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Now with STFU flames!
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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type -
Take and Hold

Strike force Igor - (4 points)
Deathwing Dark Angels

Headquarters – 780 points
Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Elites – 150 points
Dreadnought:
Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

Troops – 900 points
Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Notes:
All stubborn (fearless, but still takes pinning checks)
Fear of the Darkness nasty against low leadership
Entire army deep strikes
Drop Pods can’t be destroyed by scattering
11 Assault cannons

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Tyranids - (0 points)

Headquarters – 196 points
Hive Tyrant:
Two (2) Twin-Linked Devourers; Enhanced Senses; Toxin Sacs; Winged; Warp Field

Elites – 308 points
Warriors Brood – Four (4) bugs
All have Enhanced Senses; Extended Carapace; Toxin Sacs
Three (3) armed with Deathspitters and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Warriors Brood – Four (4) bugs
All have Enhanced Senses; Extended Carapace; Toxin Sacs
Three (3) armed with Deathspitters and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Troops – 744 points
Hormagaunts Brood – Sixteen (16) bugs
All have Adrenal Glands: WS; Scything Talons; Leaping

Hormagaunts Brood – Sixteen (16) bugs
All have Adrenal Glands: WS; Scything Talons; Leaping

Genestealers Brood – Ten (10) bugs
All have Extended Carapace; Rending Claws

Termagaunts Brood – Sixteen (16) bugs
All have Fleshborers

Termagaunts Brood – Sixteen (16) bugs
All have Fleshborers

Fast Attack – 126 points
Ravener Brood – One (1) bug
One (1) armed with Scything Talons, Rending Claws and Spinefists

Ravener Brood – One (1) bug
One (1) armed with Scything Talons, Rending Claws

Ravener Brood – One (1) bug
One (1) armed with Scything Talons, Rending Claws

Heavy Support – 476 points
Carnifex:
Enhanced Senses; Extended Carapace; Barbed Strangler; Venom Cannon

Carnifex:
Enhanced Senses; Extended Carapace; Barbed Strangler; Venom Cannon

Zoanthropes Brood – Two (2) bugs
Two (2) with Synapse Creature, Warp Blast, The Horror, Warp Field
 

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Dancing Peanuts? You bet!
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There are simply too many assault cannons for the Nids to get close. the smaller bugs will get mown down in turn 1/2, then everything else will turn up piecemeal, and get totally kicked in by the withering firepower. Not pretty....not pretty at all...

Deathwing
 

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The Terminators are pretty safe apart fom the Genestealers and Hive Tyrants. Fex's can be avoided and 2+ makes you pretty gaunt proof.

Lots of Assault Cannon/melta's can in all likelihood cull the HT. Assault Cannon or the Poded Dreads heavy Flamer can down the Genestealers.

Dark Angels
 

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It's going to take around 16 guants to kill a single termie. That's the whole squad. If they make it into combat. All those assault cannons will shred em. The threats (stealers and such) will be targeted 1st and neutralized. There is just not enough anti-termie wargear in the nid list.

I vote for DA.
 

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Ghost of LO
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3,861 Posts
Remember the DA can drop in 24" away and shoot at full effect.

with 6 ACs comming in turn 2, and another 5 the next, its gonna be a big pile of dread nids pretty quick.

Storm bolters will also thin the ranks of the nids pretty fast as well.

Do nids even have 2AP guns?

Anyway DA win
 

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There's enough firepower there, that the Deathwing list can easily down the bugs. The bugs just can't get by.

I vote Dark Angles
 

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i vote deathwing
-shooting nid list+ mass terminators= slaughter. the termies can out shoot and out CC the nid list.
 

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I vote Deathwing. Even though they're outnumbered 5/18, the assault cannons and storm bolters will massacre the Tyranids by the shipload. FotD is pretty negated due to synapse, but the assault cannons make up for it.

Deathwing
 

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Festo Diata
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917 Posts
Dark Angel shutout, huh...

The Gaunts stand minimal chance to wound the Terminators, and the Monstrous Creatures face certain, and quick, death. If the squads of Warriors were equipped with Rending Claws and Leaping, my vote would be opposite, but:

Dark Angels easy win.

There are a LOT of DA lists this time :D
 

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The deep down truth
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Triumph Of Man said:
Good grief!

11 Assault cannons? My vote is won

I vote Dark Angels
Ohhh bad bad mismatch, all the DA's have to do is drop pod near the centre of the board and let the nids walk towards them and let the AC and storm bolters do their work, fear of darknes very nasty and the Carnies will fall like 9 pins to the power fists.
Massacre for the DA
 

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Not that it needs to be counted but not excluding any possible discounted votes. I believe the curent mission standings are:

11-0 in favor of the DA.
 
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