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Now with STFU flames!
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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Cleanse

Black Templars - Avalonian Crusade- (2 points)

Headquarters – 305 points
Marshal:
Storm Shield; Master-Crafted Power Weapon; Terminator Honours; Holy Orb of Antioch; Jump Pack

Emperor's Champion:
Accept Any Challenge, No Matter the Odds

Troops – 905 points
Black Templars Crusader Squad – Ten (10) men
Four (4) Initiates armed with Bolt Pistol and CCW
Four (4) Neophytes armed with Bolt Pistol and CCW
One (1) Initiate armed with Powerfist and Bolt Pistol
One (1) Initiate armed with Meltagun
Rhino: Smoke Launchers

Black Templars Crusader Squad – Ten (10) men
Four (4) Initiates armed with Bolt Pistol and CCW
Four (4) Neophytes armed with Bolt Pistol and CCW
One (1) Initiate armed with Powerfist and Bolt Pistol
One (1) Initiate armed with Meltagun
Rhino: Smoke Launchers

Black Templars Crusader Squad – Eight (8) men
Six (6) Initiates armed with Bolters
One (1) Initiate armed with Missile Launcher
One (1) Initiate armed with Plasma Gun

Black Templars Crusader Squad – Eight (8) men
Six (6) Initiates armed with Bolters
One (1) Initiate armed with Missile Launcher
One (1) Initiate armed with Plasma Gun

Black Templars Crusader Squad – Fourteen (14) men
Seven (7) Initiates armed with Bolt Pistol and CCW
Six (6) Neophytes armed with Bolt Pistol and CCW
One (1) Initiate armed with Powerfist and Bolt Pistol​

Fast Attack - 338 points
Assault Marines Squad – Nine (9) men
Eight (8) Initiates armed with Bolt Pistol and CCW
One (1) Initiates armed with Power Fist and Bolt Pistol

Land Speeder Squadron – One (1) Landspeeder
One (1) armed with Multi-Melta

Land Speeder Squadron – One (1) Landspeeder
One (1) armed with Multi-Melta​

Heavy Support – 290 points
Land Raider Crusader
Blessed Hull; Twin-linked Assault Cannon; Multi-melta; Hurricane Bolter sponsons; Extra Armour

Tactics:
Use the two footslogging squads as a firebase, hunting tanks and MEQs alike with covering fire. The larger Troops squad goes with the Emperor's Champion in the Land Raider Crusader, and the Marshal goes with the Assault Squad. The Land Speeders provide anti-tank support, and the other two Rhino squads support the Assault Squad and EC squad in close combat - the worse WS of the Neophytes is countered by the EC's vow.

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Lord Kharnate’s Grand Assembly - (0 points)
World Eaters

Headquarters – 375 points
Chaos Lord Kharnate:
Mark of Khorne; Daemonic Stature; Daemonic Resilience; Daemonic Essence; Daemonic Strength; Berserker Glaive; Feel No Pain

Bloodthirster:
Monstrous Creature; Wings; Living Icon; Khornate Frenzy

Troops – 955 points
Khornate Berserkers Squad – Eight (8) men
Seven (7) armed with Chainaxes and Bolt Pistols; Frag Grenades
Aspiring Champion: Daemonic Vessel; Talisman of Burning Blood; Chainaxe and Bolt Pistol; Frag Grenades

Khornate Berserkers Squad – Eight (8) men
Seven (7) armed with Chainaxes and Bolt Pistols; Frag Grenades
Aspiring Champion: Powerfist and Bolt Pistol; Talisman of Burning Blood

Khornate Berserkers Squad – Eight (8) men
Six (6) armed with Chainaxes and Bolt Pistols; Frag Grenades
One (1) armed with Plasma Pistol and Chainaxe; Frag Grenades
Aspiring Champion: Powerfist and Bolt Pistol; Talisman of Burning Blood

Khornate Berserkers Squad – Eight (8) men
Six (6) armed with Chainaxes and Bolt Pistols; Frag Grenades
One (1) armed with Plasma Pistol and Chainaxe; Frag Grenades
Aspiring Champion: Powerfist and Bolt Pistol

