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Discussion Starter · #1 ·
Hi all,

Im looking to get into fantasy but i know nothing about it lol i play 40k at the moment.
Im thinking of starting a Dark Elf army. probably 1000 points to start with. then MAYBE expand to 1500 later.

i like to go with a mix of effective units, and units that i LIKE, as in fun, look good etc. i dont play totally for what i like the look of but i dont play just to win either, esspecially if it means using all units i dont like.

Heres what i LIKE. can u tell me how it would fare in a game (or if its even legal or not). and also tell what other units would be more effective (if any)

Commander: Sorceress (on foot) with alot of upgrades. ( i like the look of it. and i also like the idea of using dark magic :yes: . my next preference would be the beast master on manticore)

Core: 20 warriors (or 40 if they are better than corsairs)
20 corsairs (or 40 if they are better than warrios)
5 dark riders with repeater crossbows (i like ranged units)

Special: Squad of executionsers

Rare: Bolt thrower (once again, i like ranged.)

the only prob i can see with this list is that they arent highly-mobile. mostly on foot. aside from the riders. if im right about that then i would be willing to swap the executioners for a faster special choice.

Any help would be appreciated.

Thanks.
 

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stupidity just kicked in!
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hey!
Nice that you take an intresst in WHFB and in DE as well ^^. I hope that you know the basic rules of the fantasy system. If you don't then I'd suggetst you buy the core rulebook, or borrow it from a friend that have it, or (worst case scenario) spend alot of time at your lockal GW shop :p.

But anyway... you're kinda like me thwn I first started warhammer... I wanted the coolest models on the board... it doesn't matter if I won or not I just wanted the coolest models. Well if you wanted cool models DE is THE race to pick, even though the models released a while ago (5-6year ago I think) they're still one of the nicest looking models in the entire game!

Ok over to units and strategy. I can tell you that no DE unit is bad or worthless. DEs units are very specialised into their area of use, so there's no avarage unit that can do everything (like there can be in other armies).
You can't really compare corsairs and warriors because they've very diffrent purposes. Just like eg. compare tactical marines with scouts, a marine can't do the scouts job very good and scouts can't do a marines job any good either... it's just like warriors and corsairs. Warriors are more defencive than corsairs, they can have shield and spears witch make them attack with two ranks or handweapon and shield witch gives them a nice save to they can survive longer, if you want to they can also be equiped with repeating corssbows wicth makes them excellent stationary shooters. So warriors are very defencive. Corsairs in the other hand have sea dragon cloacks witch protects them from enemy shooting better than warriors shield and armour. They've two attacks each and can have a magical standard, the corsairs are more of an offencive attack unit. So to pick of the two you have to ask yourself if you want defencive or offencive units.

Soreceress: yeah they're pretty much a must in a DE army since one of DEs big advantages over other armies are magic. She works nicely on a darksteed if range of spells is an issue, but ofcause she'll work nicely on foot too.

Beastmaster: hm... ok when I said than no DE unit is worthless... I lied, this hero is acually useless on it's own (he just can't fight... horrible, horrible!). The only reason why to pic him is that he can get a manticore. But I'd advice on taking a noble instead to provide a higher Ld score for your army.

Warriors: as for the info above for defencive purposes they're perfect. A pure defencive 20man block of spears in 5x4 formation is one way. Or the shooting defencive unit of 12man with repeater crossbow in 6x2 formation when shooting and 4x3 formation when fighting in CC, with handweapon and shield they'll have a pretty nice save.

Corsairs: Pretty much is said above. They work best in 20man block 5x4 witch full command and war banner if taken as main core unit. otherwise you can use them in 12man block in 4x3 formation with warbanner as flankers.

Dark Riders: The best fast cav in the entire game!... they're another must have unit in the DE force. They work as baiters and march blockers and you can count on that they'll irritate the hell out of your opponents. Best taken in 5man strong units with reapeater crossbows and musician, just make shure they don't see CC.
Tips: If you're handy with greenstuff buy the wood elf glade riders and convert them to dark riders. It's cheaper and looks better than the current metal models.

