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Discussion Starter · #1 ·
This is what I plan on buying on saterday, I'm shooting for 500 points to play a game or to with my friends to get used to playing. I've played before but not w/ this army and not with my own army hehe.

HELP MY LIST PLEASE! ~if it's mega bad just tell me what I should buy instead~

HQ-
Brother-captain 61 points
master-crafted weapon +15
psychic power; Hammer hand +10

Troops- (I think)
-------
Gk - 4, 100 points
psycannon +25 (I think?)
psycannon +25 (I think?)
Gkj - 1, 50
master-crafted weapon +15
------- ~total 220~
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Gk - 4, 100 points
psycannon +25 (I think?)
Gkj - 1, 50
master-crafted weapon +15
------- ~total 195~

Grand total 501 I think..

I know this is probably horrible but thast why i put it up I need help... If you correct anything please tell me why... it will help soooo much! :yes:
 

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you're at 491 points, not 501

right now you're lacking anti-armor weapons, aside from the hammerhand (which is CC only) you don't have anything capable of piercing even armor 12.

your squads are kinda small, and prone to being shot to death before you can get them in close combat. if you get rid of the psycannons you'll be able to expand your squads, even adding melta bombs to your Justicars will give your standard units the possibility to damage armor in closecombat without having to seek out its rear armor.

master-crafted weapons are a great option, but you're spending almost 10% of your total on it. for those points you could add more knights to your squads or if you got ride of your psycannons you'd have a total of 129 points left to use. for that you could buy a dreadnought w/ assault cannon, missle launcher, extra armor, smoke launchers and still have a point to spare.

if you ditched 'Hammerhand" as well you'd could enough points to buy a 3 man terminator retinue to go with your HQ, give one or two of them thunderhammers and you've better odds of punching through tank armor than 'Hammerhand" alone could.


Edit: its not a bad list by any means, just it will have trouble catching its foes to get into close combat and with the armor problem(common for all grey knight armies) For a new player though, its a pretty good list to use
 

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I am a free man!
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You can't post point costs the way you have them. At best, you can specify the cost of an entire unit, complete with upgraded weapons, etc. Please edit your post to comply with the LO rules.

patient_zero points out that you have small squads. Firstly, if you're playing Daemonhunters, you're always going to be outnumbered, so you better get used to it. ;) You will win because DH basic troops (i.e., Grey Knights) are better troops than 95% of what everyone else gets, and because you are a careful tactician.

patient_zero also says that you have no ability to puncture AV 12. Not true. Every GK with the standard NFW/storm bolter can in hand to hand. (In the last game I played, I marched two GKs up to a Dreadnought and tore it apart, and then marched them up to a chimera -- from the front -- and tore it apart, too.) Granted, not shooting, but still, that's what psycannons are for.

Speaking of which, while psycannons are great GREAT weapons -- and can take apart light armored vehicles,too -- you really can't afford to take so many in a pure GK list at this points level. If you want to play pure GK at 500 pts, you're going to want to maximize the number of GK models you have. (You're going to be outnumbered, remember.) Besides, the standard NFW/storm bolter combo is awesome (STR 6 weapon, bonus CC attack, better than average shooting), and you give all that up by taking a psycannon. Plus, if you move the squad, the psycannon's range is cut in half to less than that of the storm bolter. Not to mention you could've bought another GK for the cost of the psycannon to begin with. Put psycannons where they belong: on terminator models (where no attacks are lost, the NFW is kept, and the range is never halved), or on dedicated fire support units (like shooty inquisitors).

Also, especially at this points level, you can't afford too much in the way of upgrades. Besides, Hammerhand on a model that has a STR 6 power weapon is sub-optimal. Yes you'll be at STR 8, but you give up a CC attack and your opponent will still get an armour save. And at this small a points level, I seriously doubt you'll need STR 8 anything. ;) And yeah, mastercrafting is nice, but you could have at least one more GK model (and then some) for the number of times you're buying it. Another GK is a better buy for the points; always. Put mastercrafting on the really REALLY important models only, like a Grand Master.

So, at 500 points, there's really only a few ways to build a pure GK list, and you'll need to be careful. Every model is precious. I'd recommend you go with one of the following builds.

