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Discussion Starter · #1 ·
Headquarters:
Grey Knight Hero_ Brother-Captain
........w/ frag grenades
-- 62 points --

Elites-
none
-- 0 points --

Troops-
Grey Knights
........1 Grey Knight Justicar
........6 Grey Knights
-- 200 points --

Inquisitorial Stormtroopers
........10 Stormtroopers
-- 100 points --

Heavy Support-
Grey Knights Dreadnought
........twin-linked lascannon
........w/ extra armour, smoke launchers
-- 138 points --
 

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patient_zero said:
Headquarters:
Grey Knight Hero_ Brother-Captain
........w/ frag grenades
He's in Terminator armour. No Terminator may buy any grenades.



patient_zero said:
Inquisitorial Stormtroopers
........10 Stormtroopers
Drop two of these guys and buy two plasma guns to go with them.
 

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Discussion Starter · #3 ·
Alright forget about the terminator thing, shift the frag grenades to the Justicar.

but the 10 man squad ought to remain at full strength, i use them as cover when forced to march over open ground. those two extra wounds have saved me before.
 

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OK. But see if you can find the points somewhere to buy some special weapons for the storm troopers. Even flamers would be a step up, although a waste of their BS.
 

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Discussion Starter · #5 ·
If I dropped a knight from the squad, I'd have enough points to buy the improved weapons, with just enough left over for melta bombs for the Justicar. It would help out a bit against armor in CC, but as it stands I'm only fielding 8 Knights total.

Do you think it'd be worth the reduction?
 

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Two plasma guns equals 2 rapid firing Str 7 AP2 guns.


Which means that your Storrm Troopers could be killing marines, terminators and light tanks of your opponent rather than just soaking up shots for the Grey Knights and firing their glorified flashlights which while not totally useless, shouldn't be expected to do much except against horde lists.

Yeah, I think its worth it. Storm troopers should always take their two special weapons.
 
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