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So this is a list for the Ard Boyz tourney through GW. Big lists, cheese 'em out, go for the gold.
It's against the grain, but I think it could do well.
Spellweaver, Lore of Beasts, lvl 4, general, power stone, wand of wych elm, gwyntherc's horn
Spellweaver, Lore of Life, lvl 4, 2 dispel scrolls, one power stone, the divination orb
Branchwraith, Cluster of Radiants
Spellsinger, lv 2, Deepwood Spehere
Noble, BSB, Asyendi's Bane, Hail of Doom Arrow
Noble, not sure...can't find list!
30 archers, musicians
7 scouts, musicians33
dryads x 8
dryads x 8
Glade Riders x 6
Wild Riders x 6, full command, war banner
Treekin x 3
Warhawks x 3
Wardancers x 7, full command
Wardancers x 7, full command
Treeman
Treeman
Eagle
The magic is actually rather potent. 13 or so power dice. Two bound spells. 4 attempts at treesinging, if there are trees to be had. 9 dispel dice that can be rerolled, scrolls, and magic resistant units.
Treemen with a rerollable stubborn. Shooting, attack units. Long range for super shooty armies.
I think it's potentially very nasty, and a big surprise to be casting spells from Lore of Beasts and Life, which gives me a lot of versatility against a lot of armies.
Thoughts?
Unused units: 33 eternal guard, 3 treekin, 2 glade rider models, a wild rider noble, a noble on eagle, a war dancer noble, and I think that's it
It's against the grain, but I think it could do well.
Spellweaver, Lore of Beasts, lvl 4, general, power stone, wand of wych elm, gwyntherc's horn
Spellweaver, Lore of Life, lvl 4, 2 dispel scrolls, one power stone, the divination orb
Branchwraith, Cluster of Radiants
Spellsinger, lv 2, Deepwood Spehere
Noble, BSB, Asyendi's Bane, Hail of Doom Arrow
Noble, not sure...can't find list!
30 archers, musicians
7 scouts, musicians33
dryads x 8
dryads x 8
Glade Riders x 6
Wild Riders x 6, full command, war banner
Treekin x 3
Warhawks x 3
Wardancers x 7, full command
Wardancers x 7, full command
Treeman
Treeman
Eagle
The magic is actually rather potent. 13 or so power dice. Two bound spells. 4 attempts at treesinging, if there are trees to be had. 9 dispel dice that can be rerolled, scrolls, and magic resistant units.
Treemen with a rerollable stubborn. Shooting, attack units. Long range for super shooty armies.
I think it's potentially very nasty, and a big surprise to be casting spells from Lore of Beasts and Life, which gives me a lot of versatility against a lot of armies.
Thoughts?
Unused units: 33 eternal guard, 3 treekin, 2 glade rider models, a wild rider noble, a noble on eagle, a war dancer noble, and I think that's it