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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Recon

Slaaneshi Battle-Group - (2 points)
Chaos Space Marines

Headquarters – 201 points
Chaos Lord Akuma:
Mark of Slaanesh; Darkblade; Combat Drugs; Daemonic Strength; Daemonic Aura; Doom Siren; Chaos Space Marine Bike; Furious Charge; Frag Grenades

Troops – 595 points
Daemonettes Pack – Six (6) daemons

Chaos Space Marines – Six (6) men
All have Mark of Slaanesh; Infiltrate
Four (4) armed with Bolt Pistol and CCW
One (1) armed with Blastmaster
One (1) Aspiring Champion: Bolt Pistol and Power Weapon

Chaos Space Marines – Six (6) men
All have Mark of Slaanesh; Infiltrate
Four (4) armed with Bolt Pistol and CCW
One (1) armed with Blastmaster
One (1) Aspiring Champion: Bolt Pistol and Power Weapon

Chaos Space Marines – Six (6) men
All have Mark of Slaanesh; Infiltrate
Four (4) armed with Bolt Pistol and CCW
One (1) armed with Blastmaster
One (1) Aspiring Champion: Bolt Pistol and Power Weapon

Fast Attack – 501 points
Slaaneshi Bike Squad – Five (5) men
All have Mark of Slaanesh; Frag Grenades; Furious Charge
One (1) with Doom Siren
One (1) Aspiring Champion: Daemonic Strength, Doom Siren, Power Weapon

Undivided Bike Squad - Five (5) Bikes
All have Mark of Chaos Undivided
Two (2) armed with Meltagun
One (1) Aspiring Champion: Power Fist

Heavy Support – 563 points
Chaos Space Marine Havocs – Six (6) men
All have Tank Hunters
Two (2) armed with Bolters
Four (4) armed with Autocannon

Chaos Space Marine Havocs – Six (6) men
All have Tank Hunters
Two (2) armed with Bolters
Four (4) armed with Missile Launcher

Chaos Havocs w/ bolter – Seven (7) Men
All have Mark of Chaos Undivided; Infiltrate
Two (2) armed with Bolters
Four (4) armed with Plasma Gun
One (1) Aspiring Champion: Bolter

Fluff:
Formerly a servant of Chaos Undivided, Lord Akuma attained daemonhood when he swore allegiance to Slaanesh. Slaanesh rewarded Akuma with a darkblade. The core of Akuma's army followed in his footsteps, but the rest of his servants still trusting their weapons above Akuma's new God. So long as the havocs pave "Prince" Akuma's path, he tolerates their worship of Chaos Undivided.

Tactics:
The whole army exists to get Akuma into close combat, but he does not have to survive to win the battle.

Each undivded unit is tailored for a different enemy.
Missile Launchers: Heavy Armor (AV 12+), Power-armored infantry
Autocannons: Light Armor, Terminators (Statistically more likely to kill these than any other heavy weapon, with 8 Str 6 shots), and 'Nid hordes.
Plasma Guns: Power Armor, Monstrous Creatures
Bike-mounted melta guns: Heavy Armor, dreads

Tthe plasma havocs and the three troop squads deploy close to the enemy, in cover, and let the plasma guns/blastmasters do the initial killing. The bikes turbo-boost, with the melta squad in front, to absorb casualties, while the havocs engage anything that could really hurt the bikes. By turn 2, Akuma should reach close combat and the troops simultaneously charge. The plasma havocs and the melta bikers deal with things Akuma cannot kill, esp. dreads, 'fexes, and heavy armor. With 3 doom sirens and Akuma's 6 str 8 attacks, Akuma's squad faces NO superior threats once in CC. They can take 'stealers and broodlords (yes that is play tested).

The daemonettes have 6 icons to choose from, so they go where trouble is.

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Strike force Igor - (6 points)
Deathwing Dark Angels

Headquarters – 780 points
Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Elites – 150 points
Dreadnought:
Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

Troops – 900 points
Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Notes:
All stubborn (fearless, but still takes pinning checks)
Fear of the Darkness nasty against low leadership
Entire army deep strikes
Drop Pods can’t be destroyed by scattering
11 Assault cannons
 

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I vote Dark Angles

Because the only way the chaos have of cutting armor is in cc, and that isn't even particularly effective. Problem is in cc, they lose the squad in the same maneuver that kills 1-2 terminators.

Also the assault cannons will tear the chaos to shreds.
 

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Yeah, the Chaos player has 10 anti-2+ save models (4 plasma cannons and 6 daemonettes), all of which can be killed on the turn the DW arrive or the next turn. Plus, infiltrate is wasted as the DW are deep-striking.

Deathwing
 

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i vote deathwing
-basically only that lord, the demonetes,and the dev's are doing anything, anbd they will die to the rending before doing much of anything.
 

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Infiltrates worthless, in fact it could simply casue the CSM player to spread out and become more vulnerable to deep strikers.

The Dreadnought could easily down the Daemonettes, or any Termie Squad.

As for the Plasma Gun squad, well having a couple of DW squads land 24" away isnt goig to do it any good.

Deathwing
 

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2 of the dev squads have no mark, so they will be flying off the board from 2 fear of the darkness's And the third, if it might pass, is looking a HUGE amount of firepower, unless the DWs just deploy out there range, with infiltrate that might be tough though.

The slanshi HQ is good, but the DW have so many powerfists, anywhere he goes hes probably gonna kill most of the squad, but he cant kill them all, and what ever is left, will pop him good.

The Deathwing can fight in a tight pack, while the snaleshi will be forced to counter where they land, this gives the deathwing great odds of destorying what they need to, and then finishing off the rest of the army.

I vote deathwing.
 
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