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Discussion Starter · #1 ·
An armylist for a game Im soon to be playing vs Dark Elves and probably sometime soon, Brettonia as well:


- Tyrion, Defender of Ulthuan:
Mount: Malhandir
Armour: Dragon Armour of Aenarion
Weapons: Sunfang
Other Items: Heart of Avelorn
Honours: Pure of Heart Honour
Special Rules: Feint, Riposte, Curse of Aenarion
Point Cost: 585 (550 for Tyrion and 35 for Malhandir)

- Teclis, High Loremaster of the White Tower
Weapons: The Sword of Teclis
Honours: Channeler Honour, Pure of Heart Honour
Other Items: Potions of Inner Strength, Moon Staff of Lileath, Scroll of Hoeth,
War Crown of Saphery
Special Rules: High Loremaster, Curse of Aenarion
Point Cost: 630

- 20 High Elf Archers
Weapons: Hand Weapon
Other Items: Longbow
Point Cost: 240

- 20 Spearmen
Armour: Light Amour, Shield
Weapons: Hand weapon, spear
Special Rules: Fight in three ranks with spears
Point Cost: 220

- 16 SilverHelms (including 2 SBearers)
Armour: Heavy Armour
Weapons: Hand Weapon, Lance
Mount: Barded Elven Steed
Other Items: One unit will have the War Banner
Point Cost: 384

- 5 Ellyrian Reavers with Musician
Armour: Light Armour
Weapons: Hand Weapon, Spear
Other Items: Bow
Mount: Elven Steed
Point Cost: 127

- 5 Shadow Warriors
Armour: Light Armour
Weapons: Hand Weapon
Other Items: Longbow
Special Rules: Hate Dark Elves, Scouts, Skirmish
Point Cost: 75

- 2 Tiranoc Chariots
Crew: 2 High Elves with Hand Weapons, spears, and bows
Drawn by: 2 Elven Steeds
Armour Save: 5+
Special Rules: Chariot
Point Cost: 170

- 8 Dragon Princes of Caledor (including SBearer)
Armour: Dragon Armour, Shield
Weapons: Lance, Hand Weapon
Mounts: Barded Elven Steeds
Other Items: Standard of Balance
Point Cost: 271

- 3 Repeater Bolt Throwers
Crew: 2 High Elves with Hand Weapons
Special Rules: Repeater Bolt Thrower
Point Cost: 300


TOTAL ARMY COST: 3002 pts

Any tips/comments/suggestions?
 

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Ok Slai,

20 High Elf Archers - Are these one or two units? If it's one split it.

16 SilverHelms (including 2 SBearers) - I take it this is two units? Give them both full command, the musicians good for rallying.

And the Dragon Princes why not full command and how about banner of ellyrion? With the Banner Of Balance you can't purse you do know that right?

Full command is a must for infantary, the extra attack, CR bonus and +1 ld for rallying.

And Both brothers, that's a load of points, I just hope that they get to do some damage first as they will be targeted. Thats all for the mo but if I think of anything else I'll edit my post.
 

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Discussion Starter · #3 ·
The Archers are of course two units.

The Silver Helms are also of course two units. They dont need a musician as they wont flee, and if they do, i am allready loosing the game.

I think the Standard of Balance will make nice when tryig to break Cold One Knights.

I dont need CR from the infantry, as they are merely there to soak up any enemy charges. The CR will come from the Break Units.

Teclis if worth his cost in gold. A Flames of the Phoenix in play while still casting spells at unlimited range is a healthy mage. 7 power dice each turn. +D6 power dice in any turn I might wish, if I break the staff. Trust me, he is worth it. I am wondering about tyrion tho, but I just had to include him for the sake of fun =) . He is an awesome killer of anything nasty tho, and will kill off an entire Cold One Knight regiment by himself if needed.

I plan for him to be with the DP unit.
 

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Yeah the Standard Of Balance could help you to beat Cold Ones, but whats the point inbeating them if you can't pursue to destroy them and get the extra points for their standard?
 

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I would also suggest a musicain for the reavers, it'll come in handy if they flee. And maybe another mage to help teclis with casting (and the extra dice) other than that nice. (But again I will suggest the Banner Of Sorcery, although I don't know where you would get the pts or who to give it to).
 

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Discussion Starter · #7 ·
I agree on the Reaver's musician. I just forgot about that when I made the list =) . The musician is key for the Reavers, since they are meant to flee alot.
 
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