Executioners: Probably one of the coolest looking models in the DE range ;). Well they have only one purpose in this game and that's flanking heavy armoured man sized units. With great weapons and killing blow they can make even the mightiest mansized units cry but make shure you get the flank charge! Because if they don't break the enemy on the charge they might not see next turn.

Repeater Boltthrowers: what can I say... they're just soooo beautifull ^^... they're another DE must have unit. Your enemy will avoid line of sight with is as much as possible! WHY you ask... because they can tear through almost any kind of unit like a got knife on butter. But their main weakness is that they're stationary for the most part (if they move they can shoot :p). So protect it well... oh and don't block it's line of sight ;).

Ok that was about the units you wanted to have.

Now lets take a look on the other units.
Highborn/Noble: Well they're very fine generals as they have the higest Ld in the game. They're also good at cleaning up rank and file troops if properly equiped. They arn't that strong against monsters and other stronger characters. But nontheless they're a must have (one at least) for their Lds sake.

High sorceress: Better version of the sorceress... but costs alot more. You'll be better up with two hero level sorceresses. The only reason why to take a high sorceress is to have a her riding a monster or/and give her both a nice ward save and some good spell boosting items. But overall two sorceresses will work better IMO.

Assassin: A very nice character that can be custom made to kill anything (well almost) the turn it reveals himself. But the turn after that he'll probably be dead. A very difficult character to play with, you have to be sneaky and creative so your opponent can't see where he'll pop up. He rarely get's his pts back but can still turn the tid of battle if used properly. Just be careful when use an assassin.

Shades: They're sneaky... they scout (infiltrate) and they've repeater crossbows. You gotta love them. Don't give them any upgrade though... as they are another unit that tend to die fast so don't give them any upgrades. Don't take them in big units either, usually 5 are enough. This is almost one of the must have units :p hehe

Witch Elves: These are a even more offencive version of the corsairs. They don't have any kind of defence... but instead they've a might of three attacks each and all are poisoned! These can tear apart light armoured units. Just make shure you protect them well against shooting attacks. They're mostly used in blocks of 12 models (4x3) or 15 models (5x3) with full command.

Cold One Chariot: These can be mean if your dice are with you... Nice Strength, check... many attacks, check... fear causing, check! They've two downsides and the first is stupidity... if you fail that test at the wrong moment it can cost you not only a chariot but maybe the unit it's supporting as well. Second is movement, they can't really catch up with your cavs so they have to stick with slower rank and file units. But other than that they're exellent flankers.

Cold One Knights: These are probably the most favoured specials in the DE army. They're nasty in CC and fear causting and can have a magic banner... smal units of 5 can easily hide behind cover and avoid enemy shooting and then flank the enemy for max effect. The only downside is that they suffer from stupidity, but that is almost negeted by the riders high Ld. A great but somewhat expensive cav unit.

Harpies: These are nice unit to kill lone mages and smal units like scouts or smal shooting uints. So take them if you have a problem to deal with those. Works good in any size... but 10 is a good number.

Menghils Manflayers: I haven't used them but from what I hear they can deal a great deal of damage! As all attacks are poisoned and they both have repeater crossbows and greatweapons. And you get a hero level character for 'free'. But they cost alot of pts, the question is if they're cost effective. But why don't you try and see for yourself.

War Hydra: Well with almost the stats of a dragon they're nasty! The only downside is that it's controlled. If the aprenticces dies none know what that beast might do. So protect those aprentices at all cost! Otherwise it's a nice unit... but the boltthrower is still better IMO.

Black Guard: Another great looking model ^^... these guys are great at defencive purposes that they're stubborn at a very very high Ld! And they've hatred against everyone and everything! They can have a standard that makes them cause fear! Ok here's the two downsides. First they costs alot of pts... and I mean ALOT of pts! Second they're rare! That makes them not so efficient as you want all rare choises to be boltthrowers ^^. But if you ever want a human wall in the middle of the battlefield Black Guard is the answer. It'll take a enormous effort to kill every last of them.

