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40K VWMkIII - Round #1, Battle #4 - Space Wolves versus Tyranids

1209 Views 16 Replies 11 Participants Last post by  ForgedInTheFurnaceOfWar
Please see [url=http://www.librarium-online.com/forums/t57616-40k-votewar-mkiii-info-thread.html]this thread[/URL] on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Recon

Space Wolves

Headquarters - 392 points
Rune Priest:
Frost Blade; Bolt pistol; Wolf Pelt; Wolf Tail Talisman

Wolf Guard Battle Leader
Frost Blade; Bolt Pistol; Wolf pelt; Wolf tail talisman

Venerable Dreadnought
Assault cannon; Heavy flamer; Extra Armour; Smoke Launchers; Drop Pod

Elite - 171 points
Wolf Scouts squad – Seven (7) men
Entire unit has Frag Grenades
Five (5) armed with Bolt Pistol and CCW
One (1) armed with Bolt Pistol and Power Weapon
One (1) armed with Meltagun
Wolf Guard: Thunder Hammer, Bolt Pistol; Wolf Tooth Necklace

Troops - 736 points
Grey Hunters Pack – Six (6) men
Four (4) armed with Bolters and CCW
One (1) armed with Plasma Gun
One (1) armed with Bolter and Power Fist
Razorback:
Twin linked Lascannon, Extra Armour; Smoke Launchers

Blood Claws Pack – Nine (9) men
Entire unit has Frag Grenades
Five (5) armed with Bolt Pistol and CCW
Two (2) armed with Powerfist and Bolt Pistol
One (1) armed with Meltagun
Wolf Guard: Lighting Claws
Rhino:
Storm Bolter, Extra Armour; Smoke Launchers

Blood Claws Pack – Nine (9) men
Entire unit has Frag Grenades
Five (5) armed with Bolt Pistol and CCW
Two (2) armed with Powerfist and Bolt Pistol
One (1) armed with Meltagun
Wolf Guard: Lighting Claws
Rhino:
Storm Bolter, Extra Armour; Smoke Launchers

Fast Attack - 340 points
Blood Claw Bikers – Five (5) men
Three (3) armed with Twin Linked Bolters
One (1) armed with Meltagun
One (1) armed with Twin Linked Bolters and Power Fist

Blood Claw Bikers – Five (5) men
Three (3) armed with Twin Linked Bolters
One (1) armed with Meltagun
One (1) armed with Twin Linked Bolters and Power Fist

Heavy Support - 210 points
Leman Russ Exterminator:
Twin linked Auto Cannon; Heavy bolter Sponsons; Lascannon; Extra Armour

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HiveFleet Zorrath
Tyranids

Headquarters – 385 points
Hive Tyrant:
Enhanced Senses; Extended Carapace; Toxin Sacs; Venom Cannon; Barbed Strangler; Synapse; The Horror

Hive Tyrant:
Winged; Adrenal Glands: WS; Adrenal Glands: Init; Warp Field; Two (2) Scything Talons; Toxin Sacs; Toxic Miasma; Flesh Hooks; Synapse; The Horror

Elites – 404 points
Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Warriors Brood – Six (6) bugs
Toxin Sacs; Extended Carapace; Enhanced Senses; Synapse
Five (5) armed with Devourers and Scything Talons
One (1) armed with Venom Cannon and Scything Talons

Troops – 720 points
Genestealers Brood – Eight (8) bugs
Extended Carapace; Rending Claws

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Hormagaunts Brood – Sixteen (16) bugs
Scything Talons; Leaping

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Spinegaunts Brood – Sixteen (16) bugs
Spinefists

Heavy Support – 341 points
Zoanthrope Brood – One (1) Zoanthrope
Warp Blast; Warp Field; The Horror

Carnifex:
Venom Cannon; Barb Strangler; Enhanced Senses

Carnifex :
Two (2) Twin-Linked Devourers; Extended Carapace, Enhanced Senses
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i vote space wolves

-that's one nasty SW army, and the tyranid list has a lot of useless shooting in the warriors and tyrant, and don't have nearly enough anti-armor.
tiaxrulesall said:
i vote nids

-that's one nasty SW army, and the tyranid list has a lot of useless shooting in the warriors and tyrant, and don't have nearly enough anti-armor.
Tiax, did you mean to vote for the nids??? only your reasoning seems to be "I vote nids because the marines will win". Thought you might have had a typo.

I vote space wolves
, because there aren't nearly enough anti-armor or anti-tank nid stuff and the squads are FAR TOO SMALL. That last reason is the big one.
woops, thanks for that, changing now...
Space Wolves Advantages

1) Deadly CC - They will shred Gaunts. Absolutely shred them.

2) Mobility - They can probably avoid the "big nasties" reasonably easy with their Rhinos and such.

3) Leman Russ Exterminator - That think has a lot of shots that are very good at taking out.. well.. Tyranids! Bug smashing tank, that one.

4) Assault Cannon - The AC on that Dread is going to have a lot of fun, and if it gets into CC with a bunch of Gaunts, it's not too bad. Though, I would keep it shooting, of course.

