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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type -
Secure and Control

Craftworld Number (N)ine - (6 points)
Iyanden Craftworld

Headquarters
Farseer:
Jetbike, Fortune, Singing Spear

Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners

Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon

Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon

Wraithlord:
Two (2) Flamers; Starcannon

Wraithlord:
Two (2) Flamers; Starcannon

Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon

Falcon:
Holo Field; Spirit Stones; Starcannon

Falcon:
Holo Field; Spirit Stones; Starcannon

Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
- x3 Pulse Laser

Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner

Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult

Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.

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HiveFleet Zorrath - (0 points)
Tyranids

Headquarters – 385 points
Hive Tyrant:
Enhanced Senses; Extended Carapace; Toxin Sacs; Venom Cannon; Barbed Strangler; Synapse; The Horror

Hive Tyrant:
Winged; Adrenal Glands: WS; Adrenal Glands: Init; Warp Field; Two (2) Scything Talons; Toxin Sacs; Toxic Miasma; Flesh Hooks; Synapse; The Horror

Elites – 404 points
Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Troops – 720 points
Genestealers Brood – Eight (8) bugs
Extended Carapace; Rending Claws

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Heavy Support – 341 points
Zoanthrope Brood – One (1) Zoanthrope
Warp Blast; Warp Field; The Horror

Carnifex:
Venom Cannon; Barb Strangler; Enhanced Senses

Carnifex :
Two (2) Twin-Linked Devourers; Extended Carapace, Enhanced Senses
 

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Eldar

So much of this Eldar army is immune to everything except the HT's slow Fex's and Genestealers.

7 Starcannon+3 pulse lasers ought to take care of that.

Plus the Wraith Cannon' can instant death Fex's (instant death but not by double strength so synapse doesnt help). Or simply have great guns against them.

The Eldar can then ignore the little critters or jump out and double flamer them with the cheap Guardians.
 

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The Eldar will own this one through firepower. Dedicate the first couple turns to avoiding combat and using it's guns to lay low the hive tyrants, the Zoanthrope and slow 'fex then just use it's mech abilities to ignore most of the remaining list.
 

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I'm really starting to feel bad for this 'nid list. I think it's a decent list, but it just keeps getting unfortunate draws. :( Allas however as much as I would like to vote for it I cannont in honesty say that it would win this match.

Eldar win

The waves of gaunts have insufficient meaningfull targets.
The anti-tank capabilities of the nids are not up to the task of taking out this many falcons, and wrathlords. Also they are easy to single out and detroy with shooting.
Once the big stuff is easily taken care of the gaunts, will have a hard time dealing with the the eldar skimmers.

Though I doubt it matters, I give Nid's the fluff as they have a far more balanced list.
 

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i vote eldar
-they will mow down nids with supierior shooting, and are basically impervious to couter attack.
 

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This is almost unfair. The eldar can rain down shots on the nids who have no effective way to hurt the skimmers. The wraithlords and warp spiders might die, but everything else can just stay high and dry.

I vote Eldar
 

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Eldar

The Falcons/Wave Serpent are basically their unassailable high-ground. Hell, they don't even really need to dismount, they could just sit in their transports all game and enjoy the impunity. Unless the nids had some credible anti-skimmer weaponry I don't see them ever winning this matchup.
 

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The eldar army has far superior shooting. They have tons of template and multi-shot weapons. The nids get close? Just hop into the skimmers and fly away. Only to unload and shoot again. The nids can do virtually nothing to counter this move. The eldar are the clear winners here.

1 vote for eldar.
 
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