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Senior Member
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690 Posts
Discussion Starter · #1 ·
Starting 40K.

How's this 40K list. I still haven't gone through the whole rules book so not sure if it will all work. I have the battleforce and wanted to stay within those models which are:
15 chaos space marines
8 Khorne berserkers
5 possessed chaos space marines
Rhino

All I wanted to add was the HQ.

So I was thinking about the following:

HQ
Deamon prince of Tzeench - wings - Doombolt - warptime

Elite
4 Chosen Chaos space marines - mark of nurgle - 1X Missile launcher - 1X combi-melta - 1X combi-plasma - 1X twin-linked bolter
Aspiring champion - bolter - power fist

Troops
9 Chaos space marinces - Chaos glory - 1X plasmagun - 1X lascannon
Aspiring champion - combi plasma

7 Khorne berserkers
Skull Champion - power fist
Rhino - combi plasma - twin linked bolter - deamonic possesion

898 points

Comments?
 

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Banned
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191 Posts
Starting 40K.

How's this 40K list. I still haven't gone through the whole rules book so not sure if it will all work. I have the battleforce and wanted to stay within those models which are:
15 chaos space marines
8 Khorne berserkers
5 possessed chaos space marines
Rhino

All I wanted to add was the HQ.

So I was thinking about the following:

HQ
Deamon prince of Tzeench - wings - Doombolt - warptime

Elite
4 Chosen Chaos space marines - mark of nurgle - 1X Missile launcher - 1X combi-melta - 1X combi-plasma - 1X twin-linked bolter
Aspiring champion - bolter - power fist

Troops
9 Chaos space marinces - Chaos glory - 1X plasmagun - 1X lascannon
Aspiring champion - combi plasma

7 Khorne berserkers
Skull Champion - power fist
Rhino - combi plasma - twin linked bolter - deamonic possesion

898 points

Comments?
i understand your new and all but...
my reccomendations are these:
-chosen can infiltrate at the start 18" away from the enemy and plasma guns/melta guns have 12 range so you can infiltrate move and shoot your guns on the first turn but if you opt to do this they cant use heavy weapons. havocs are the heavy weapon specialists and obliterators.
-with infiltration youll take pressure off of your other troops as the enemy will most likely divert fire to your chosen which is good usually if you rush him in rhinos.
-also chosen can take real plasma and melta guns instead of just the combi versions.
-a squad leader cant have a power fist and a bolter and if he can a bolt pistol is better because if you have 2 close combat weapons you get +1 attack.
-i think chosen have to come in squads of 5 or more.
-daemon prince seems good.
-dont think rhinos can take combi plasma and twin linked bolter.
-the next thing you buy i reccomend is havocs or obliterators or a predator for tank hunting and a rhino for your chaos space marines, then give them 2 plasma guns or 2 melta guns and it should work good.
-the khorne berzerkers i like.

All in all it seems like a decent list, the only thing that needs changing is mobility for your chaos marines and some of thw wargear.
 

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Chilli Fueled Heretic
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5,839 Posts
i understand your new and all but...
my reccomendations are these:
-chosen can infiltrate at the start 18" away from the enemy and plasma guns/melta guns have 12 range so you can infiltrate move and shoot your guns on the first turn but if you opt to do this they cant use heavy weapons. havocs are the heavy weapon specialists and obliterators.
-also chosen can take real plasma and melta guns instead of just the combi versions.
-a squad leader cant have a power fist and a bolter and if he can a bolt pistol is better because if you have 2 close combat weapons you get +1 attack.
-the next thing you buy i reccomend is havocs or obliterators or a predator for tank hunting and a rhino for your chaos space marines, then give them 2 plasma guns or 2 melta guns and it should work good.

All in all it seems like a decent list, the only thing that needs changing is mobility for your chaos marines and some of thw wargear.

Infiltrate is more than 18 in sight and more than 12 out of sight. So you need to be incover out of LOS of the enemy to be able to rapid fire upon them first turn.

