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Discussion Starter · #1 ·
Hello again :)

HQ

Daemon Prince 176 Pts
+CC Weapon
+Daemonic Flight
+Dreadaxe
+Daemonic Stature
+Daemonic Mutation
+Daemonic Aura
+Daemonic Resilience
+Furious Charge


ELITES

8 Chosen @ 189 Pts
+Bolt Pistol
+Meltagun (x2)
+Infiltrate
+Aspiring Champion
++Power Fist

TROOPS

2x 8 Bloodletter 208 Pts

2x 20 Chaos Cultists @ 145 Pts
+Mark of Chaos Undivided
+Icon of Chaos
++Cult Champion


2x 8 Chaos Space Marines (Troops) @ 145 Pts
+Bolter
+Lascannon
+Plasma Gun
+Infiltrate


HEAVY

8 Havocs @ 193 Pts
+Bolt Pistol
+Meltagun (x3)
+Infiltrate
++Aspiring Champion
++Power Fist

8 Havocs @ 224 Pts
+Bolter
+Missile Launcher (x4);
+Tank Hunters
+Infiltrate

8 Havocs @ 224 Pts
+Bolter
+Autocannon (x4);
+Tank Hunters
+Infiltrate


Models in Army: 105


Total Army Cost: 2002


What do You think about this army? thx 4 all comments :)
 

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see this army is very similar to mine, except you have gone for a DP...that is probably the only qualm I have with it, and its simply because you have a ginormous creature, that can be shot at and mauled in an ALPHA LEGION warband...a legion that uses secrecy and lies to win...youse gots to be tricksy little hobbitses..hehe..

Also, perhaps take out the melta guns, because they seem a bit pointless. I mean, You have str 8 Autocannons against vehicles, and str 9 missile launchers too, so why waste nearly 200 points on something which is looking to be cannon fodder for ordanance and blasting? unless you really want to avoid it, take something like a predator/dreadnought. If you like infantry, go for a Dreadnought, with a Multi Melta if you prefer it. This will then be able to fight in combat, and there are very few squads under the new rules that can hurt them without specialist equipment...this would save you some points with which you could purchase say, a rhino or another smaller squad of cultists?

ooo and just to ask finally, what did you give to the cultists? which trait? assassins i hope....

hope you found this useful

BM
 
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