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Discussion Starter · #1 · (Edited)
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Secure and Control

Strike force Igor
Deathwing Dark Angels

Headquarters – 780 points
Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Elites – 150 points
Dreadnought:
Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

Troops – 900 points
Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Notes:
All stubborn (fearless, but still takes pinning checks)
Fear of the Darkness nasty against low leadership
Entire army deep strikes
Drop Pods can’t be destroyed by scattering
11 Assault cannons

--------------------------------------

Night Lords

Headquarters – 315 points
Chaos Lieutenant:
Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs

Chaos Lieutenant
Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge

Troops – 456 points
Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Chaos Space Marines Squad – Eight (8) men
All have Infiltrate; Furious Charge
Five (5) Marines armed with Bolt Pistol and CCW
Two (2) Marines armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Fast Attack – 1079 points
Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Raptors Squad – Eight (8) men
All have Furious Charge
Four (4) armed with Bolt Pistol and CCW
Three (3) armed with Meltagun
Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

Chaos Bikers Squad – Nine (9) men
All have Furious Charge; Skilled Riders
Six (6) armed with Twin Linked Bolters
Two (2) armed with Flamer; Bolt Pistol
Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits
 

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If the Night Lords had MoCU then this DW list would be completely stuffed. FotD would work at all. As it is the CSM are very high Ld. However with 2 FotD's and deep striking near as many units as possible the power could work.

The DW list does have 11 Assault Cannon, thats going to hurt. Plus Librarians to keep the NL HQ in check.

If the entire DW army can deal with the Raptors and foot squads. The Dreads will be pretty untouchable. This plus the fact that DW can deep strike to 24" away and outgun the NL entirely means:

Vote Deathwing
 

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i vote dethwing

-they can just DS onto the objectives, and since they can beat the chaos in CC, and the chaos have to get close, they will win.
 

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I vote Deathwing

If it wasn't for FotD, I would be tempted to say that the meltaguns could carry the day, by isolating and destroying, and using the fact that there's only a few models there. However, based on the FotD, they're going to be disorganized and defeated.
 

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Wow. I've always used FotD. But I've never used it with 2 librarians. As soon as they make a new Terminator librarian model, I'm getting 2.

This is a rare occasion in which a deathwing list can beat a good list, mostly because the deathwing is only outnumbered about 3:4.

Deathwing
 

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I think people are overestimating the usefullness of fear of the dark in this particular scenerio. Some thoughts:

Fear of the darkness has against this army a 23% success rate. The player both has to pass a psychic test, then night lords have to fail a leadership test at still a decent leadership.

Once the Termiator are out of thier drop-pods they're not going anywhere very fast. They're going to need to drop on or near their objective. Nor are they all going to drop at the same time, they're going to come down piecemail.

Night Lords can set up anywhere they want! They can place their infiltrators anywhere on the board uncontested by troops either 18 or 12 inches away. that said they best setup to take advantage of the best terrain and prepare for the inevitable drop-in.

Night Lords have the speed to gang up on the sparce and small termiator squads and take them out one at a time in CC. Getting charged with srt 5 lightning claws is going to hurt the terminators. Ditto for the many hidden powerfists.

I'm not saying it will be easy, it will be a rough fight for the many reasons already listed, but I do, Assuming veteren players on both sides, give Night Lords a slight edge.

I give Night Lords the win. though the vote seems to be a loosing battle :(
 

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Discussion Starter · #7 ·
JORMAGI said:
though the vote seems to be a loosing battle :(
Who knows? Perhaps your points may have swayed a few opinions - perhaps not. Just because they're the underdog is no reason to not vote for a list.
 

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Deathwing

The hard lord and lieutenant will go splutch from power fists/force weapons and the rest of the army is basically assault cannon bait. The CSM really want to get into combat, but they'll lose there, too.
 

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If the deathwing entirely deepstrike, then how come the Nightlords can't just pounce as the loyalist terminators arrive?

The nightlords can just deploy in a loose circle, with every unit about 18" apart. No matter where the DW terminators land, at least half of the nightlords can get there, and the other half can at least shoot there.

Plus, you can't tie up the raptors in CC. they can sit in cover, jump out and land on deepstriking units, then jump back into cover. Chaos doesn't have to play with the dreadnaughts or even stay in CC with the terminators.

I vote nightlords

Sabre
 

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Uhh, i guess this is a rules question - My understanding is that your called upon to MAKE ONE moral test at the end of the shooting phase.

So how does 2 fear of the darknesses work?

A) the effects stack and force each squad to take 2 moral test (if they are both in range of it)
REMEMBER< THIS WOULD ALSO BE AT -4 MORAL, since EACH fear of the darkness does -2

B) Simply 1 test, at -4.

C) there is no bonus effect, and the area of effect is simply larger becuase there are two librarains.

Well?
 

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ForgedInTheFurnaceOfWar said:
Uhh, i guess this is a rules question - My understanding is that your called upon to MAKE ONE moral test at the end of the shooting phase.

So how does 2 fear of the darknesses work?

A) the effects stack and force each squad to take 2 moral test (if they are both in range of it)
REMEMBER< THIS WOULD ALSO BE AT -4 MORAL, since EACH fear of the darkness does -2

B) Simply 1 test, at -4.

C) there is no bonus effect, and the area of effect is simply larger becuase there are two librarains.

Well?
D) None of the above. Each acts entirely seperately of each other, so 2 tests at -2 each.
 

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Discussion Starter · #12 ·
ForgedInTheFurnaceOfWar said:
Uhh, i guess this is a rules question - My understanding is that your called upon to MAKE ONE moral test at the end of the shooting phase.
I have to agree with TheWamp - while the power states "As though they had taken... blah blah blah," I believe the intent was that the morale check is taken at the time the power is used. So one Libby would FoTD, and all units that are eligable take their Morale test. Then the second Libby would fire off FoTD, and the process is repeated.
 

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Yes. But still, 2 tests at -2 each is nasty. What are the NIght Lords LD? 9? So at 7, they have a 50% chance of passing, and they have to take 2 tests... looks nasty enough for me...

If the deathwing entirely deepstrike, then how come the Nightlords can't just pounce as the loyalist terminators arrive?
Because the termies land with FotD and assault cannons. And if they charge the termies, well, they're kinda gonna die.
 

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Discussion Starter · #14 ·
Ezekiel1990 said:
What are the NIght Lords LD? 9? So at 7, they have a 50% chance of passing, and they have to take 2 tests... looks nasty enough for me...
Leadership 9 base, 10 if they have a Champion. Remember that Chaos troops have better leadership than Loyalists. If they had the Mark of Chaos Undivided, they'd also get rerolls, but alas, they don't. So they'd end up taking two leadership 8 tests if they were hit by both FoTD.
 

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Hmmm... if this mission was take and hold, I can se how the stubborn termies would just sit there and grin. But this mission is seek and destroy. The superior mobility of the NL will carry the day I believe. Once a termie squad starts to dwindle from meltagun shots or just mass bolters, they will be assaulted. Here, with furioug charge, the marines and raptors will shine (they hit 1st and wound on 3's). Causing at least 1 termie to fall, and the power weapons of the highly mobile leiutenats will carry the day. Plus, i all odds, not all the termies will be coming out together. The NL are more than capable of dealing with a few termies each turn. The DW player cannot afford these casualties. I use raptors in my own army, and I know how effective they are. Shoot, furious charge, jump out of combat, rinse and repeat.

Night Lords for the Win.
 
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