Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Recon
The Blood Reavers
Dark Eldar
Headquarters – 254 points
Archon:
Punisher, Tormentor Helm, Shadow Field, Combat Drugs, Animus Vitae, Plasma Grenades
Dracite:
Reaver Jetbike, Power Weapon, Tormentor Helm, Plasma Grenades
Elites – 303 points
Wyches Squad – Ten (10) men
Nine (9) armed with Wyche Weapons, Plasma Grenades
Succubus: Wyche Weapons, Plasma Grenades, Agoniser, Splinter Pistol
Raider: Dark Lance, Horrorfex
Warp Beasts Pack – Six (6) models
Beast master: Agoniser, Splinter Pistol
Five (5) Warp Beasts
Troops – 944 points
Raider Squad – Nine (9) men
Six (6) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex
(Archon joins this squad)
Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex
Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex
Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex
Warriors Squad – Ten (10) men
Eight (8) armed with Splinter Rifle
Two (2) armed with Dark Lances
Warriors Squad – Ten (10) men
Eight (8) armed with Splinter Rifle
Two (2) armed with Dark Lances
Fast Attack – 206 points
Reaver Jetbike Squad – Six (6) men
Two (2) armed with Blasters
Succubus: Tormentor Helm, Power Weapon
(Dracite joins here)
Heavy Support – 140 points
Ravager:
Three (3) Disintegrators, Night Shield
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Flesh Tearers - 2nd Company under the command of Chaplain Megacles
Blood Angels Space Marines
Headquarters – 275 points
Master of Sanctity Chaplain Megacles – Automatically leads Death Company squad.
Thunder hammer; Terminator Honours; Jump Pack; Frag Grenades
Terminator Assault Squad Harmodius – Six (6) men
Three (3) armed with Thunder Hammer and Storm Shield
Three (3) armed with Pair of Lightning Claws.
Dreadnought “Crushinator�:
Extra Armour; Smoke Launchers; Assault Cannon; DCCW
Dreadnought “Harvester�:
Extra Armour; Smoke Launchers; Assault Cannon; DCCW; Venerable
Tactical Squad Alpha – Eight (8) men
Six (6) armed with Bolters
One (1) armed with Meltagun
Sergeant: Power Fist and Bolt Pistol, Terminator Honours
Tactical Squad Beta – Eight (8) men
Six (6) armed with Bolters
One (1) armed with Meltagun
Sergeant: Power Fist and Bolt Pistol, Terminator Honours
Tactical Squad Gamma – Eight (8) men
Six (6) armed with Bolters
One (1) armed with Meltagun
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Frag Grenades
Tactical Squad Delta – Eight (8) men
Six (6) armed with Bolters
One (1) armed with Meltagun
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Frag Grenades
Scout Squad Epsilon – Eight (8) men
Seven (7) armed with Bolt Pistol and CCW
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Teleport Homer; Frag Grenades
Fast attack – 160 points
Land Speeder Squadron “Shredder� – One (1) Land Speeder
One (1) armed with Heavy Bolter and Assault Cannon
Land Speeder Squadron “Harpy� – One (1) Land Speeder
One (1) armed with Heavy Bolter and Assault Cannon
Heavy Support – 163 points
Vindicator “Inferno�
Demolisher Cannon; Storm Bolter; Extra Armour; Power of the Machine Spirit; Smoke Launchers
All non-vehicle models automatically have furious charge
All Death Company models have Jump Packs.
Well, obviously tactics will change drastically depending on the amount of death company I get, but I’m expecting to get around seven or more death company, and I will put at least one sergeant in there to get a power fist or power weapon depending on which one suits the situation the best. The scouts will infiltrate close to the enemy, and hunker down in cover from the enemy. They’ll use their homer to draw the terminators down close, before diving forward from cover to tie up the units that could threaten the terminators – 21 strength 5 initiative 5 attacks plus 4 power weapon attacks with the same strength and initiative should do a fair amount of damage to anything that could threaten the terminators, and then they can consolidate into another unit and maybe tie that up. The terminators should hopefully be able to take some damage and then take out almost anything they run into. The death company and the chaplain will of course be another distraction to stop enemies totally annihilating the terminators when they come in, and the steamroller of the basic troops and sheer weight of meltaguns will lay the hurt down on anything with the help of blood rage. As for the dreadnoughts and the vindicator, they will lay down covering fire, the dreadnoughts advancing at the same time, taking out vehicles and heavy infantry. The LSTs will also deep strike down at some point and lay down some incredibly heavy cover fire which, when combined with the dreadnoughts, will result in a withering hail of assault cannon fire which can kill vehicles and infantry. The weapons being so versatile means they can turn their hands to either killing vehicles or infantry, and the sheer combat ability of everything means that they will be able to run up shooting and then charge to deliver the final deathblow.