but with the deciever)
Ctan's Best (Lots of scarabs, tomb spyders, flayed ones, wraiths and a c'tan, possibly pariahs)
Tri-lith spam (3 liths, warriors and a res orb)
Undying Phalanx (liths, res-orbs and immortals)
Combat Crons (like c'tans finest, but without c'tan)
The Swarm (lots of scarabs and lord(s) with lightning fields)
Warrior Spam (orb lord(s) and warriors)
Lith Warrior Spam (as above but with lith(s)
Flying Circus (veil lords, immortals and lith(s))

Those are all the different forces I can think of. I'm not adding a poll because they can be voted on by people who haven't thought it through or ANYONE with access to the internet. I'll count up the votes myself after a week and combined with what people have said make a decision on which to use. I'll hold my own views back for the moment as I don't want to distort anyone's oppinion. Also if anyone can think of another build please state and I'll add it to the list.



The current view is heading for:

Standard Phalanx (res orb, warrior and immortal spam with liths)
Mobile Phalanx (similar to above but less warriors and immortals and some destroyer fire backup)
Dual Lith Phalanxes (Army split into 2 each with a lith)
Lith Warrior Spam (orb lord(s) warriors and lith(s)

I personally go towards either the mobile phalanx or the lith warrior spam.
 

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Personally, i choose the:
Mobile Phalanx (similar to above but less warriors and immortals and some destroyer fire backup)

but maybe with a monolith thrown in (more survivability).

However, I also think you can never get the perfect list, as there will be always be a list somewhere that will counter it perfectly.
 

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Well one I don't see listed, is the tourny list I won 3rd place general with.

Deceiver
Lord+Orb
11 Warriors
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
3 Wraiths
5 Immortals
Monolith
1996 points

This is an off shoot of my 1850 list, that's the one I won the tourny with. I just added 5 immortals which never hurt anyone. Basically it's simple, 30 S6 shots per turn is BRUTAL, Get the Deceiver into combat and have him fall out of combat EVERY opponent's assault phase (can cover whole line for counter/assault), also HIDE the wraiths and first assault have the Wraiths join the Deceiver...you'd be amazed how 12 more attacks combined with the Ctan's awsome power works. Keep your warriors firing max range as to avoid assault (unless it's guard or something, then you can get into a firing match if you want), etc. Won Kill point missions, Capture N Hold, and tied Sieze ground.

This list beat Guard (MECH), Chaos Marines with 1k sons, Chaos Marines with Nurgle, Deamons, Troop guard, Tau. Draw Orks, nids, etc. I've lost too, but not much and it was usually to getting my warrior lines assaulted and getting swept off the table. :(
 

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Discussion Starter · #4 ·
only 30 wariors in 2k, hmm. I don't think it's really that reliable to be a good list. A c'tan is a big risk and the same with the deciever's leadership based powers. The idea is it has to handle any army I just don't think that you would last at all against a dedicated assault army list with speed. Blood angels, nids, orks, templars. Too many lists that it has a weakness to really.

My personal favourite would be the mobile phalanx. Liths are pretty much vital I believe and the same goes for destroyers. Apart from that warriors and a res orb to add survivability. What do you think about spyders? I haven't played them that much but they always seem to come off well it's just they give up lots of kill points in anniahlate.
 

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I don't think your going to get much agreement on this. It all depends on what opponents they face the most and what their playstyle is.

For me the perfect 2k list wouldn't have any destroyers, but obviously it's unlikely you'll agree with that.

Out of that list I'd probably go with c'tans best or dual lith phalanx.
 

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Ooh, this is a toughie... Let me think it over and I'll provide my input.

In the meantime, I would think that the perfect list would have each unit with great WBB survivability. ie, taking more than one of a kind (destroyers, immortals or any unit that has WBB and is not a warrior squad.

A monolith is always a good measure for the core phalanx if you run specialist lists.
 

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Warrior spam
 

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Everybody is entitled to their oppinion. Warrior spam isn't terrible. The Nightbringer, 20 warriors, 10 pariahs and 30 scarabs is TERRIBLE. Warrior spam isn't as bad as many of the other lists out there.

I don't think your going to get much agreement on this. It all depends on what opponents they face the most and what their playstyle is.

For me the perfect 2k list wouldn't have any destroyers, but obviously it's unlikely you'll agree with that.

