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Advice on army please

648 Views 6 Replies 4 Participants Last post by  x wardancer x
This is my current 2000pt list and i was wondering whether anyone has any opinions or advice on it. The Wild Riders will try to charge flanks and auto break. The scouts reduce movement. The eagle and warhawks are for war machines and lone wizards. The wardancers and dryads are for counter attacking. The archers are aimed with thinning sqauds down. Finally the eternal guard are there to absorb a charge.

Lord:
Highborn wit hgreat weapon, light armour, shield, alter kindred, pagent of shrikes, the Bow of Loren and arcane bodkins=277pts

Hero:
Branchwraith with Murder of Spites, a cluster of radients and is a lvl 1 wizard=165pts

Noble with elven steed, wild rider kindred and spear of twilight=152pts

Noble with scout kindred and hail of doom arrow=120pts

Core:
10 Glade Guard=120pts

10 Glade Guard=120pts

8 Dryads=96pts

8 Dryads=96pts
Joined by Branchwraith

5 Glade Guard with scout and banner of zenith=110pts
Joined by Scout Noble

Special:
16 Eternal Guard with full command=222pts

7 Wild Riders of Kurnous=182pts
Joined by Wild Rider Noble

3 Warhawks=120pts

8 Wardancers=144pts

Rare:
Great Eagle=50pts

Total=1974pts

Dispel:4

Cast:3

Total:1974pts
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Your wild riders should have a musician (it's free, and they will have a little extra on the charge !) and a standard with the warbanner, they'll pack quite a punch this way, you can be sure of that ^_^

Alternatively your eternal guard could make a good use of a warbanner as well.

Lastly buy a musician for ever unit possible, it will save your beacon in many occasions, you can be sure of that.
hi,

first, a highborn is in the army so the EG are core.
make from the scout Noble an noble fore the EG. You already have a highborn running around. That is more than enough. And the EG become stubborn, nice if they have to stand up against a charge. Give the Wild Riders full command. It will help.
Give the wardancers command, the champion can take on several characters. (only downsite is that he and the unit must prefrom the same dance)

get the warbanner for Wild Riders or Eternal Guard. It can really help.
further more i think it is fine.

good Hunting!
Thanks for the advice. Well here goes, iknow the riders get the musician so i dint bother to put down.

Second i thougth that the EG were only core if your general was a higborn?

I like having the noble with the scouts since it gives him lots of targets for doom arrow.

Thanks for the advice on placing commands wit hthe wardancers, im not sure whether ther is the points for it.
Heres the new list:

Lord:
Highborn wit hgreat weapon, light armour, shield, alter kindred, pagent of shrikes, the Bow of Loren and arcane bodkins=277pts

Hero:
Branchwraith with Murder of Spites, a cluster of radients and is a lvl 1 wizard=165pts

Noble with elven steed, wild rider kindred and spear of twilight=152pts

Noble with scout kindred and hail of doom arrow=120pts

Core:
10 Glade Guard=120pts

10 Glade Guard=120pts

8 Dryads=96pts

8 Dryads=96pts
Joined by Branchwraith

5 Glade Guard with scout and banner of zenith=110pts
Joined by Scout Noble

Special:
16 Eternal Guard with full command=222pts

7 Wild Riders of Kurnous=182pts
Joined by Wild Rider Noble

3 Warhawks=120pts

8 Wardancers with musician and champion=165pts

Rare:
Great Eagle=50pts

Total=1974pts

Dispel:4

Cast:3

Total:1995pts

Let me know what you think!
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emm cluster of radients doesnt add +1 power dice.. emm instead of peagent of strikes on highborn give him helm of the hunt 6 str 6 atks on the charge
emm cluster of radients doesnt add +1 power dice.. emm instead of peagent of strikes on highborn give him helm of the hunt 6 str 6 atks on the charge altogether though this looks like a very good army
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