Librarium Online Forums banner

Status
Not open for further replies.
1 - 8 of 8 Posts

·
Now with STFU flames!
Joined
·
5,917 Posts
Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Recon

The Blood Reavers - (2 points)
Dark Eldar

Headquarters – 254 points
Archon:
Punisher, Tormentor Helm, Shadow Field, Combat Drugs, Animus Vitae, Plasma Grenades

Dracite:
Reaver Jetbike, Power Weapon, Tormentor Helm, Plasma Grenades

Elites – 303 points
Wyches Squad – Ten (10) men
Nine (9) armed with Wyche Weapons, Plasma Grenades
Succubus: Wyche Weapons, Plasma Grenades, Agoniser, Splinter Pistol
Raider: Dark Lance, Horrorfex

Warp Beasts Pack – Six (6) models
Beast master: Agoniser, Splinter Pistol
Five (5) Warp Beasts

Troops – 944 points
Raider Squad – Nine (9) men
Six (6) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex
(Archon joins this squad)

Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex

Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex

Raider Squad – Ten (10) men
Seven (7) armed with Splinter Rifles
One (1) armed with Splinter Cannon
One (1) armed with Blaster
Sybarite: Punisher, Tormentor Helm, Plasma Grenades
Raider: Dark Lance, Horrorfex

Warriors Squad – Ten (10) men
Eight (8) armed with Splinter Rifle
Two (2) armed with Dark Lances

Warriors Squad – Ten (10) men
Eight (8) armed with Splinter Rifle
Two (2) armed with Dark Lances

Fast Attack – 206 points
Reaver Jetbike Squad – Six (6) men
Two (2) armed with Blasters
Succubus: Tormentor Helm, Power Weapon
(Dracite joins here)

Heavy Support – 140 points
Ravager:
Three (3) Disintegrators, Night Shield

----------------------------------------

HiveFleet Zorrath - (0 points)
Tyranids

Headquarters – 385 points
Hive Tyrant:
Enhanced Senses; Extended Carapace; Toxin Sacs; Venom Cannon; Barbed Strangler; Synapse; The Horror

Hive Tyrant:
Winged; Adrenal Glands: WS; Adrenal Glands: Init; Warp Field; Two (2) Scything Talons; Toxin Sacs; Toxic Miasma; Flesh Hooks; Synapse; The Horror

Elites – 404 points
Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Troops – 720 points
Genestealers Brood – Eight (8) bugs
Extended Carapace; Rending Claws

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Heavy Support – 341 points
Zoanthrope Brood – One (1) Zoanthrope
Warp Blast; Warp Field; The Horror

Carnifex:
Venom Cannon; Barb Strangler; Enhanced Senses

Carnifex :
Two (2) Twin-Linked Devourers; Extended Carapace, Enhanced Senses
 

·
Registered
Joined
·
1,503 Posts
I vote dark eldar. They can quickly gun down the big bugs with their dark lances, and given the amount of weapons and the range, the nids won't be able to strike back effectively. After that they can engage the nids in close combat and quickly crush the gaunts and other remaining small bugs

I vote Dark Eldar
 

·
Registered
Joined
·
1,446 Posts
Dark Lances are still good at killing TMCs. Once synapse is gone, the DE need only sit back and shoot away... and they could even match the tyranids in assault.

Dark Eldar
 

·
Registered
Joined
·
656 Posts
i vote dark eldar

-they can out shoot the nids, as they run away in tranports that nids have a hard time killing.
-they can also just charge them, and massacre through them in CC, either way.
 

·
Registered
Joined
·
830 Posts
The synapse won't be killed that easily. 12 warriors who can't be insta killed is 24 wounds. The two tyrants is 8. I don't think the DE will win this with shooting. The nids can hurt the important raiders with shooting. I feel that they can swamp the DE enough with their gaunts and kill some with shooting. Tyranids
 

·
Registered
Joined
·
1,503 Posts
Librarian Augustine said:
The synapse won't be killed that easily. 12 warriors who can't be insta killed is 24 wounds. The two tyrants is 8. I don't think the DE will win this with shooting. The nids can hurt the important raiders with shooting. I feel that they can swamp the DE enough with their gaunts and kill some with shooting. Tyranids
How do they know which are the "important" raiders?
 

·
Senior Member
Joined
·
1,249 Posts
As much as I hate to, I'm going to have to go Tyranid for the win. The dark Eldar won't put out enough shots to take down all the nodes, and the 'nids should be able to knock down a transport or two in the first couple turns. Manuverability is the DE's only hope in this one and I just don't think it's strong enough.
 

·
Senior Member
Joined
·
1,249 Posts
TheWamp said:
How do they know which are the "important" raiders?
The important raider is the one set up last (ie. elite). However, each raider down is 1 less Dark Lance, and a blaster that will never get used.
 
1 - 8 of 8 Posts
Status
Not open for further replies.
Top