Joined
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285 Posts
Currently I am running a 1850 list with 75 models, Dread, Whirlwind, and a Destructor.
My troop composition is 2 ten man scout squads (1 cc, other mixed ranged), 4 tactical squads (2x9, 2x5) and 2 Assault squads 1 sans jumppacks, plus a 7 man dev (4ml).
I'm finding all too often my Destructor is blown away first turn as its the only tank my opponent has a shot at. Whirwind is tucked behind something. Hence here's my question, should I cut out one of my squads and use the points to add more armor to my list, or just cut out the Destructor entirely and add another Dev squad.
I've got a butt load of armor to choose from, 2 landraider's, 4 rhino's, and 2 razorbacks (TLLC). Mostly I've decided that the Landraiders are too much of a fire magnet, and I don't see much need for the Rhino's as I play a fairly static shooter army.
My troop composition is 2 ten man scout squads (1 cc, other mixed ranged), 4 tactical squads (2x9, 2x5) and 2 Assault squads 1 sans jumppacks, plus a 7 man dev (4ml).
I'm finding all too often my Destructor is blown away first turn as its the only tank my opponent has a shot at. Whirwind is tucked behind something. Hence here's my question, should I cut out one of my squads and use the points to add more armor to my list, or just cut out the Destructor entirely and add another Dev squad.
I've got a butt load of armor to choose from, 2 landraider's, 4 rhino's, and 2 razorbacks (TLLC). Mostly I've decided that the Landraiders are too much of a fire magnet, and I don't see much need for the Rhino's as I play a fairly static shooter army.