Please see [url=http://www.librarium-online.com/forums/t57616-40k-votewar-mkiii-info-thread.html]this thread[/URL] on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Recon
Deathwing “Mech” List
Dark Angels Deathwing
Headquarters – 601 points
Chapter Master:
Stubborn; Terminator Armour; Sword of Secrets; Thunder Hammer; Furious Charge
Reclusiarch Chaplain: (Joins with Terminator Command Squad)
Twin-lightning Claws; Terminator Armour; Furious Charge
Deathwing Terminator Command – Five (5) men
Entire unit has Furious Charge
Two (2) armed with Storm Bolter and Power Fist
Two (2) armed with Assault Cannons and Power Fist
Sergeant: Storm Bolter and Power Weapon
Troops – 480 points
Deathwing Assault squad – Five (5) men
Entire unit has Furious Charge
Four (4) armed with Lightning Claws
Sergeant: Thunder Hammer and Storm Shield
Deathwing Assault squad – Five (5) men
Entire unit has Furious Charge
Four (4) armed with Lightning Claws
Sergeant: Thunder Hammer and Storm Shield
Heavy Support – 769 points
Land Raider:
Twin Linked Heavy Bolter; Twin Linked Lascannon Sponsons; Power of the Machine Spirit
Land Raider:
Twin Linked Heavy Bolter; Twin Linked Lascannon Sponsons; Power of the Machine Spirit
Land Raider Crusader:
Twin-linked Assault Cannon; Multi-Melta; Hurricane Bolter Sponsons; Smoke Launchers; Searchlight, Extra Armour
Tactics:
Land Raiders move up 6” and fire their payload, the Crusader moves straight forward as far as possible and fires smoke launchers. Next turn, the big command squad dumps its payload of massive slaughter and ties up as many units as possible. Next turn, the other Land Raiders move up and add in their attacks. Not much can stand up to 32 S5 power weapon attacks that re-roll to wound. The thunderhammers are a just-in-case measure. With all the furious-charge powerfists, multi-melta and assault cannons, enemy vehicles shouldn’t be a problem. And since these guys will be outnumbered, they’ll have to concentrate their attacks and move on. The Land Raiders also make good LOS blockers.
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45th Graian Heavy Dragoons
Armoured Company
Headquarters – 260 points
Command Tank “Regatta of Violence”
Leman Russ Exterminator: Turret mounted Twin-linked Autocannon; Hull mounted Heavy Bolters; Heavy Bolter Sponsons; Pintle Heavy Stubber; Machine God’s Blessing.
Elites – 290 points
Tank Ace “Burning Spear”
Leman Russ Vanquisher: Turret mounted Vanquisher Cannon; Hull mounted Lascannon; Heavy Bolter sponsons; Machine God’s Blessing.
Troops – 570 points
Leman Russ Battle Tank “Matilda”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing
Leman Russ Battle Tank “Sgt. Bash”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing
Leman Russ Battle Tank “Hypnodisc”
Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing
Fast Attack – 310 points
Hellhound “Napalm”
Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour
Hellhound “Grillornator”
Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour
Sentinel “Flimsy”
Sentinel: Lascannon, Armoured crew compartment
Heavy Support – 420 points
Leman Russ Demolisher “Razor”
Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing
Leman Russ Demolisher “Sir Killalot”
Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing
Notes:
Machine Gods Blessing – Nullifies any armour modifying effects from Bright or Dark lances or blasters, etc.
Leman Russ Vanquisher – 96” range meltagun (basically) at BS4
Leman Russ Exterminator – Spits out 14 shots a turn at BS4.
All Russes AV14 and can cover each others flanks easily using cover to hide on turn 1
Referee's Note -
The rules for Armoured Companies can be found on the UK Games Workshop site, under the Chapter Approved Articles.