Chosen squad leaders (champions) take weapons from the normal options list in the entry, but there weapons take up those that the squads do. As i understand a chosen champion can have a powerfist and a lascannon! All chaos marines get CCw Bolt pistol and bolter.

Dual special weapon marine squads are a great choice, couple this with a powerfist champion and you have a reciepe for pain.

Dan
 

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Senior Member
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690 Posts
Discussion Starter · #4 ·
Thanks for the tips guys. It looks like I can give this list a shot without being a total noob. I can make adjustments later. Definately will look into getting the Havocs. They are the anti tank unit I need at higher point levels. At lower point levels I think tanks will be limited and if someone does bring a lot got 900 points it should majorly decrease the quantity of fire power. Even though the fire power they have will be harse it won't be a lot. I should be able to get a unit or so with power fists into them then.

I was looking at the land raider as anti tank too. It's got nice armor and should be pretty survivable. But it's also a lot of points. However they equipment it comes with makes up for a lot of those points. What are the impressions on the land raiders? Good or too expensive for the points?
 

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Banned
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191 Posts
Infiltrate is more than 18 in sight and more than 12 out of sight. So you need to be incover out of LOS of the enemy to be able to rapid fire upon them first turn.

Chosen squad leaders (champions) take weapons from the normal options list in the entry, but there weapons take up those that the squads do. As i understand a chosen champion can have a powerfist and a lascannon! All chaos marines get CCw Bolt pistol and bolter.

Dual special weapon marine squads are a great choice, couple this with a powerfist champion and you have a reciepe for pain.

Dan
I thought it was at least 18" away and not over 18" im probably wrong tho.
 

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Chilli Fueled Heretic
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5,839 Posts
I thought it was at least 18" away and not over 18" im probably wrong tho.
Its 100% more than 12 and more than 18, even if its 18 inch and 1/16th its more than 18 a thus no rapid fire or whatever.

Id suggest re reading the universal rules on page 84 of the BGB. Not being offensive or anything, its just so that you are sure of it too.

Dan
 

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149 Posts
Hey Sylvester, Welcome to Chaos!

I have a few comments that you may or maynot find useful regards your list and how you use it.

Firstly, i know is tempting to squze the models you have up to a higher points level, however i have found that generally the more extras you give to squads, the more wartered down the list becomes in the points category you play. What im gettingat is only take upgrades you think will add value to your army for the points they cost.

Some specific examples are your Daemon Prince, i think this particular build is very very good! however at 900points he makes up over 25% of the points (he actually might win that back hes so good, however i would look at keeping him cheaper for now to allow more other units)

A brief overview:
- its good to keep same special weapons in squads so they work well together, the more you mix the more chance you have that only some of your squad can shoot that turn.

- Rhinos are cheap as chips now and are best used to get your troops to thier destination, in my opinion keep them cheap and simple with little or no upgrades.

I think i would use this model base to make a 750point list (where it can be quite effective) rather than 900 points where it might lack punch.

Heres a brief sugested list based on the models you have availaible:

HQ
Daemon Prince, Wings, Warptime - 155

Elite
8 Chosen, 4 melta, IoCG - 194

Troops
10 CSM, 2 melta - 170

8 Zerkers, AC + PW, Rhino - 233

Infiltrate the chosen (use the possesed models plus some of the spare CSM models to make this squad) as close to the enemy as you can (12" out of LoS) walk them out and take out the enemy armor or insta kill some troops/hq (the icon will help them shrug off the inevitible fire)

Zoom the zerkers up, pop smoke turn one and get them out turn 2 (hopefully the daemon prince will take the fire away from this. they will be very handy in close combat!

Fly the daemon prince maximum distance and he will devour pretty much anything you want!

Idealy you would use another rhino for the CSM squad, however untill you get one march them up and use them as a counter charge unit.

Theres just my 2 cents ;)

Have fun!

Moon
 
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