DISREGARD ALL REFERENCES TO VEIL OF DARKNESS.
The Necron did not include it and I just skimmed over and assumed it was there (or maybe I was confusing it with the other Necron list). Regardless, maybe I'll edit them out later but I'm too tired right now. So just skip over them.
In response to TwoHats
He has a very valid point. Khorne must charge the nearest unit, even if they can't hurt it, so a Monolith coming down right in front of the WE would tie all of them up in combat, not to mention the Gauss Flux Generator. "Mmkay, so 8 units, 8d6 shots...". Owch. However, I think the Khornate tanks could down it after a few turns. Plus, the Monolith won't even appear until turn 2, on a 4+. I wouldn't count on it.
First off, I'd think the Particle Whip would be better, as it will wound on 2+ and allow no save. Second, since both Monoliths can deepstrike, that 4+ means you should average one dropping in on turn 2.
The real trick is to get your characters in combat with the Necrons, and take out those Lords right away. Neither Lord has a Phylactery OR a Phase Field, so they won't last long at all. If the Lords get killed, which could happen easily if done right, then the Necrons would fall apart.
You're right, that's a real trick. Seeing as both the the Daemon Prince and Bloodthirster must charge when possible....the Monolith bait works on them in addition to the troops. Assuming they did manage to make it to the Lords' squads, getting into base to base contact with the Lords will prove difficult with 20 warriors blocking the way. So for the first round of combat, the lords will probably be unscathed. And that means one of them is Veiling and shooting. Granted, the other would be in trouble....but this is assuming both Khorne HQ's make it to seperate warrior squads instead of being tied up with Monoliths.
So in summary, the Khorne get to move for 1-2 turns before the Deep Striking Monolith appears, and by then they'll most definitely be close enough to cause damage to the Necrons in CC. The tanks can handle the Monoliths. It'll take every turn of the game, but the Khorne can do it.
Remember, even with talismans blood frenzy only works roughly half (5/9) of the time. When it does work, it will average (rounding up) 4 inches. So not all the squads will get the additional move, and the same squad may not get it twice in a row.
So let's say that one unit manages to bloody frenzy twice for max each time. That means, with assault figured in, the unit goes 30 inches. That means they can probably charge the closest Necron squad....IF there is a straight line and IF there is no difficult terrain. Assuming both those conditions are true, the Necron can simply teleport out of the close combat the next turn (Veil Lord).
Second, you say it will take the tanks every turn of the game to destroy the 'liths. That's 6 turns of the game with the majority of the Khorne army hacking away at 2 monoliths. That means they''re not claiming quarters, killing 'crons for phase out, or anything more productive than throwing powerfists at the 'liths and hoping for the best.
In addition, I bet it wouldn't
take the Veil Lord and his squad all game to destroy the tanks.
In response to Robizzle
Daemon Prince + bloodthirster + close combat = phase out
Really? Really? As I mentioned before, the 'crons could easily avoid close combat. I'd say only the Bloodthirster has a chance, thanks to the wings, but as long as the 'cron moves his troops away from the Berserkers tied up with Monoliths, he should be fine.
But let us assume that both Khorne HQ's make it into close combat. Let's also assume the 'cron isn't going to place his Lord right up front, but rather in back or centered. This means that the first round of close combat, the HQ's will only be hitting troops.
He will knock down (thanks to res orb) 4 warriors (rounding up) on the charge. Two of those will get back up. He just killed 2 Necrons out of 60.
On the charge, he'll knock down (res orb) 3 warriors. I'll say 1 gets up. So he killed 2 Necrons out of 60.
These close combat monsters, on the charge, kill a grand total of 4 warriors! Four!
Then one squad can teleport out to the other side of the board. Seeing as that squad will remain safe from the HQ's for the rest of the game, I feel pretty safe in saying that Daemon Prince + bloodthirster + close combat =/= phase out.
In reality the Monoliths, although nearly impossible to destroy for the WE won't make a vast amount of difference, and will get popped quite quickly by the predators.
Ok, the predators will average 8/9 damaging shots a turn. Half of those will be glances, and half will be penetratations. The glance has a 1/6 chance of destroying a lith, while the penetrate has a 1/2. That works out to 2/18 glances destroying and 4/18 penetrates destroying meaning for each turn there is a 1/3 that the combined predator fire will kill a monolith. 2 monoliths, 6 turns, that means in 6 full turns of shooting, both monoliths will be down.....assuming nothing happens to the predators *cough* Veil Lord *cough*.
Granted, the defiler has a chance, but honestly I feel that is too small for me to go through the math for.
In response to numberofthebeastxxx
The WE army is one of the only lists in this votewar with enough of a punch to negate the rez orbs. There are 145 attacks coming from the troops alone. Combine that with space marine resilience and a pie plate coming down every turn. The lord and the bloodthirster can take down the monoliths, not to mention cutting swathes through the crons.
I'll be damned if I'm gonna state why the Berserkers aren't seeing cc against actual crons again...you can just read above! As for the pie plate, the res orbs will counter that somewhat....I figure it will actually kill around 3 crons a turn. And Veil Lord blah blah blah.
As for the Lord and Bloodthirster taking down the 'liths...
First off, the Lord can't scratch it.
The Bloodthirster has a 1/36 chance of destroying it. That's 6 attacks (charge), needing 6's to hit, 6's to glance, and 6's to destroy. As the Necron, I would be happy to watch these two hack away at a 'lith.
In response to The_Outsider
I'm too lazy at this point, so you're getting the short end of the stick. I feel all your reasons have already been countered somewhere above, so maybe they'll convince you and crons will win like you want
In fact, you can all feel free to change your vote to Necron now!