5) Anti-Big Stuff - They have plenty of Rending, Power Fists, Melta Guns, etc. to hunt for those big bads. Those Bikers could smack a Tyrant down if they wanted.

Tyranids Advantages

1) Numbers - They outnumber the SW army, but I don't think they will be able to use that too well against a SW army like this. Just too hard-hitting, and CC oriented.

Well. Really, not that many!

The 'Nids don't have near enough high-S firepower to take out the transports/Dreadnought of the SW, and their CC units don't hit hard enough against them. The Genestealers will die quickly, since they are the biggest threat (that isn't a big baddie). The AC is exceptionally good at Genestealer killing. The Bikes will have a fun time with the "Big Bads".. overall, I think the SW army will just be able to outdo the 'Nids army.

I vote for the Space Wolves.



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I vote for Space Wolves.

This is crazy SW army. It's all decked out for assault, can take alot of punishment, have a decent amount of shooting, etc. Once these two armies crash into each other the SW will ocme out on top.
I disagree..

Tyranid

The Venom Cannons are strong enough to take out those transport vehicles, and if done right, entangle and wound the troops within. The Exterminator is the only Heavy Bolter in the whole army, and the Space Wolves are too badly outnumbered. I think if the bug player picks his shots right, it'll be in the bag. Don't forget, a Rhino is good speed, but can pin you. In an assaulting army (SW), this is death.

P.S. I'm so jealous of this battle. The 'Nid player at my hobby store fields 6 Ripper Swarms, naked, as Troops, so he can splurge on Broodlords and multiple Carnifex. Skank.
Ahh my head hurts thinking about this one. No decision yet I can still be swayed.

This is what I see: a lot of stormclaws that are really tough against armored targets always, and pretty much anything on the charge. This could, if things play out right slaughter the nids. . .

BUT they require the charge to be particularly effective, wich is hard to call with them in rhino's they could be pinned, and if not they can't charge out of them. This gives the nids plenty of oppurtunity to assault the bloodclaws, denying them their godlike charge. I really don't think that the nids have to worry about the rhinos all that much. And their MC's are enough for a single Russ.

Hmm I just don't know. . .
A single Russ with an Autocannon instead of a Battle Cannon, an important thing to remember.
A single Russ with an Autocannon instead of a Battle Cannon, an important thing to remember.
But remember, it can fire it's sponsons as well, so it's really an autocannon, 2 heavy bolters and a lascannon instead of a battle cannon.

I vote Space Wolves

They are somehow better at the combat game than the nids, and the lack of good close combat bugs will put them at a big disadvantage.
Space Wolves

I think if the wolves play right they can kill the nids.
Also Nids dont have enough guns for the tanks.
As for pinning if the wolve uses rhino effectively they
should survive.
Blood claws are pathetic at shooting, and wont proform very well against the nids in CC.


The nids are faster, and will never be charged by the space wolves. (as they would need to get out of there rihnos to charge), allowing fleet of claw to mess them up pretty good.

Venom cannons are 7 seven strength i beieve, while the other carnefex has a twinlinked 10S weapon, i think. Meaning those marines are comming outa thoughs rihnos fast.

This is a farly weak space wolve list for CC and shootying. The only highlights are the HQ, scouts, and extermintor, for which, only the exterminator is good against nids.

Nids win
Venom cannons are 7 seven strength i beieve, while the other carnefex has a twinlinked 10S weapon, i think. Meaning those marines are comming outa thoughs rihnos fast.
The Venom Cannon on the Tyrant would be S8, and on the warriors would be S7. However, they can't score any penetrating hits. The first carnifex has a S8 large blast (its not ordinance, just uses the template) and the second has 2 twin-linked devourers which are S6. Not sure if any of these are particularly good at taking down rhinos. They do, however have a zoanthrope which can fire a S10 shot at 18", but needs a psychic test and is only BS3. By the time that gets into range most of the wolvies will be in combat with hormagaunts.
If I were the SW player I would be worried by the 'Nid shooting. For going through av11 its adequate. However once you do do that then the SW are sitting in the wreck with true grit and ripping the Nids one on the charge.

I think there are about enough meltaguns and powerfists to deal with the bigger bugs.

Space Wolves
Blood claws dont use true grit, they are armed with boltpistols and CCW weapons, They get counter charger, but that wont help against nids.
My point was that Tyranid little bugs usualy dont enjoy people who are sitting in cover striking first with multiple attacks at SM strength.
They are in rihnos, on chance of cover.

The turn its destoryed, you cant placed ontop of the rihno.

If you ment the physic power, yes that will be annoying, but simply avoiding he squad he casts it on is the answer, then through a huge bug up against that squad, all the non powerfist attacks will bounce off, while the bug gets to take out 5-6 of them, and then loses a couple wounds, but strikes back with avanges in the following turn...


There are only 6 basically normal marines,

18 subpar marines

7 scouts

and 10 bikes

THe bikes will be easily crushed by the big units, while the little guys can delay the thin the blood claws untill the big ones can finish them off.
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