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40K VWMkIII - Round #1, Battle #7 - Dark Angels versus Necrons

1591 Views 21 Replies 15 Participants Last post by  numberofthebeastxxx
Please see [url=http://www.librarium-online.com/forums/t57616-40k-votewar-mkiii-info-thread.html]this thread[/URL] on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Seek and Destroy

Dark Angels Strike Force.

Headquarters – 425 points
Epistolary Librarian:
Force Weapon, Bolt Pistol, Terminator Honours, Familiar, Frag Grenades, Iron Halo, Veil of Time; Fear of The Darkness

Command squad – Nine (9) men
All armed with Frag Grenades
Six (6) armed with Bolt Pistols and Chainswords
Two (2) armed with Melta Gun
Company Champion
Veteran sergeant: Powerfist and Bolt Pistol
Drop Pod

Troops – 540 points
Tactical Squad – Five (5) men
Four (4) armed with Bolters
One (1) armed with Lascannon

Tactical Squad – Five (5) men
Four (4) armed with Bolters
One (1) armed with Lascannon

Tactical Squad – (6) men
Four (4) armed with Bolters
One armed with Plasma Cannon
One armed with Plasma Gun

Tactical Squad – (6) men
Four (4) armed with Bolters
One armed with Plasma Cannon
One armed with Plasma Gun

Tactical Squad – (6) men
Four (4) armed with Bolters
One armed with Plasma Cannon
One armed with Plasma Gun

Fast Attack – 480 points
Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
Two (2) armed with Assault Cannons and Heavy Bolters

Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
Two (2) armed with Assault Cannons and Heavy Bolters

Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
Two (2) armed with Assault Cannons and Heavy Bolters

Heavy Support – 400 points
Devastators Squad – Seven (7) men
Three (3) armed with Bolters
Three (4) armed with Missile Launchers

Devastators Squad – Seven (7) men
Three (3) armed with Bolters
Three (4) armed with Missile Launchers

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Necrons

Headquarters – 300 points
Necron Lord:
Resurrection Orb; Staff of Light

Necron Lord:
Resurrection Orb; Staff of Light; Gaze of flame; Disruption Field

Troops – 1080 points
Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Heavy Support – 470 points
Monolith:
Gauss Flux Arc; Living Metal

Monolith:
Gauss Flux Arc; Living Metal

Phase Out = 15 models

Strategy:
VS shooting armies, Deep Strike monoliths when possible, advance warriors under res-orb, when monoliths arrive, teleport warriors close, and doubletap/charge depending.

VS CC armies, keep monoliths on board, fire at charging enemy, when they reach CC, teleport warriors out and rapid fire again.
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I will have to go "Space marines". Theres just to many miisile launchers ect. to ignore.
i vote necrons
-in this situation the necron player wouldn't DS the liths, as they don't want to charge the martines, and they have no effective way of taking them out.

-the space marine list has lots of plasma,but as it only has one powerfist, and a not especially effective librarian, they cannot effectivly take out the lords, or engage the troops in CC, and with the necrons getting a undenyable, re-rollable WBB roll against their shooting, the necrons will win a shooting battle.
There's heavy weapons , but generally, there isn't nearly enough. I don't know if people have played these types of necrons lists, but I've played ones very similar to this and they're deadly in the fact that you can't kill them with guns (4+ rerollable WBB), and you can't keep them in cc. Even if you have marines, that many shots is going to be devestating and with squads as small as these, they're loosing a squad a turn per necron squad (that's 3 squads a turn + the fire from the monolith which is extra effective versus small squads).

And obviously, the liths wouldn't deep strike in this case and it takes a very lucky lascannon to take one out.

I vote necrons
spongebob said:
I will have to go "Space marines". Theres just to many miisile launchers ect. to ignore.
Please read the thread on how to vote - as it stands, your vote won't count.

Dark Angels Advantages

1) Lots of AP3 and high S weaponry that can put the hurt on Necrons.

2) Very fast Land Speeders, with high amounts of output fire, including Rending, which will seriously help against Necrons.

3) If the Librarian hits CC, he will wreak havoc.

Necrons Advantages

1) Warriors. Lots and lots of Warriors = dead Land Speeders. Dead Marines. Very, very durable.

2) Two Res. Orbs, able to keep those 60-odd Warriors alive, even in the face of Missile Launchers, etc.

3) High amounts of Gauss firepower, which is able to take out Land Speeders with relative ease.

4) Monoliths - Yep. You guessed it. These guys are probably one of the main winning factors in the Necrons list - very hard to take down, very destructive, and besides all of that, it will ensure that those Necrons that fail their original WBB roll, get to make another one. Also, they are able to move Necrons around with some semblance of speed, so can outmaneuver the very static DA list.

