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Discussion Starter · #1 · (Edited)
Right! A finished project (err.. 95%) needs sorting and posting here. This line will be deleted when it's all up, I'll periodically save the thread as i'm doing it to ensure it isn't lost as some laptop glitch / web problem.

The original Concept came here:
http://www.librarium-online.com/forums/space-marines/183430-mechanicus-marines.html#post1603747
And i got to admit it went so far as I set myself a timeline to finish it in, and tried to stick to it.

Mars, and the Adeptus Mechanicus are a integral part of the Imperium. They accept trainees from every marine chapter, sometimes 2-3 a year, and after thirty years of training are returned to the original chapter, as techmarines.
The Adeptus Mechanicus is a rare exeption to the ruling that no-one shall command a Naval Fleet and Ground Forces at the same time, after the Horus Herasy - This was to ensure Invasion, and a spread of civil war could not re-occur without exeptional infiltration, as no space fleet could re-supply when turned rogue and no ground forces could move from planet to planet.

Two "Special" colonies were exempt from this rule, The Grey Knights, whose missions and duties require them to work in secret from the rest of the Imperium from time to time, and the Adeptus Mechanicus, who needed to lift such massive engines such as Titans, whom no-one else could use or be able to operate as efficiently.
The close proximity to earth, and their constant, unquestionable loyalty (as a faction) no doubt affected this choice.

Over time the Mechanicus, in charge of the construction of the great fleets of the Imperium needed to carry out their own missions - some as vital as the retreival of a STC, where entire systems, friend and foe would be razed to the ground for just the chance of retreival of such an artefact.

The information retreived cannot be trusted in other hands, this knowledge must be studied and appraised by the Adeptus Mechanicus alone - "Knowledge is power, ######. ###### knew that. Sometimes it is too much power." - Quoted by <Name purged for anonimity, for those not familiar with these texts> , Titanicus by Dan Abnett

For this job alone, a special choice of marines are kept, under the agreements sanctioned millenia ago for the training of Tech Marines. Every 12th marine submitted by a marine chapter is kept, for the Adeptus to do with as they will. Sometimes recruits are not as promising as first thought, so the marine in question from the submitted batch is kept on for part of an exploraty force by the Mechanicus, with fully qualified tech marines returned as due. From these remaining men small forces are made to scour the galaxy for lost technology, using force without hesitation.

I have made a competitive, 1,750 point army:

xxxLink To be added, SM Army list section, type down final army listxxx

It won't be too competitive against horde armies, but fares well against armour heavy forces. It also has 500 points of Upgrades for a apocalypse force of 2,250, which can also be swapped in and out of the main force for variety, and eventually it will have a Warhound Titan added for a nice, round number. The most satisfying thing about the force is how themed it is, from FOC items to wargear, all optimised to work well together and still feel mechanicus themed.
You won't win a tournament with it, but you won't come last.

Tactica for using the army:

xxxLink To be added, SM section, requires transcribing from paper to typexxx

Without Further ado, Here is the Army:

HQ

Master of the Forge

I didn't think there was even the possibility of using any other unit for the HQ choice.





He is a standard Master of the Forge model, with some minor adjustments to arm positioning (notably the flamer arm was caught and broke off, so was re-pinned in a slightly more convenient pose). The base was made from Car Body Filler mesh, Plasticard and some parts from the basing kit (notably large cogs from the basing kit under the centre section.)
I will go back at some point and finish the highlighting on him, it certainly deserves it as it is only painted to tabletop standard and needs more detail.

The fortified marker is just as a large reminder to my opponent, (and myself) and adds a nice touch to the battlefield. It was made using a Baneblade name plate, a old, flat sentinal (or titan) base, IG heavy weapon sandbags and a spare rhino door, with struts from a gale force 9 plasticard bits pack.





Elites

Servitors

Absolutely no Mechanicus Force could call itself one without Servitors to repair vehicles. Unfortunately under the new marine codex they're a FOC choice on their own, and a very easy yet non-competitive kill point, so they don't make the cut for a 1750 army list, but more on that in the tactica.
I used two of the newer servitors, and a old rogue trader servitor for variety. The bases were deliberatly all different to match my different basing materials.
They do still need more detail, for example re-highlighting the flesh with elf flesh to make it more "mechanical" and pale.





