Well multiple power fists trump wraithlords and wraithguard but all those eldar tanks are extremely nasty.
It would be in the Eldar players best interest to stay in their tanks for as long as possible and dance around the edges of the board shooting starcannons.
Perhaps the Ice Giants will get lucky and pop 2 tanks by coming from behind with scouts, bikes or DPed troops. And those 2 will probably be the Wave serpents because they are slightly more vulnerable and their will be a greater need to get them in close to deploy and thus fire wraithcannons.
Leaving, at least 6 scoring units, assuming that the Warp spiders get dropped below half somewhere along the line, which should be a priority because they are the only real target for the Whirlwinds initially.
But, the Starcannons, wraithcannons and pulse lasers will kill a lot of power armour and hurt Whirlwinds. Leaving probably 5 scoring units.
I'm going to have to go with Eldar for the win here due to the mission, mainly due to those falcons being almost impossible to kill with this list and fast enough to get to the right quarters on the last turn.
Fluffwise I would vote against the Eldar because I hate Craftworld lists, but I'll abstain because I recognize that my feelings are biased.
It would be in the Eldar players best interest to stay in their tanks for as long as possible and dance around the edges of the board shooting starcannons.
Perhaps the Ice Giants will get lucky and pop 2 tanks by coming from behind with scouts, bikes or DPed troops. And those 2 will probably be the Wave serpents because they are slightly more vulnerable and their will be a greater need to get them in close to deploy and thus fire wraithcannons.
Leaving, at least 6 scoring units, assuming that the Warp spiders get dropped below half somewhere along the line, which should be a priority because they are the only real target for the Whirlwinds initially.
But, the Starcannons, wraithcannons and pulse lasers will kill a lot of power armour and hurt Whirlwinds. Leaving probably 5 scoring units.
I'm going to have to go with Eldar for the win here due to the mission, mainly due to those falcons being almost impossible to kill with this list and fast enough to get to the right quarters on the last turn.
Fluffwise I would vote against the Eldar because I hate Craftworld lists, but I'll abstain because I recognize that my feelings are biased.