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Can you feild multi meltas in a tactical squad and is this wise?
Might want to go browse through that Codex again Cheredanine, it's quite legal.Cheredanine said:
Haha gangster if you like to be shot atgen.nehring said:definetly use multi meltas. They're gangster!
lol, i just dont like the missile launcher.
nope, in the necron dex it says all attacks use their unaugmented strength... meaning that a dreadnought is S6 against a lithFiredrake28 said:Hmm... I don't know if this is the best place to bring this up, but I could have sworn that Living Metal only worked against abilities that grant extra dice, or add to the penetration score... A power fist, for example, works because it doesn't add to the penetration of the Monolith, just adds to the model's strength... Well, whatever. I'm sure if I search around, I can find a good answer to this.
It doesn't say anything about Augmented strength...gen.nehring said:nope, in the necron dex it says all attacks use their unaugmented strength... meaning that a dreadnought is S6 against a lithAn assault cannon cant touch one, a melta weapon only ever gets 1D6, against lance weapons it keeps its armour 14.
so basically, its near impossible to kill except with a railgun :yes:
With all due respect, you are wrong.gen.nehring said:nope, in the necron dex it says all attacks use their unaugmented strength... meaning that a dreadnought is S6 against a lithAn assault cannon cant touch one, a melta weapon only ever gets 1D6, against lance weapons it keeps its armour 14.
so basically, its near impossible to kill except with a railgun :yes:
Sorry, but your wrong here. It has been specifically FAQed that Tankhunters does not work against the Monolith.Corianis said:All others are unaffected. This includes the +1 to armour penetration from Tank hunters (this last is because it doesn't add an extra dice).