Assault Terminators with Land Raider
A squad of Terminators with tracked legs would add to the flavour of the army, and adding thunder hammers made it all the more Adeptus themed. One lightning claw was added - see tactica for more details - but i'm happy with how they ended up.
I used spare IG track bits and bogey wheels for the tracks, backed by clipped down plasticard - being very carefull to make the tracks in pairs so they match. In the middle is a plastic rod (more for stability as it's too fragile otherwise) and a COD light fitting, one part cut off, and smoothed down for the torso to fit onto, the remaining "spur" used to mount a cut down IG vox shell and a terminator elmblem that matches the weapons / torso of the terminator mounted upon it. I managed to get 5x heads with the bionic eye to make them just that little bit more mechanicus, although chopping off the nose and adding guitar wire down to the body would have been a good option, albeit fiddly and time consuming.
I did have regrets - I mus-judged the arm cables depth, so the more "Y" posed models are so they fit onto the mountings, and I wish i could go back and mount the bogey wheels onto plastic rod running across the model instead of plasticard, as it was too hard to disguise.
They are obviously in need of finishing painting.







The Land Raider was originally going to be a Redeemer with meltagun, for that extra fiery deathness, but this one at the same cost is fine (The error occurred as me mum (aah! and i'm 29!) asked what i wanted for xmas, and didn't get the right one.) In retrospect the long range firepower was actually a far better choice for the army, as a competitive list and as a apocalypse force.
The large Adeptus icons were the 40k large basing cogs, with a forge world Daermonhunters purity seal skull set on top. I filed down the door panels before assembly, and set them in the centre (in fact, if you look closely the side panel part is missing the lower part of the teeth - it didn't set square and i tried to pry it off, chipping some teeth, swore alot and filed them so it wasn't as noticeable.)
I used Leman Russ spare tow hooks to try to add a spot of industrial detail to the model too.
If i had a regret about this it's that i glued the hatches down, I should have left them loose for upgrades. (multi melta/storm bolter/HKM). I wish i'd also put extra armour on it, but won't loose sleep about it.







Ironclad Dreadnaught
Well, I have to say both dreads in my list were created before I knew the Venerable was coming out. For weapon choices and use see the tactica, however onto the model. I used, for the Mechanicus symbol the 40k brass etch cog, with a cut down "skull" aquilla from the IG tank accessory sprue added on top for the Adeptus Mechanicus Symbol. (After a few vehicles it became apparent that the best way of attaching these squarely was to get some rod, with blue tack attached to the end and press the piece on, taking time to squarely set it. Then twist the rod, and pick of all remaining blue tack with a larger lump when set, otherwise they can go wonky very easily.) The pilot was a inquisitorial head, and plasticard.
The base was plasticard for smoothnes, and the bottom of a sentinal hull-leg joint (the sentinal in question is being converted in the next project - no sentinals were harmed in the construction of the base, i assure you)
This dread is retro-fitted with twin flamers and Ironclad Assault Launchers, (after serious playtesting - approx 30 games) and needs re-painting, obviously.





Troops

Tactical Squads with Rhinos

The bulk of my force, and particulary Mechanicised. 2/3rds of games rely on having troops at the end of the game (for objectives) - but more on weapon selection and use in the tactica.
The main part of "adeptusising" the tactical marines was getting the Adeptus Mechanicus chest pieces and shoulder pads, from The SM vehicle upgrade sprue - Rhinos, Rhino Varients, Old Basic Dreads, Land Raiders (slightly different in detail, mind) and converting them - some would require chopping the "tabs" off the interior of the front torso bit, and setting it into the back by hand as they don't always match.
The Right hand shoulder pads were the mechanicus shoulder pads from the same sprue, even the heavy weapons - These were some of the hardest conversions done, as you have to take a sharp scalpel to get the blank shoulder pad out neatly, and use a spare arm "stub" to set one in right, so it fits in with the rest of the weapon (I used mostly grenade or plasma pistol arm bits.) I found having a intact one at hand was helpful to ensure it was set right.
The left hand shoulder pad was off the same sprue, although it was the hardest bit to locate / scrounge. After a while I had to make my own - I filed down a totally blank shoulder bit (the bikers have seamless blank sh. pads for example), and setting two slivers of scalpeled plastic rod on the filed bit. After allowing to TOTALLY set, drilling out the larger plastic rod with a hand drill gave the same effect - you have to know where to look to see them, and what to look for (lack of "box" setting) i'm proud to say.
I wanted to fit them all with a theme, and an adeptus skull was becoming the army badge, so i ensured that all the boltguns, and backpacks were the same design (single, central skull).
I also included as many of the tactical sprue "half vented" helmets with a central skull as i could.
To bionicise as many marines as i could i got the Iron hands boxed sets, for the legs, arms and heads on some.
The sargeants all got Iron hands Front torso's, and Ravenwing Techmarine heads (DA symbol greenstuffed out). They also all got a signum for backpack, with the light part cut off and a Heavy Weapons Missile Launcher backpack arm re-cut and re-positioned as a mini servo arm. (All sgnts have power fists anyway, so it was all the more fitting). I picked arms with skulls at first, then started filing detail off others and putting IG "skull" aquillas with wings cut off in place (from the IG tank sprue).
Every marine got frag grenades and a holstered pistol (with the exeption of some bionic legs - it would have interfered with the detail)
The bases are seperated in groups of combat squads - the two halves of a squad will have different bases, but i will do squad markings on the Left shoulder pads to unite them at some point. (I need to do raised detail on the corresponding rhino's first)





