Khornate Berserkers Squad – Eight (8) men
Six (6) armed with Chainaxes and Bolt Pistols; Frag Grenades
One (1) armed with Plasma Pistol and Chainaxe; Frag Grenades
Aspiring Champion: Powerfist and Bolt Pistol; Melta Bombs; Talisman of Burning Blood

Heavy Support – 520 points
Defiler:
Destroyer (Dedicated to Khorne); Indirect Fire

Chaos Predator:
Destroyer (Dedicated to Khorne); Twin-linked Lascannon; Heavy Bolter Sponsons; Extra Armour

Destroyer (Dedicated to Khorne); Twin-linked Lascannon; Heavy Bolter Sponsons; Extra Armour

Tactics:
Race up and blood rage all the way (hopefully) thanks to the Talismans of Burning Blood. The lord will remain near the troops if there are railguns so he cant be shot at. If not he will race up and tie up shooty units while the rest of the army adavances. Once close enough, up pops the bloodthirster and if even more cc support is needed the defilers there. Enemy armour will be taken care of as there are 2 monstorous creatures 2 predators, defiler and each aspiring champion has a power fist.
 

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These 2 armies will run at each other like to magnets. They're going to crash into a huge cc melee. The WE will win the ensuing melee however. The troops alone will be throwing 145 charge attacks at the BT. 20 of those attacks will be from powerfists. The Khorne lord and Bloodthirster are more than a match for the landraider, each has the potential to take it out. Not enough of the WE will be killed before they reach combat. Because of the BT special rules they will run at the WE when shot at. The preds and defilers can attract the BT's forward. All they need is one squad to advance. Once this 1st squad is stuck in cc, the rest will soon follow. WE will win this battle.

I vote for WE.
 

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Ghost of LO
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World Eaters, Superior Assault ability, and firepower.

The battle cannon will punch huge holes into the lines of the BTs, probably the assault squad.
And the preditors can handle the crusader, eventually.

The blood thisther and demon princes are nealy invisable in CC.

Korn normal troops armed with basically ork compas. So the only save you can take in CC against them is 4+, so his power armour dudes will get shreded fast in CC.

Choas lords moves as though he had fleet of claw, every turn. He has base 7 attack, 8 on charge. 6 Strenth and toughness 4 wounds. Feel no pain save AND a 4+ invunerable save.
And he has 6WS.

Combine that with a blood thirster, and its over.

Great fluffy WE list. They win
 

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I vote WE

-i see a masiive 4 round melee in the center of the table, with WE winning hands down. the BT just can't compete in CC
 

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Festo Diata
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I'm so jealous, I would love to play this match. The combat is going to be INSANE.

The World Eaters can throw more attacks, and hurt the enemies armour save. They'll emerge victorious of that. They also have much more powerful characters. The Templar have 1 real vehicle and a pair of flying Multi-Meltas: red meat for the Predators.

I love World Eaters. What an incredibly beautiful army.
 

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Dancing Peanuts? You bet!
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I vote World Eaters for the win.

There will be a huge, and very entertaining melee in the middle, and basically the khornate chainaxes will turn the tide. Also, a daemon prince and bloodthirster in the middle will make the Black Templars....somewhat survival impaired.
 

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Caluin said:
Except for those Predators. They bug me. A lot. :lol:
Porque?

Oh yes, and world eaters for the win, because Khornate Marines are better than black templars. Chainaxes, mark of khorne, and the bit about shooting forcing the BTs closer to combat.

Sabre
 

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Interesting, and good to keep in mind. Now that I look at that list again ... they do indeed bug me.

Sabre
 

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World Eaters

Black Templars think they are a close combat army but WE are a big dog. BT cant play on thier level. A bloodthirster, decent close combat weapons. More attacks all contribute to a Slaughter.

Marines are a shooting army BT are a contradiction in terms.
 

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Dawn Under Heaven
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*ducks as several Templar bitz fly over him*

World Eaters

Black templars are just CC wannabes, they should try and stick more to shooting. There is no way they're going to win that brawl.
 

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Not that it even needs to be counted but not excluding any possible discounted votes. I believe the curent mission standings are:

9-0 in favor of the WE
 
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