No worries, Cap! I was just skimming the boards, but it sounds like you've been pretty busy / in upheaval yourself. Honestly, I expected to see a lot more AoS stuff now that it's released.
I haven't even seen a "main AoS" thread... I'll go looking again.
Yeah - I've been going through a lot, both in and out of the game. Glad to see that AoS had the effect that GW wanted though - it's got more people talking about the game. At the moment, the community here on LO is one of the things that I look forward to - I log in every day when I get home from work, and if I've got nothing better to do, I stay here all evening, responding to posts and lurking the 40k forums.
I'm trying to figure out how well bravery is going to work, I guess the best way is just to playtest it. I am VERY skeptical of tweaking with wound caps/ etc for now...I suspect the game will balance itself pretty well if you both just start deploying, though I suppose it remains to be seen.
Bravery works amazingly well. I've said a few times already, it is the
one thing which balances this game. It's not perfect - solo models don't have to test at all. If you cause 9W to a 12W Dragon, the Dragon doesn't care. If you cause 9W to 15 Swordmasters, they're probably going to "pop".
What it
does balance, are situations like the one that I had in an early game of AoS - my SkullCrushers charged into a unit of Skinks. Normally, that's game-over for the Skinks, we wouldn't even roll the fight. In AoS though, those Skinks were able to sneak 2W through and kill off an already beat-up Crusher. I took my Shock test, rolled a 6, and lost another whole Crusher (5W model). The Skinks evaporated, sure, but 15 Skinks vs 3 Crushers... normally in 8th that's a no-brainer, no damage to the Crushers, one dead regiment of Skinks. In AoS, the Skinks can actually
do something.
I
strongly advise trying to balance based on Wounds though. There is literally
nothing stopping you otherwise. For example, I own about 5000pts worth of Warriors of Chaos now. 2 Daemon Princes, 2 Chaos Dragons, a Shaggoth, Giant, Hellcannon, 2 Spawn, 4 Chariots, 50 Warriors, 30 Knights, 30 Marauder Horsemen,
150 Marauders, 24 Forsaken, 12 Trolls, 6 Ogres, 2 Warshrines, 3 Dragon Ogres, 9 Skull Crushers, Throgg, Wulfrik, Sigvald, Villitch, Valkyra, Festus, a Lord and Sorc on Discs, 2 Lords on Daemonic Mounts, an Exalted BSB, Nurgle Sorc, Tzeentch Sorc, 2 other Lord/Exalteds...
I have no reason to stop deploying until you do.
And if you think that the "30% more models" is going to stop me, understand that I'm
starting with the Princes, Dragons, Trolls, Crushers, DrOgres, Characters, and
big stuff with multiple wounds. I have enough of
that up there to probably run some people out of drops with their regular stuff. Then I can start slapping down 2W Chaos Warriors and 3W Chaos Knights for good measure.
Now, you're asking if I'm going to cart all of that out to a shop for a Pickup Game - I probably wouldn't. But if I were feeling like a jerk and wanted to make someone
else's night suck, for a change, I would cart all of that big stuff out no problem. Or I could invite you over to my house. Or store my models in one of the lockers at my FLGS. Or buy a Motorpool case.
You see where I'm going here.
If you have friends that you can trust
not to do this, then yeah - you're probably in the clear and don't need to tweak anything. I'm just pointing out the biggest complaint that
everyone has with AoS, whether they like the game or not; there's
nothing to stop people from being jerks.
Overall though, how have the games been?
Excellent. They're close matches, and they're fun. My group still plays with regiments "in rank". There are things that you can do here, to make this less of a problem. For example, when we measure for our Charge, we always measure
from the target, and as "deep" into the charging unit as it will reach. This is the number of models who would normally be able to make it into combat. Then you measure
another 3" deep into the regiments during "pile in". Any models within these distances can be moved up to the fighting ranks (the front rank normally, second or even 3rd rank if you have 2" range melee weapons like Halberds).
Like I said, there are definitely rules that just feel game-y as hell. For instance, the fact that you can shoot into/out of combat, or shoot at the person you're fighting. It makes ranged units
really good, as evidenced by the Sisters of Avelorn. I've already played a 100W game against his Lizardmen, using:
2 Anointed on Flamespyres
1 Prince w/ Banner
15 Phoenix Guard
15 Phoenix Guard
16 Sisters of Avelorn
16 Sisters of Avelorn
Eagle
Eagle
99/100W
It was pretty hideous. The Flamespyres deal Mortal Wounds (no To Hit, Wound, or Save rolls, just auto-wound) to anything that they fly over, and 2D6 (from both) of those is enough to bring down or just
terrify any characters in the game. You can fly over stinking
Dragons and knock them down to half. I was gunning for his Slann, and it went down
fast.
Likewise, the Phoenix Guard getting the extra 1 Kill on Shock tests, and the fact that they're insanely tough, makes them idea candidates for wrecking enemy "multi-wound non-monsters". So things like his Kroxigors and Cold One Riders.
Sisters just kill
anything. I'm not joking.
One of them shot at a regiment of
20 Saurus Warriors. 9 Kills, followed up by a Shock test he'd fail on a 3+ meant that a single volley cut that unit
in half. Second regiment followed it up and finished them off. One round.
My thoughts, the game was fun to play and only took an 1.5 hours which was pretty quick especially for a learning game. Although i think army's with high wound models have an innate advantage to always going first in the first round and being able to choose victory conditions.
Battleshock. Unless they're running an army full of
solos, then Battleshock is what you're looking for. The only thing that I
don't like about the multiwound models getting an advantage, even in "wound-balanced" games, is that they get the auto-win conditions. The game really does balance out nicely if you keep the wounds values the same. Most stuff with 1W is
roughly equivalent. Especially when you consider that the Legacy armies are full of "chaff" choices just to keep certain models current. In the future, I expect the equivalent "basic" Elf Archer to do the same kinds of things that Sisters are doing right now. The new armies will probably only have a couple of choices each, and they'll be the equivalent to the current Special/Rare units in the Legacy books.