I made the rhino's quite basically, with Leman Russ tow hooks, and 40k basing kit cogs and a flat skull inlaid on top.
The Bulldozer blade was a cut down IG Blade, and they are to be retro fitted with Reaver Titan flat detail bits when i have the time (also to be freehanded onto shoulder pads as squad markings)





Scouts Squad
The adeptus mechanicus scouts are for two reasons - firstly for theme i wanted servo-skulls in here, and The mechanicus don't have trainees like other marine chapters, and secondly I was so pleased with the idea (and the prototype) that i decided i'd have to do them, i felt there was no choice.They actually have quite a use tactically (see tactica)
For modelling, I started with the devastators servo-skulls, (greenstuff in numerals) and laid my hands on plenty of spare ravenwing sprue sensor arrays (to be the repulsor parts and main body). The weapons were scout shotguns for one half of the squad, (hands removed and grip filed / carved out on the pump). A small flying base stem, cut down for identical size to scouts was also used. The base and body part were painted independantally before the stem was attached.
The Sniper rifle / heavy bolter scouts were using the loose rifles, and the scout heavy bolter (It would be better to use the ravenwing twin linked heavy bolter slung underneath, but it's twin linked and i didn't want any complications on my converted armys weapons at all, so opted for the single Heavy bolter just to eradicate confusion)
I also include the prototype, (a ratskin scout "counts as" for my van saar necromunda gang) I am considering putting the sensor array sideways for increased width on the scouts - the only thing my opponents have noted r.e. conversion rules abuse. It would also stop the unflattering "blank" front to the model.

xxx prototypexxx

xxxbits / to be finished modelxxx


Heavy Support

Whirlwind

I chose a whirlwind as it's so darned usefull, for orks to IG and tyranids, and i am sorely lacking vs. swarm armies.
It was a fairly straightforward build - 40k basing kit cog and "skull" aquilla off the IG tank extras frame for the mechanicus symbol, and Leman Russ tow hooks.
I wish i'd got my hands on a vindicators winch for the back, but it's no big deal.



Devastators
I ended up with more marines than i needed (!) and spare HW's, so i formed a heavy bolter squad - They punish all infantry, although amongst my play group rarely last long on the table. I included one missile launcher, for signum/anti-tank capability, especially if you combat squad them. (using the Devastator ML arm as it has a inset skull on the hand, and is easier to re-shoulder pad)
The sgnt got the bionic chain fist arm as i knew i had to include it somewhere - It's not a tactically sound choice but it'd be criminal not to use it. I am tempted to cut off the signum and replace it with a razorback top sight, just as i dislike the "grilled" lights so much.

xxx picsxxx

Venerable Dreadnaught
I started this bad boy before i was aware of the venerable kit, and it's awaiting a Forgeworld MK5 multi melta arm (BS5? one shot weapons are OK) I used a bunch of standard dreadnaught bits, with Ironclad feet, and DA shin pads (missing from my collected bits). I think it needs a bit more detail, but my goodness! they really do last - i was in two minds about Ironclad / venerable - which one is more durable, but the ironclad keeps winning hands down, even after apocalypse games and circa 30 playtests.
I was going to base it on the Forgeworld Adeptus symbol, but the large base, when i tried to cut it out split, and it's too thick to shave down.



