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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Secure and Control

Death Guard Chaos Space Marines - (4 points)

Headquarters – 167 points.
Chaos Lord:
Mark of Nurgle; Manreaper & Bolt Pistol; Daemonic Flight; Daemonic Strength; Daemonic Aura; Daemonic Visage; Nurgle’s Rot; Spiky Bits; Infiltration; Frag Grenades

TROOPS – 462 points
Plague Marines - Seven (7) men
Four (4) armed with Bolters and CCW
Two (2) armed with Plasma Gun
Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
Rhino: Extra Armour/Smoke

Plague Marines - Seven (7) men
Four (4) armed with Bolters and CCW
Two (2) armed with Plasma Gun
Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
Rhino: Extra Armour/Smoke

Fast Attack – 693 points
Plague Marines - Seven (7) men
Four (4) armed with Bolters and CCW
Two (2) armed with Plasma Gun
Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
Rhino: Extra Armour/Smoke

Plague Marines - Seven (7) men
Four (4) armed with Bolters and CCW
Two (2) armed with Plasma Gun
Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
Rhino: Extra Armour/Smoke

Plague Marines - Seven (7) men
Four (4) armed with Bolters and CCW
Two (2) armed with Plasma Gun
Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
Rhino: Extra Armour/Smoke

HEAVY SUPPORT – 525 points
Predator:
Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

Predator:
Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

Predator:
Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

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Night Lords - (2 points)

Headquarters – 315 points
Chaos Lieutenant:
Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs

Chaos Lieutenant
Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge

Troops – 456 points
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Fast Attack – 1079 points
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Chaos Bikers Squad – Nine (9) men
All have Furious Charge; Skilled Riders
Six (6) armed with Twin Linked Bolters
Two (2) armed with Flamer; Bolt Pistol
Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits
 
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