Thanks, but no thanks. I prefer to play it safe, not charge into a slaughter. I'm thinking of using a large amount of Scarabs (9 bases to be exact) to tie up his heavy weaopns and fast attack until my main forcve arrives. Does that sound like a good plan?
1 Tomb Spyder
1 Tomb Spyder
1 Monolith 345 Points
Total Points - 1493 Total 'Crons - 43 Phase Out - 10
I think this would be a hit and run army, with Destroyers harassing the flanks (Or protecting my own), the Lith and Spyders supporting my slow-moving troop block, and the Lord leading hit-and-run attacks. Please give me some ideas, and thanks to those who already have.
Try and keep PP's away from the spyders. They are much better in CC, where their devestating attacks land on a 5+ at the least (like WS 5 or higher)
Keep the spyders infront of your forces or infront the the lith. Combine this with terrain (lith wise) and you have a nice, impossible to see, monolith. This can also help to force leadership checks to see if the puppies can shoot your warriors or destroyers.
Well, I'm hesitant to force Spyders into CC, even though they are great at it, because they will have little or no support. The idea of the list is to stay out of CC and keep moving, while picking off units.
That is a nice though, but a spyder with a PP has ork level Bs, so chances are you will hit one model a turn (if you are lucky). The PP also has pistol range, so this, combined with the low Bs, makes this a bad idea. Having them more suited for the inevitable is better. Besides, power claws (puppies seem to like these) have a hard time killing spyders, just don't make scarab swarms, unless you know you will get a good two turns to build them up. Power claw puppies also seem to have jump packs, so unless they misjudge the range, you will get assaulted before you can fire.
So, um, how did the battle play out? I'm curious because SWs are the army I always wanted to build (since 2nd edition) but I never got around to playing, let alone building anything WH40K. Now, with renewed interest, I have the SM, SW, and EoT codices but have somehow ended up collecting and building a Necron army.
perhaps against normal units, but not space wolves. i play necrons, the guy i play against most plays space wolves. they OWN if they charge into combat, which they always will. And after all those power weapon and power fist attacks hit, there just wont be much left of your squad, enough maybe to land two wounds that will be saved. necrons are MUCH better being defensive and rapid firing them, it takes down alot. Flying circus is the way to go, deny them extended cc and you will have won. Monoliths and destroyers are hard for them to deal with.
This may also be one of the times id recommend a c'tan, as most space wolves have very little hard hitting ranged weapons, and in cc...well its over. just keep it back to protect your lines.
Khobai: I really don't like Flayed ones at all. Basically, they're a non-shotting warrior with more attacks and better initiative. They would get eaten alive by SW.
Sparticus: I think that's pretty sound advice, however, I am hesitant to include a C'tan because if I'm going to survive, I'm going to need ALOT of shooty. 300-360 points of C'tan = 15-20 Warriors. Even if he is a beats, he will get taken down when he gets into CC. They don't need especially powerful units, just lotsa guys. Otherwise, I think you have pretty good ideas.
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