Out of that list I'd probably go with c'tans best or dual lith phalanx.

I don't have any problem with no destroyers, I don't think the c'tans best list is particullarly viable myself due to it's unpredictability. With only 5/6 attacks and hitting on a 3+ against most units you have a lot of random error as the more dice you have the more averages come into it. You also have to look at 10 sternguard/any large quantity of poison attacks = Dead c'tan. 300pts gone.


How about people put forward 1 unit they think is the worse for competitive builds and 1 they think is the most important apart from warriors.

My most important would be the monolith and I would say no to heavy destroyers.
 

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Units to not take - destroyers of any type and possibly immortals. Units to definatly take - Wraiths and possibly monoliths.

Looking at the lists I missed out on combat crons, which if your worried about loosing the c'tan gets my vote.
 

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Why no normal destroyers? I dont see anything good in NOT taking them. They've got nearly the best guns in our army...
 

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Why no normal destroyers? I dont see anything good in NOT taking them. They've got nearly the best guns in our army...

Yay, more guns. If they cost less and didn't take up fast attack slots then I may consider them, but otherwise I just don't like them.
 

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Units to not take - destroyers of any type and possibly immortals. Units to definatly take - Wraiths and possibly monoliths.

Looking at the lists I missed out on combat crons, which if your worried about loosing the c'tan gets my vote.
This is opinion and every is entitled to them, however:

I strongly disagree. Maybe not so much heavy destroyers but normal destroyers should be taken as a part of every list (unless you're intentionally running a solid phalanx list). They provide the much needed mobility and ranged firepower that is needed while the phalanx marches across the field.

I consider destroyers to be a staple unit in most necron lists (at least mine anyways).

And that's your cue Dark Trainer :p

Yay, more guns. If they cost less and didn't take up fast attack slots then I may consider them, but otherwise I just don't like them.
What's not to like about them? I think destroyers are reasonably priced at what they cost at the moment and where else would they go if not fast attack?

EDIT:
Dammit, my net lagged out. Sorry for the double post.

(A function to push your own posts together would be nice...)
 

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Your right, fast attack is the most logical slot for them. That doesn't stop the fact there are other fact attack choices I'd much rather have.

I just don't like the way they play and don't see they really fill any hole in my army.
 

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Discussion Starter · #15 ·
This is opinion and every is entitled to them, however:

I strongly disagree. Maybe not so much heavy destroyers but normal destroyers should be taken as a part of every list (unless you're intentionally running a solid phalanx list). They provide the much needed mobility and ranged firepower that is needed while the phalanx marches across the field.

I consider destroyers to be a staple unit in most necron lists (at least mine anyways).

And that's your cue Dark Trainer :p

I'm not dark trainer and I'm sure he would put the case so well I would buy my self an additional 15 destroyers to make 30 simply because of how awesome they sound. But I would disagree with one point, they are not staple in every list but a phalanx. I think wraith wings, scarab based lists and combat crons don't run them either.
 

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I would use this 2k list:
Destroyer Heavy
lord: res orb, VOD-200
lord: Des Body, Phylactery, Res orb, Warsythe-195
10 Warriors-180
10 Warriors-180
10 Warriors-180
10 Warriors-180
4-destroyers-200
4-destroyers-200
5-destroyers-250
Monolith-235
Total: 2000
*EDITED*
PO count: 14
 

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Problem #1: You can't take 4 Fast-attack units
Problem #2: 4 Destroyers is 200 points

As for me, I prefer a solid amount of Warriors and Destroyers with Swarmlord for counter-assault. Monolith or two for heavy slots.

I disagree on the voiced opinion not to take Destroyers. They have wonderfull firepower and even more wonderfull mobility to actually deliver that firepower when and where needed. They can turbo-boost on last rounds to contest and T5 with 3+ and WBB actually makes them harder to to killm than TEQs (which cost minimum of 40 points/piece).
 

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To add to your myriad of lists, i've got one more for ya, i have yet to try it myself, but i guess i would call it, "heightened mobility" or maybe "destroyerlicious" And it is fairly simple, 20 warriors, 1 lord with rez orb, phase shifter, and phylactery, 15 destroyers and 3 monoliths. Running 10 destroyers has proven effective for most thus far, so why not go the extra distance? Other than that, i guess i've just really fallen in love with the while deciever/nightmarelord/pariah list, pinning daemons just makes me giggle.
 
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