I think this one is a no-brained, honestly.

I vote for the Necrons.

As far as fluff, I also vote for Necrons. The DA list min-maxes too much, and while the Necrons list isn't the fluffiest, it is more fluffy than the DA list. Lots of Warriors, with some support.



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2 Monoliths with not much that can kill them is goign to win the day here.

necrons

For fluff, I will vote DA because the necron list is way too regimented and has 2 monoliths.
The marines have a lot of firepower for the first turn, they're going to do damage, they have the ability to kill a lot of necron every turn. . . but unless they can take out the monoliths almost 75% of them are comming back. Then the necron are going to be able to return fire, wittle down Marine numbers, and out manuver the static marines.

If the marines go first, and have a really good first turn they might win, but that is is a lot of if's therefor I put my vote on the Necrons for the Win.
Necron Domination

Take out the Las squads first, then your Monoliths are invincible. Missiles are totally ineffective.
TwoHats said:
Take out the Las squads first, then your Monoliths are invincible. Missiles are totally ineffective.
No, they're mostly ineffective. Strength 8 + D6 = 9 to 14. They can still score glancing hits.
There is 1 lascannon. too much to destroy 2 monoliths, and with only 4 meat shields, they're going down.

And missile launchers are not going to to anything serious, while the Land Speeders don't get rending. (although I'm not certain about that....")

And the Necron warriors themselves should be able to do some decent damage.

Necrons
Actually there are 2 lascannons. What type of mission is seek and destroy?
Necronatyr

LST's are at thier weakest against Necrons who get WBB to dicount rending. DA Firepower wont work v's WBB and numbers. Less than 4 lascannons isnt enough. Especialy with 2 Monoliths. They can use thier templates to squish the SM.

2 Lords are more than a match for the Librarian.

And FotD is pretty useless on Ld10 Necrons with lots of Squads.
What type of mission is seek and destroy?
Kill the enemy. thats about it...
Librarian Augustine said:
Actually there are 2 lascannons. What type of mission is seek and destroy?
The objective to Seek and Destroy is to cause as many casualties to the opponent as you can while limiting your own. You score Victory Points for opponent's losses and bonus points for your units which are still considered as scoring.

In essence, it's the basic, typical bloodbath mission that most people play.
I agree with

Necrons for the win!

All the Necron Warriors can advance to just barely being within range with their weapons to one marine squad. Unload, and kill (or severely hamper it's abilities) and then recieve return fire from just a few heavy weapons, which 75% of the casualties should be recovered through WBB.

I also agree with

Lost Nemesis said:
As far as fluff, I also vote for Necrons. The DA list min-maxes too much, and while the Necrons list isn't the fluffiest, it is more fluffy than the DA list. Lots of Warriors, with some support.
There's nothing I hate more than a min-maxed marine list, and even though the Necrons are pushing it with two Monoliths, against such a powergaming marine list, I think it's justified.

Necrons for the win in fluff!
well even if the necrons all get killed on the first turn about 45 will come back.

Crons
Just woundering, but i thought monoliths where 250 points each, like the landraider, but these are taken for 15 less. Am i wrong? or is the list illegal?m
i thought they were 15 points more than land raiders
Librarian Augustine said:
i thought they were 15 points more than land raiders
Actually, they're 15 points LESS than raiders.
Monoliths are cheaper than Land Raiders. Yet another reason that I hate them.

But I respect their destructive and defensive potential so I'm going to have to go with Necrons for the win because of the mission.

It'll be very easy for the Necrons to keep their squads at scoring size due to their numbers(20), the fact that the DA heavy weapons will mostly be pounding at the Monoliths trying to bring them down and 2 successive WBB rolls. Ie: 1st one and then teleport and reroll with the Monoliths.

The only way to crush this Necron list in a straight fight is to either:

1. Have a truly ridiculous amount of Str 8 and higher weapons to kill the monoliths and stop the WBB rolls, already helped by the two lords with res orbs.

2. Get into Hth combat with so many units and so many power weapons that all of the Necrons can't teleport out.

3. Somehow kill both lords and both Monoliths and then go to town on the warriors. I'm not sure how you'd do this, but it would probably involve at least one assasin/type thing or gonzo amounts to ordanance to crack the Monliths and 'sniper' the Lords.

Fluffwise I'm going to abstain because while the DA list is minmaxed for shooting, I think 2 resorbs and 2 monoliths for the necrons is minmaxed in a different way. So I find both lists equally cheesy or 'uncheesy' as the case may be. Good to see someone using the full 20 man Warrior squads for once and this is certainly the type of list where it would come into its own.
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