Hey guys, thanks for all the feedback, it's good to have a some pro-Necron
support. I never thought my list was cheesey (not intentionally so anyway), but I was starting to wornder in the Necron race was just too strong because my mates have been kinda suggesting that... Not in a really bad way or anything, they just get very frustrated when my dudes keep getting back up!
I was just re-reading the Codex and I've newly discovered that the Gauss 6s rule doesn't just work for glancing tough vehicles, but for infantry too.... now it's worth my warriors shooting at the bloody great Carnofex which I've not killed once

I sense even more Necron love from my mates coming my way at the next session...
I can see nids having mild problems depending on their army build, but SM (as another balanced army) usually don't loose too horribly.
Thing about 'crons is they have to either be using tons and tons of attacks, or really strong attacks to take them out efficiently. (this is true of every army but more-so against necrons because of their infamous durability.)
The 'nids army I face is usually this list (apologies for the lack of definite details, I've never played with 'nids before so this will be quite rough):
Carnifex x 1
Hive Tyrant x 1 + Tyrant Guard
Hormagaunt x loads (one squad)
Genestealer x some (about 10 I think) sometime with a Brood Lord
Warrior x 4 (close combat)
Warrior x 4 (shooty)
Zoanthrope x 3
Biovore x 3
With my newer list I cut the Warriors and 'stealers down with the Immortals' and Destroyers' AP4 guns, and usually just avoid contact with the 'fex and the Tyrant because I have real trouble killing them. I just rely on nailing everything else by pulling back and redeploying so even if the 'gaunts do get me they are severely whittled down when the do. For a while we were using the big template for the Biovore shots which made them very nasty, but we changed that after checking the rules. What do you think of this list as a Necron threat?
The Marines I face are usually this list (again, not much detail as I've never played as Marines... yep, I know...)
Terminator x 8ish with Assault Cannons (are they called that?)
Terminator character with nasty multi-wound-sucking weapon
Assault Marine x 10ish
Assault Chaplain with claws rerolling hits/wounds and yelling a lot
Tactical Marine x 5
Tactical Marine x 6
Devastator Marine x 5 with Rockets and a Razorback with Lascannon
Dreadnought with Flamer and Lascannon
sometimes with a Land Raider or Crusader or Whirlwind or Vindicator or Land Speeders
I find it very easy to smack his vehicles with the VOD Lord taking Warriors or Immortals with him, and I'll always try to either deny the Devastators any Line Of Sight or I'll tie them up with Scarabs. I make sure to single out the Tac squads with everything I can shoot at them so they go down a squad at a time or I won't bother firing at them at all. I also tie these up with Scarabs when I need to. If he wants to charge with the Assualt squad I'll redeploy to make sure he have to charge through a rain of fire on the way in, then either pre-emptive assault with anything, or counter assault with the Lord and Wraiths or the trusty Scarabs. Most worrying is the Terminators which he deep strikes with... I'm glad they don't start on the table because that means I get turn one free of them. Once they arrive I back away constantly and hope the fail a few saves. What do you think of this list a a Necron threat?
Necrons are just a really strong army when played correctly. Far from indestructible, but they can be very tough to beat when you're playing someone who isn't too experienced.
As for the list itself, it's mediocre. Not bad at all, but not a beardy army. You have 3 single units of Necrons that if wiped out have no chance to get up by joining another squad. You're not spamming immortals and/or destroyers. You're not doing a 2-3 monolith "you can't kill me" army. It's a balanced Necron list.
Thanks man, I think it's pretty balanced. I do have a Monolith, and enough Warriors to fill up the bulk of a 1500 force, which I've often thought would be very hard to beat, but I've never used it. If I did I think it would just be for special occasions rather than a proper army, I don't think it would be much fun to play or play against.
I hate it when people call Cheese on Crons just because theyre different, its practically racism! well.. it is
Anyway, Crons arent overpowered or Indestructable.
I totally agree! Well, the next time I encounter any Necronism I'll be sure to remember that we are a proud race of killer robots who will not be dragged down by small minded bigots! Besides all that, having people insinuate you're some kind of spoilsport or powergamer just for using your army's standard rules make you feel pretty much like a beardy almost-cheater... NO MORE
I hate this sort of thing. Take away phase out and Necrons would be pretty cheesy, but your enemy always wins if he kills 75% of your Necrons.
Y'know, that's a very good point... no matter what the mission all he has to do is nail x amount of my guys and he wins... no table quarters, no sabotage, no deployement zone invasion to worry about. I don't think my mates have really thought about concentrating on erradication enough.
I was never really able to use wraiths effectively I preffer shooty necrons and a big squad of scarabs is the extent of my CC units.
I love the Wraiths primarily because they are so hard to kill. No matter where they go I take the Warsythe-sporting Res Orb-toting Destroyer Lord with them and they just will not die! That's a 4 unit group of guys with great weapons, great saves, and great invulnerable saves. Once the Scarabs have tied up an area of the board with annoying multi-wound goodness these four dive in and mop up. I love 'em
well if necrons where cheese my roommate would complain about the lith I use in 1K games but it's jst a question of good positioning and just lot's of luck that will determin who wins in the End
Definitely, positioning is the cornerstone of my Necron army. I make sure that no-one is out of Res Orb range unless there is a damn good reason (which adds to any luck I might have), and before I place my first deployment I'm always thinking about my lines of fire, where the enemy is likely to be/go, and what my withdrawl routes are. I think I win a lot by setting up in one formation, then from my first turn boosting and teleporting and ducking behind cover enough so that suddenly my opponent has very little to attack and is being shot to bits with everthing I can muster in one small location. For a so-called "implacably advansing phalanx" I think Necrons can be an extremely mobile force with lots of potential for redeployment and tactical retreat.