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Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Take and Hold
Necrons
HQ: 185 Points
Necron Lord:
Resurrection Orb; Destroyer Body; Phylactery
Troops: 540 Points
Warriors squad – Fifteen (15) men
Fifteen (15) armed with Gauss Flayers
Warriors squad – Fifteen (15) men
Fifteen (15) armed with Gauss Flayers
Fast Attack: 408 Points
Destroyers Squad – Three (3) men
Three (3) armed with Gauss Cannon
Destroyers Squad – Three (3) men
Three (3) armed with Gauss Cannon
Scarab Swarms – Nine (9) swarms
Heavy Support - 625 points
Heavy Destroyers Squad – Three (3) men
Three (3) armed with Heavy Gauss Cannon
Heavy Destroyers Squad – Three (3) men
Three (3) armed with Heavy Gauss Cannon
Monolith:
Gauss Flux Arc; Living Metal
Phase Out: 10
Tactics:
I will utilise the speed of my Fast Attack to get into an effective position from which to open a constant hail of fire. My Monolith will preferably Deep Strike as close to the center of the table as reasonably possible without losing it. The Warriors will then come out. If I can't Deep Strike, I will simply move the Monolith constantly toward the center of the table. My lord will also support wherever things begin to get hairy.
Notes
Shots per turn:
30 Gauss flayers
18 Gauss Cannon shots
6 Heavy Gauss Cannons
3 Staff of Light shots
Gauss Flux Arc
Particle Whip
The Lord cannot be instant killed.
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Night Lords
Headquarters – 315 points
Chaos Lieutenant:
Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs
Chaos Lieutenant
Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge
Troops – 456 points
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Fast Attack – 1079 points
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Chaos Bikers Squad – Nine (9) men
All have Furious Charge; Skilled Riders
Six (6) armed with Twin Linked Bolters
Two (2) armed with Flamer; Bolt Pistol
Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits
Mission Type - Take and Hold
Necrons
HQ: 185 Points
Necron Lord:
Resurrection Orb; Destroyer Body; Phylactery
Troops: 540 Points
Warriors squad – Fifteen (15) men
Fifteen (15) armed with Gauss Flayers
Warriors squad – Fifteen (15) men
Fifteen (15) armed with Gauss Flayers
Fast Attack: 408 Points
Destroyers Squad – Three (3) men
Three (3) armed with Gauss Cannon
Destroyers Squad – Three (3) men
Three (3) armed with Gauss Cannon
Scarab Swarms – Nine (9) swarms
Heavy Support - 625 points
Heavy Destroyers Squad – Three (3) men
Three (3) armed with Heavy Gauss Cannon
Heavy Destroyers Squad – Three (3) men
Three (3) armed with Heavy Gauss Cannon
Monolith:
Gauss Flux Arc; Living Metal
Phase Out: 10
Tactics:
I will utilise the speed of my Fast Attack to get into an effective position from which to open a constant hail of fire. My Monolith will preferably Deep Strike as close to the center of the table as reasonably possible without losing it. The Warriors will then come out. If I can't Deep Strike, I will simply move the Monolith constantly toward the center of the table. My lord will also support wherever things begin to get hairy.
Notes
Shots per turn:
30 Gauss flayers
18 Gauss Cannon shots
6 Heavy Gauss Cannons
3 Staff of Light shots
Gauss Flux Arc
Particle Whip
The Lord cannot be instant killed.
--------------------------------------
Night Lords
Headquarters – 315 points
Chaos Lieutenant:
Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs
Chaos Lieutenant
Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge
Troops – 456 points
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Fast Attack – 1079 points
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits
Chaos Bikers Squad – Nine (9) men
All have Furious Charge; Skilled Riders
Six (6) armed with Twin Linked Bolters
Two (2) armed with Flamer; Bolt Pistol
Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits