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· Now with STFU flames!
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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Recon

45th Graian Heavy Dragoons - (2 points)
Armoured Company

Headquarters – 260 points
Command Tank “Regatta of Violence”
Leman Russ Exterminator: Turret mounted Twin-linked Autocannon; Hull mounted Heavy Bolters; Heavy Bolter Sponsons; Pintle Heavy Stubber; Machine God’s Blessing.

Elites – 290 points
Tank Ace “Burning Spear”
Leman Russ Vanquisher: Turret mounted Vanquisher Cannon; Hull mounted Lascannon; Heavy Bolter sponsons; Machine God’s Blessing.

Troops – 570 points
Leman Russ Battle Tank “Matilda”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

Leman Russ Battle Tank “Sgt. Bash”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

Leman Russ Battle Tank “Hypnodisc”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

Fast Attack – 310 points
Hellhound “Napalm”
Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour

Hellhound “Grillornator”
Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour

Sentinel “Flimsy”
Sentinel: Lascannon, Armoured crew compartment

Heavy Support – 420 points
Leman Russ Demolisher “Razor”
Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing

Leman Russ Demolisher “Sir Killalot”
Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing

Notes:
Machine Gods Blessing – Nullifies any armour modifying effects from Bright or Dark lances or blasters, etc.
Leman Russ Vanquisher – 96” range meltagun (basically) at BS4
Leman Russ Exterminator – Spits out 14 shots a turn at BS4.
All Russes AV14 and can cover each others flanks easily using cover to hide on turn 1

Referee's Note -
The rules for Armoured Companies can be found on the UK Games Workshop site, under the Chapter Approved Articles.

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Flesh Tearers - 2nd Company under the command of Chaplain Megacles - (2 points)
Blood Angels Space Marines

Headquarters – 275 points

Master of Sanctity Chaplain Megacles – Automatically leads Death Company squad.
Thunder hammer; Terminator Honours; Jump Pack; Frag Grenades

D3+3 Death company

Elites – 486 points
Terminator Assault Squad Harmodius – Six (6) men
Three (3) armed with Thunder Hammer and Storm Shield
Three (3) armed with Pair of Lightning Claws.

Dreadnought “Crushinator”:
Extra Armour; Smoke Launchers; Assault Cannon; DCCW

Dreadnought “Harvester”:
Extra Armour; Smoke Launchers; Assault Cannon; DCCW; Venerable

Troops – 764 points
Tactical Squad Alpha – Eight (8) men
Six (6) armed with Bolters
One (1) armed with Meltagun
Sergeant: Power Fist and Bolt Pistol, Terminator Honours

Tactical Squad Beta – Eight (8) men
Six (6) armed with Bolters​
One (1) armed with Meltagun​
Sergeant: Power Fist and Bolt Pistol, Terminator Honours​

Tactical Squad Gamma – Eight (8) men​
Six (6) armed with Bolters​
One (1) armed with Meltagun​
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Frag Grenades​

Tactical Squad Delta – Eight (8) men​
Six (6) armed with Bolters​
One (1) armed with Meltagun​
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Frag Grenades​

Scout Squad Epsilon – Eight (8) men​
Seven (7) armed with Bolt Pistol and CCW​
Sergeant: Power Weapon and Bolt Pistol; Terminator Honours; Teleport Homer; Frag Grenades​


Fast attack – 160 points
Land Speeder Squadron “Shredder” – One (1) Land Speeder​
One (1) armed with Heavy Bolter and Assault Cannon​

Land Speeder Squadron “Harpy” – One (1) Land Speeder​
One (1) armed with Heavy Bolter and Assault Cannon​


Heavy Support – 163 points
Vindicator “Inferno”​
Demolisher Cannon; Storm Bolter; Extra Armour; Power of the Machine Spirit; Smoke Launchers​

Notes:​
All non-vehicle models automatically have furious charge​
All Death Company models have Jump Packs.​

Tactics:​
Well, obviously tactics will change drastically depending on the amount of death company I get, but I’m expecting to get around seven or more death company, and I will put at least one sergeant in there to get a power fist or power weapon depending on which one suits the situation the best. The scouts will infiltrate close to the enemy, and hunker down in cover from the enemy. They’ll use their homer to draw the terminators down close, before diving forward from cover to tie up the units that could threaten the terminators – 21 strength 5 initiative 5 attacks plus 4 power weapon attacks with the same strength and initiative should do a fair amount of damage to anything that could threaten the terminators, and then they can consolidate into another unit and maybe tie that up. The terminators should hopefully be able to take some damage and then take out almost anything they run into. The death company and the chaplain will of course be another distraction to stop enemies totally annihilating the terminators when they come in, and the steamroller of the basic troops and sheer weight of meltaguns will lay the hurt down on anything with the help of blood rage. As for the dreadnoughts and the vindicator, they will lay down covering fire, the dreadnoughts advancing at the same time, taking out vehicles and heavy infantry. The LSTs will also deep strike down at some point and lay down some incredibly heavy cover fire which, when combined with the dreadnoughts, will result in a withering hail of assault cannon fire which can kill vehicles and infantry. The weapons being so versatile means they can turn their hands to either killing vehicles or infantry, and the sheer combat ability of everything means that they will be able to run up shooting and then charge to deliver the final deathblow.​
 

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Apart from a handfull of assault cannon the BA have no anti-av14 at ranges above 6". The fact of the matter is that 5 Ornanance templates will main the DC and foot squads and The Exterminator/Hellhounds will down the LST's.

This BA list is probably one AC generals would look forward to playing as devastating as it would be to most. The last game withit had it losing to vehicular Eldar as a result of it lack of ranged AT weaponry.

The Russ' can sit 36"+ away and be imune to anything but the LST's.

Armoured Company
 

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i vote AC

-the CC BA army cannot kill tanks very effectivley, and all that ordinace would kill them very quickly.
 

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I vote AC

The BA have no way to effectively hurt the tanks, and all those pie plates are going to hurt
 

· Festo Diata
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Wow, turkey shoot anyone? This is retarded.

Armoured Company

Dangit! I hate players who use Armoured Company! And win!

Seriously though, the Blood Angels have no quantitative means to hurt the tanks enough to get a grip in this fight. It's just going to be a system of explosions until the BA player finally quits.
 

· Dancing Peanuts? You bet!
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Armoured Company

As stated above, the blood angels have no decent way of bringing down the tanks. This will basically mean they will get torn apart before they get anywhere within melta range. the exterminator will probably deal with the land speeders pretty sharp ish, and thats their only real hope. Even though they'd have to be lucky to get them working.
 

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Silliness

Does anyone else feel like Iron Warriors / Tau / Armored company armies almost belong in a diff game than most other forces? I would feel sooooo cheesy if I put three squads of oblits, two squads of havocs, a basilisk, and a defiler down on the table.

They should offer more mobility options for close combat armies, like troop-carrying landspeeders. The rhino just doesn't cut it versus this sort of list.

Of course, the BA player could have taken a few drop pods.

Oh well.

Armored Company Wins

Sabre
 

· Dawn Under Heaven
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This isn't nice...

AC, it's bloody elementary

I'm all fine with IW and Tau for tournament use, but I really think AC shouldn't be allowed for tournaments or Votewar. For a competetive game they need an opponent who is too specialised, something that you cannot afford in a tournie.

Thumbs way down to whoever entered this AC army in votewar, even if you do watch that gladiator robots program.
 

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impending slaughter said:
...

Is AC even official? I've never been to a tourny where they're been allowed.

Therefore I vote BA
Yes, it is official. They are chapter approved certified. However, some of us users think it should be excluded from subsiquent vote wars. If you would like to vote for the issue please visit the vote war 40k MKIII info thread. As of now, they are in votewar, and of course, are official, so you cannot vote on your above fact, as it is false.

Anyway. I have to vote for the increasingly disliked AC. All those pie plates, templates, and tanks will crush the BA. The BA don't have enough stuff to take out the tanks. Though, it's unfair in my opinion, AC is the clear winner of this fight.
 

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Hmm. This BA player would probably have benefitted from the points gained by NOT giving all his veteran sergeants PFs or PWs.

That way when they go to the Death Company you can get a but load of PFs, which would be hitting at Str 9 which might be enough to crack a bunch of these tanks and he wouldn't be out the points spent on the PFs and PWs. Its literally free powerfists. How can you not take that?

As it is though. Vote AC for the mission.

For fluff I have to go with BA because they took things which I don't find useful for the BAs to take (like Terminators and jacked up Veteran Sergeants.) but which are I admit, fluffy.

Plus about 3/4 of the AC list has 'Blessing of the Machine God', and there is not a techpriest or suchlike in sight. Not that I know if the AC can even take something like that, but hopefully you can see my point.
 

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impending slaughter said:
*sigh*

I just cant bring myself to vote for AC. Just null my vote then :(
Might want to edit your previous vote then. Make things easier on Caluin. We all know he has enough work as it is.

I believe the curent mission standings are:

10-0 in favor of the Necrons. (I discounted impending slaughter's vote as he requested)
 
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