Bit of mathhammer going on here, i guess itll help you more if i show you my own 800 p TK tournement list!
Liche priest, lvl 2.
34 skelletons, banner, banner of flames.
3 chariots
3 chariots
Warspinx.
I deploy my skeletons in a horde a hide my LP in it, of you put him on a far flank and you charge you can have him out of combat very easily. I also tend to just run him around if my enemy has no shooting at all, no risk in that. The skeletons have the banner of flames for building fights, flaming attacks give you rerolling to wound in buildings! The watchtower scenario seems to be a recurring theme in tournements, and while chariots cant get into buildings at all it is nice to be holding or assaulting a unit with some strenght. It is also nice against the occasional Hydra or Hellpit abomination due to the Regen break.
I also always double run 2 units of chariots of three, they heal extremely fast that way as our spells tend to be area of effect, so you heal with double speed. Chariot healing is always good btw, an average of 55 Pts healing with one heal is amazing! I always double charge them in units, to keep them together and maximize impact in one unit, using one unit early on in the game in 800 p is usually very difficult for a player to overcome.
And finally, the warspinx is a hammer of great delight, it kinda mashes up any unit your up against in 800 p, but beware of certain spells and I tests. Mist wrethed swamps( I test or lost d6 MODELS) is instant death for this lad, and i also lost one once due to the 5d6 S1 hits from the lore of the beastmen in turn one. He can be a bitch, and he usually is in these points, but you can also lose him very quickly all of the sudden.
Hope i helped you, see what you do!
