Not only is it possible, it'll probably the more cheesy build. However, it will not be a balanced list. It'll dominate some army builds and get massacred by others. And it's going to be very expensive pointwise...probably at 2000pts or more.
If you really want to go all "big bug" why not have 3 MC's in your troops (ie Tervigons). I don't really consider warriors big bugs so I thought this might be more true to your composition.
With... (I'm doing base costs just to see what ends up happening.)
3 10man Termagant Broods
5 synapse MC's
(This would have 70pts left for biomorphs even!)
I know people have probably played around with this idea on numerous occasions already and it is fun to speculate what it might be like.
- While I'm not huge on the carnifex the naked variety doesn't seem too shabby especially if you want to run multiple, which seems like a good time.
-I'm curious, has any play-tested the new "Nidzilla" possible list compositions? I would consider the above very viable, but I can understand people considering the list struggling against certain builds while dominating others.
- Any ideas what build would be really successful against the above? You can assume the 70pts are omitted so MC's are CC or you could consider some having Barbed Stranglers or whatever you think would maximize the MC list.
My initial thoughts are that It would struggle against some mech armies, wraithguard and armies with an extreme excess of AP2/3 weapons without a high model count or number of shots.
The Primes escort the hive guard up the table, absorbing a few wounds for them as required. The trygon hoofs it, too. Just enough shooting to pop transports, and plenty of slashy killy goodness in assaults.
The reason I don't like regeneration is because of the expected returns. Most of the time, it just forces the enemy into focusing your MCs one at a time (a good plan overall IMHO). And even if he doesn't, you'll gain 1 or 2 wounds on average. Now, on an army with 6 MCs all with regeneration, you can save around 160-180 points if you cut regeneration, enough to ensure your army will always have those extra total wounds. And that way it won't be a waste of points against a good player.
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