Cauldron of Blood: If you use lots of witchelves then bring the cauldron as it'll boost them up pretty much and it causes terror at the same time. But otherwise leave it at home.

Dogs of War: phew... are you dark elf or not?... other races only suits as slaves... they don't deserve the honor of being in the battlefield. Don't use them for the fluff!... but if you don't care about fluff at all and just want to win then use them... :p

Special Characters: don't waste time and money on those... they arn't worth it. Well maybe Kouran and Tullaris is worth it (the two online characters) but otherwise you can create better characters with the pts of the other special characters.

Ok down to your armylist... it's true what you say about loosing DEs mobility isn't good... but with a heavy shooting and magic army you can almost neget that compleatly. Your only problem is if you face an warmachine happy army like empire or dwarves. Here's a sample list of your units:
Hero:
Sorceress + Wand of Kharadion + lvl2 upgrade = 170pts
Core:
12 Wariros + repeater crossbow + shield = 144pts
12 Wariros + repeater crossbow + shield = 144pts
12 Corsairs + full command = 145pts
5 Dark Riders + reapeater crossbow + musician = 127pts
Special:
12 Executioners + full command = 162pts
Rare:
1 Reaper Bolt Thrower = 100pts

Total army cost = 992pts

if you want faster units instead of executioners you can swap them with 5 cold one knights with standard for 163pts. Or if you want more characters you can swap the corsair unit to a noble with some items and a war banner to the executioners.

Good luck with y our army.
 

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Discussion Starter · #3 ·
wow thanks man.!

Glad to hear that the units i LIKE are the most effective ones :w00t: . i hate things like the cauldren of blood and dogs of war etc (which you said suck anyway) so that works out great!
And i definately cant argue with you about Dark Elves looking the best!. high elves look just as Good but in the 'good-guy' fashion, rather than evil.
My 40k army is space marines so any Second army i ever collect was always going to be evil (bcoz i already have a 'good' one). thats what tipped the scales towards DE instead of HE :yes:

ok as for the list, how about this:

Hero:
Sorceress + Wand of Kharadion(what does this do?) + lvl2 upgrade = 170pts
Core:
12 Wariros + repeater crossbow + shield = 144pts
12 Wariros + repeater crossbow + shield = 144pts
12 Corsairs + full command = 145pts
5 Dark Riders + reapeater crossbow + musician = 127pts
Special:
5 cold one knights with banner = 163
Rare:
1 Reaper Bolt Thrower = 100pts

Total army cost = 993pts (can i get any little upgrades for 7 points?)

basically i think this will give me good shooting against lighter troops, while the Reaper can deal with the bigger nasties at range. the corsiars and knights can deal with units that get too close to my shooters. and the sorceress can do whatever it is she does best (what is magic good against? troops? bigger foes? characters? other mages?)
I'd like to also take a Noble on Cold one or boost the number of corsairs to around 15. but obviously i dont have the points. I guess i can get those things if i decide to expand beyond 1000 someday. the only problem is that you said i will have trouble with dwarves, and i will probably be facing dwarves most often. along with bretonians.

i think archers are under-rated in fantasy. many years ago i played a mini fantasy battle set up at a GW store. lizard men vs empire. my little skinks with bows wiped out nearly everything from other archers to heavy Cavalry. lol

Im not keen at all about forking out another 500-1000 bucks LOL.. but the painting etc is no prob at all, actually look forward too it.. (they look really detailed and hard to paint but i can handle it, see my pics in the 40k space marine gallery)

Thanks again.
 

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Not a lot of upgrades for that many points so don't fret about it.

The wand of kharaidon is a bound spell magic item it's specifics can be found on the Games-workshop website as i really shouldn't tell you it's points value, power level and effect, soz.

