Long Answer: They are worth more than glade guard because they skirmish, have better BS, lethal shot, oh and they can be set up in your opponents deployment zone as long as they are out of sight in or behind terrain. March blocking your enemy on turn one makes these guys great if used well.
10 attacks against most war machine crews is very useful and also good for just annoying your oppenent (if used rightly) also sometimes can target mages that sometimes are protected by being behind units or if not at least forces player to put mage in unit. Lastly they can be used to capture table quaters. In my last 5 games they have captured 3 table quaters more then makes up for high price. plus really nice models.8Y
I play Chaos and my friend uses Wood Elves, and his small unit of Waywatchers are the ones that scare me the most out of his entire army. There fast and that damn killing blow thiing they have can wipe out most of my bests units befor they even get close to a fight. So yes they are wel worth the cost.
All of the above are true. In my last game, my waywatchers killed 4 dragon princes, destroyed a bolt thrower and crue. and destroyed 6 sea guard. Then they hid in a building and captured a table quarter for me. arty:
I take them in units of 10. mad but always done me well. Always puts a smile on my face when I watch that unit of 5 empire inner circle dissapear turn 1 due to either killing blow or panic (sometimes taking other units with them.
definitely the main advantages to haveing Waywachters over Glade Guard are that they skirmish and like you said lethal shot. The Balistics skill isn't that big of a deal but Lethal shot can really cause trouble for your enemys
They are also nice for the extra neg to hit them with ranged attacks. One time against dwarfs i had them set up in hard cover just at long range to his thunderers. He spent 2 turns shooting at them and then spent 2 turns getting his organ gun into range just to take them out. All because one of them managed to put a wound on his hammerers
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