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Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Cleanse
Craftworld Number (N)ine
Iyanden Craftworld
Headquarters
Farseer:
Jetbike, Fortune, Singing Spear
Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners
Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 2+, penetrate on 6)
- x3 Pulse Laser
Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner
Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult
Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.
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Karellian Ice Giants, Elements of the 1st and 7th Company
Space Wolves
Headquarters – 544 points
Company Commander Alexandrovitch Kasparov (Wolf Lord):
Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Belt of Russ, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)
Wolf Guard Battle Leader: Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)
Space Wolf Venerable Dreadnought Grigorii Mishkiin:
Extra Armour, Assault Cannon, Heavy Flamer, Drop Pod (Space Wolves Venerable Dreadnoughts are costlier and stronger, with higher WS, BS, and Attacks.)
Elite – 170 points
Space Wolf Scouts squad – Seven (7) men
Three (3) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power weapons
One (1) armed with Meltagun
Wolf Guard Leader: Wolf Tooth Necklace; Power Fist and Bolt Pistol
Troops – 660 points
Blood Claws Pack – Ten (10) men
Seven (7) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power Fists
One (1) armed with flamer
Drop Pod
Blood Claws Pack – Ten (10) men
Seven (7) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power Fists
One (1) armed with flamer
Drop Pod
10 Grey Hunters Pack – Ten (10) men
Five (5) armed with Bolt Pistol and CCW
Two (2) armed with Plasma Pistol and CCW
One (1) armed with Melta gun
Two (2) armed with Bolt Pistol and Power Fists
Drop Pod
Fast Attack – 330 points
Blood Claw Bikers Pack – Five (5) men
Two (2) armed with CCW
Two (2) armed with Power Fists
One (1) armed with Flamer
(Joined by Wolf Lord)
Blood Claw Bikers Pack – Five (5) men
Three (3) armed with CCW
Two (2) armed with Power Fists
(Joined by Wolf Guard Leader)
Heavy Support – 150 points
Whirlwind:
Vengeance Missiles
Whirlwind:
Vengeance Missiles
Mission Type - Cleanse
Craftworld Number (N)ine
Iyanden Craftworld
Headquarters
Farseer:
Jetbike, Fortune, Singing Spear
Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners
Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 2+, penetrate on 6)
- x3 Pulse Laser
Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner
Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult
Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.
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Karellian Ice Giants, Elements of the 1st and 7th Company
Space Wolves
Headquarters – 544 points
Company Commander Alexandrovitch Kasparov (Wolf Lord):
Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Belt of Russ, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)
Wolf Guard Battle Leader: Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)
Space Wolf Venerable Dreadnought Grigorii Mishkiin:
Extra Armour, Assault Cannon, Heavy Flamer, Drop Pod (Space Wolves Venerable Dreadnoughts are costlier and stronger, with higher WS, BS, and Attacks.)
Elite – 170 points
Space Wolf Scouts squad – Seven (7) men
Three (3) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power weapons
One (1) armed with Meltagun
Wolf Guard Leader: Wolf Tooth Necklace; Power Fist and Bolt Pistol
Troops – 660 points
Blood Claws Pack – Ten (10) men
Seven (7) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power Fists
One (1) armed with flamer
Drop Pod
Blood Claws Pack – Ten (10) men
Seven (7) armed with Bolt Pistol and CCW
Two (2) armed with Bolt Pistol and Power Fists
One (1) armed with flamer
Drop Pod
10 Grey Hunters Pack – Ten (10) men
Five (5) armed with Bolt Pistol and CCW
Two (2) armed with Plasma Pistol and CCW
One (1) armed with Melta gun
Two (2) armed with Bolt Pistol and Power Fists
Drop Pod
Fast Attack – 330 points
Blood Claw Bikers Pack – Five (5) men
Two (2) armed with CCW
Two (2) armed with Power Fists
One (1) armed with Flamer
(Joined by Wolf Lord)
Blood Claw Bikers Pack – Five (5) men
Three (3) armed with CCW
Two (2) armed with Power Fists
(Joined by Wolf Guard Leader)
Heavy Support – 150 points
Whirlwind:
Vengeance Missiles
Whirlwind:
Vengeance Missiles