Dwarves? Bah, stunted little upstarts that they are. against dwarves your magic will be next to innefective as they start with a base of 4 dispell rather then 2 and can add to this with runesmiths and one particular rune called the rune of balance also plays a part. Another problem will be their artillery. Against elves artillery is devastating. the best thing to do is to get some scouts, harpies, or a flying noble to take out their artillery crews or simply hope for a misfire.

On the upside, dwarves are slow!! With a march move of only 6" you should be able to easily outmanouvre them. However, dont trie to block marches (i.e. enemies within 8") as dwarves are resolute and will march anyway. Because they are so slow however you should have plenty of time to shoot at them.

Be very careful of their long range however as most of it is str 4 and armour piercing. You will have to be carefull and plan your moves against the stunted folk.

OK, Bretonia.

If you can help it, DONT LET THE KNIGHTS CHARGE YOU! The bretonians have a special rule that allows them to fight in an arrowhead formation which allows almost all of them to attack. Combined with their lances their str 5 attacks (on the charge) is bad news for any elves.

Concentrate a lot of long range and magic etc against them to whittle them down before engaging. A good tactic is 20 corsairs with a war banner charging them as this gives you a starting combat res of 5 to their 1!!

Another tip, dont be to bothered by the peasant soldiers, with barely a few casulties they are bound to run (LD 6 hahahahaha!!) But, the downside is that the bretonians hold them in equal disdain and will not suffer panic tests for destroyed or fleeing peasants.

Anyway, hope i have helped and have fun!!

Regards
 
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Discussion Starter · #5 ·
thanks.. sucks to hear that the army i will be playing most often is the toughest for Elves to beat lol.. oh well, i will find a way..

when i expand my list to 1500-2000 i plan to add in alot more hard hitters like a suped up lord to join the Cold ones knights, a Hydra, and maybe a chariot. I do like the shooting style army but if their artillery is as good as you say then i better go for CC. especially since i do NOT want harpies, they look horrible.

I would love to take a dragon too but they are too expensive. i was gonna take more sorceresses but if theyr not good against dwarves ill get nobles instead, and stick with just 1 sorceress.

thanks
 

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You can use the Wand of Kharaidon, it says in the list (trust me...I am a Dark Elf after all :shifty: . At least that is what I have tricked myself into believing!).

Check out these links for more magic items (check out the Gauntlet of Power in particular (although it is better served with a highborn hehe):-


http://us.games-workshop.com/games/gaming/treasures.pdf
http://uk.games-workshop.com/darkelv...t-armylist.pdf
There you go! (I have given out those links so many times now, I am....the LINK MASTER!)

I don't think I need to give you anymore advice. You have received loads of sound advice from everyone else so far, and I simply can't compete (especially zhaf! Very nice post!).
Well I hope those links prove useful at least! :D
 

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Master_Bungle said:
You can use the Wand of Kharaidon, it says in the list (trust me...I am a Dark Elf after all :shifty: . At least that is what I have tricked myself into believing!).

Check out these links for more magic items (check out the Gauntlet of Power in particular (although it is better served with a highborn hehe):-


http://us.games-workshop.com/games/gaming/treasures.pdf
http://uk.games-workshop.com/darkelv...t-armylist.pdf
There you go! (I have given out those links so many times now, I am....the LINK MASTER!)

I don't think I need to give you anymore advice. You have received loads of sound advice from everyone else so far, and I simply can't compete (especially zhaf! Very nice post!).
Well I hope those links prove useful at least! :D
Second link doesn't work Oh Link Master!!!
 

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Discussion Starter · #9 ·
Yeah the gauntlet is pretty good but expensive, i have one on my highborn on dragon for the 2500 point list i made.. I figured if I'm already going to spend 320 points on giving him a dragon, then why the hell not

Do you guys think it would be "acceptable" to most opponents if i used the high/wood elf dragon model but painted it as a black dragon? I think the high/wood elf dragon model looks alot nicer than Malekith's black dragon.. So yeah, i was thinking something like a High elf dragon painted black with a cold one knight to represent the Highborn.. Would that be ok?
 
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