(1) [496 pts]
HQ: Brother-Captain, psycannon
Troop: 6 GKs + Justicar w/melta bombs
Troop: 6 GKs + Justicar

(2) [496 pts]
HQ: Brother-Captain
Troop: 7 GKs + Justicar w/melta bombs
Troop: 6 GKs + Justicar w/melta bombs

(3) [496 pts]
HQ: Brother-Captain
Troop: 5 GKs + Justicar
Troop: 4 GKs + Justicar
Heavy: Dreadnought, AC/DCCW
 

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Discussion Starter · #4 ·
Thanks alot guys, it really helps sooo much!!:yes:

Sorry I didn't know there was rules... I'll take a beter look next time...

I have another question if anyone wants to anwser.. Is there model for brother-captain? Or the grand master?

I plan on getting to 1000 points, this is just till I get there... I hope these modified list will help me out! I bet they will!
 

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Joe Severson said:
I have another question if anyone wants to anwser.. Is there model for brother-captain? Or the grand master?
Well, there are two models. In the Grey Knight Terminator box, the guy with the cape is a brother captain. However, most people use The model for brother captain Stern instead for either BCs or GMs.
 

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Joe Severson said:
I have another question if anyone wants to anwser.. Is there model for brother-captain? Or the grand master?

I plan on getting to 1000 points, this is just till I get there... I hope these modified list will help me out! I bet they will!
There is a model for the Brother Captain (comes in the boxed Termie set, he's got a fancy halberd), but it's perfectly fine to use any GK Termie. Lots of people (myself included) find that Brother Captain Stern's model makes for a nice BC/GM. Seeing as nobody ever uses him...

1000 points allows for much more flexibility in your army list, but it does the same for your opponents, too. Your greatest threat is that you'll start running across tanks that are difficult or just plain impossible for GK's to crack (not counting Meltabombs). IMHO, a squad or two of Stormtroopers (with Meltas or Plasmas) or a Dreadnought or two are all but mandatory just to make sure you don't have to run straight into the guns of a powerful tank (Predators, Vindicators, Land Raiders, Leman Russes, etc...) to get at its rear armour. Also, in my opinion, a Grand Master is a great choice at 1000 points. He's more expensive, but he and a retinue are more than capable of inflicting massive damage. Heck, I've plowed through 3 full Tactical squads with my GM alone before! :ninja: And that Force weapon - Sweeet... (check my Sig)
 

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Unless you're planning on an all-Grey Knight army (which is tough to use, at best) I think you should spring for an Inquisitorial Stormtrooper squad and Rhino. ISTs get access to some specialized weapons that Grey Knights don't: specifically, meltaguns and plasma guns. These weapons are pretty cheap compared to Grey Knights (the model carrying it and the weapon cost less than one standard Grey Knight) and they can take transports, which are extremely useful. In 500 pts, your Grey Knights are going to be walking everywhere, so a flanking force of ISTs would be a good help, and solve the anti-armor problem you have.

Maybe try something like this:

HQ:
GK Brother-Captain
-Master-crafted Nemesis FW

Troops:
8x Inquisitorial Stormtrooper
-2x Meltagun
Rhino APC
-Extra Armor
-Smoke Launchers

Troops:
Grey Knight Justicar
7x Grey Knights
-Psycannon

This way, your squads are big enough to stay scoring units, you have something that moves 12" in a turn and a squad for anti-tank/Instant Death attacks. Total: 484 points.
 

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You still have 15pts worth of stuff available (above post), give the BC a power weapon ASWELL as what he has. It will give him another attack to his profile, he'll do more with more str-6 p-wep attacks in combat then he will with a storm bolter.

P.S. - Joe, I would go with solexus' list above, it's solid for a 500pt. game.
 

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i think hammerhand is a fine upgrade in small games where you would like some anti armor punch :w00t:. and FYI you GAIN an attack with hammerhand because you count as having 2ccw's. only useful against tanks mind you. at low points id drop the master crafted weapons and get more troops (st or gk), and one of the two psycannons (one can be nice to threaten light armor and heavier fire when you cant move in to combat - which might happen because of your footslogging).
 
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