I need to do 5x adeptus objectives at some point, probably using toolboxes from the whirlwind & baneblade kit, ammo crates (various) and spare weapons, maybe a Homing beacon, maybe a titan crew member (in tube? that'll be hard), and ?? Homing Beacon off the terminator sprue

A 1,750 point Army List
http://www.librarium-online.com/for...ditionary-force-1-750-points.html#post1799768

An 2,000 point Army List
http://www.librarium-online.com/for...chanicus-expiditionary-force.html#post1799726
 

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I love the work you've put into this chapter, with details here and all the fluff. Subscribed rated and waiting to see the rest of your models :D Best of luck!
 

· LO's resident Yowie
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He is a standard Master of the Forge model...
Is there a MotF model? Or are you using a techmarine?

How manny sqauds are you gonna use iron hands on for the tac marines? For money wise I'd buy 1-2 boxes and distribute the mechy bits accross the squads.

Have fun with the army!

Cheers
-DDW
 

· Senior Member
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Discussion Starter · #6 ·
Is there a MotF model? Or are you using a techmarine?

How manny sqauds are you gonna use iron hands on for the tac marines? For money wise I'd buy 1-2 boxes and distribute the mechy bits accross the squads.

Have fun with the army!

Cheers
-DDW
MOTF model.
Iron hands boxes = 5.
 

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Discussion Starter · #7 · (Edited)
Oh Giant annoying crapsticks batman! I thought i'd put all the pics up months ago! I remember spending a afternoon photoing and putting them up! Well, time to raid photobucket and re-post the photo's, It must have had a glitch. That's annoying.

Edit: Shoved a load up, they need a bit of sorting (the devs pics are in with the tac squads, and squad by squad needs sorting. Can't find every pic at moment, but GAH! I thought i'd done this months ago, and lost interest a bit and moved onto my next project, undead guard for a bit.) So annoyed.

Oh giant annoying sticks! I can't find either the army list or the tactica.
And i've forgotten my thanks list for parts. (circa 15 odd people, about 3 off LO, 10 out of my local club and 2 out of the GW i used to go to)

I guess some photoing is in order
 

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Discussion Starter · #10 ·
There's 2, One mail order only without helmet, one with (They may be occasionally mistaken as techmarines with servo-harnesses)

Jamdonut - you are subscribed by posting on the thread (to the best of my knowledge)
 

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Discussion Starter · #14 ·

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Great concept!
I wonder, do the chapters really just give up an (the supposed 12th recruit from each chapter) initiate, one who already carries the valuable gene-seed?

"Sometimes recruits are not as promising as first thought, so the marine in question from the submitted batch is kept on for part of an exploraty force by the Mechanicus"

Oye I like this idea. Probably not willing to return shamed by their failure, right?

A suggestion would be to paint the various chapter badges on the left shoulders. This will show some diversity in the sea of red marines.
 

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Discussion Starter · #18 · (Edited)
Oye I like this idea. Probably not willing to return shamed by their failure, right?
A suggestion would be to paint the various chapter badges on the left shoulders. This will show some diversity in the sea of red marines.
That's also a good idea, But i was planning on doing this:
I got hold of a reaver titans flat Admech symbols, I was going to attach them to the left hand side door of their rhino's (everyone is mechanised) and try to freehand it on the squads - It'd be a nice touch I reckon and make multiple squad melee easy.
They are coming along, albeit with a heck of a gap - There's one more thing to finish off on my tabler before returning to the Admech (terminators 1st) unless I decide to do a BFG Emperor and bombers... It depends on what I feel like. I want to go back to 40K though, I have been missing it (real life has been kicking me in the shin alot though)

Edit: oh, best update the photo's on what i've done since then. Tsk.
 

· Knight-Champion
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Nice army mate, it's a concept I'd been playing with myself, though more for a couple of squads rather than a whole army. I looked on it more as what Techmarines do whilst doing their training "on the job" as it were, rather than the mechanicus "keeping" the marines.

The painting is nice and crisp but I think they need a little more colour to help break them up - have you considered giving them black or bronze / boltgun metal shoulder pad rims? I think it would really help the look of the army out a little.

Good project, get some more pics up :)
 

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Discussion Starter · #20 ·
Will do, will do - Right now i'm restricted to basecoats, drybrushing and washes, and it'll be like that for a few more months (I have eye surgery on Friday for a detached retina - It'll be a few months in recovery as there is bits floating round my eye ball - fair enough) Until then I have sweet FA depth perception so my detail painting is... less than perfect.
But bronze seems like a good idea, that'd go well with the red (and devlan mud wash)
I must do those terminators and scouts...

p.s. kids don't get a blow to the head, you may regret it in the future.
 
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