Yeah - I've been going through a lot, both in and out of the game. Glad to see that AoS had the effect that GW wanted though - it's got more people talking about the game. At the moment, the community here on LO is one of the things that I look forward to - I log in every day when I get home from work, and if I've got nothing better to do, I stay here all evening, responding to posts and lurking the 40k forums.No worries, Cap! I was just skimming the boards, but it sounds like you've been pretty busy / in upheaval yourself. Honestly, I expected to see a lot more AoS stuff now that it's released.
I haven't even seen a "main AoS" thread... I'll go looking again.
Bravery works amazingly well. I've said a few times already, it is the one thing which balances this game. It's not perfect - solo models don't have to test at all. If you cause 9W to a 12W Dragon, the Dragon doesn't care. If you cause 9W to 15 Swordmasters, they're probably going to "pop".I'm trying to figure out how well bravery is going to work, I guess the best way is just to playtest it. I am VERY skeptical of tweaking with wound caps/ etc for now...I suspect the game will balance itself pretty well if you both just start deploying, though I suppose it remains to be seen.
Excellent. They're close matches, and they're fun. My group still plays with regiments "in rank". There are things that you can do here, to make this less of a problem. For example, when we measure for our Charge, we always measure from the target, and as "deep" into the charging unit as it will reach. This is the number of models who would normally be able to make it into combat. Then you measure another 3" deep into the regiments during "pile in". Any models within these distances can be moved up to the fighting ranks (the front rank normally, second or even 3rd rank if you have 2" range melee weapons like Halberds).Overall though, how have the games been?
Battleshock. Unless they're running an army full of solos, then Battleshock is what you're looking for. The only thing that I don't like about the multiwound models getting an advantage, even in "wound-balanced" games, is that they get the auto-win conditions. The game really does balance out nicely if you keep the wounds values the same. Most stuff with 1W is roughly equivalent. Especially when you consider that the Legacy armies are full of "chaff" choices just to keep certain models current. In the future, I expect the equivalent "basic" Elf Archer to do the same kinds of things that Sisters are doing right now. The new armies will probably only have a couple of choices each, and they'll be the equivalent to the current Special/Rare units in the Legacy books.My thoughts, the game was fun to play and only took an 1.5 hours which was pretty quick especially for a learning game. Although i think army's with high wound models have an innate advantage to always going first in the first round and being able to choose victory conditions.