well, I've played a few 100 point ac games, and one game against a 2000 point armored company, here's a few things to keep in mind.
The doctrines available to them are awesome, but can seriously cut back on tanks that you need. Being able to only take tanks is very awkward, because you'll find an irritating amount of infantry surviving the move across no man's land and trying to assault your armor. It's a fundamentally unbalanced list in the sense that it excels at killing characters or hard to kill units, but cheap hoardes will give you a real headache. Also, if anybody plays you they'll arm themselves to the teeth with anti-armor weapons, so be very wary of bikes with meltabombs, assault marines, ork buggies with twin linked rokkits, etc.
Playing as an armored company you'll soon learn just how easy it can be to pop a 'russ. And much to my surprise when I play I find more often then not that that I'm unloading all of my guns instead of ordinance, (all of my russes have 2 heavy bolters, 1 lascannon, and a pintle mounted heavy stubber, making a total of 10 shots per turn, if you were to use a Leman Russ exterminator then you get yet another shot, with an autocannon rerolling misses, so for your BS4 tanks it's a good option) That having been said I like armored company but prefer normal guard, because they're a lot more resilient (somehow) but when I'm too lazy to set up platoon after platoon, I find that playing an armored company is much easier for movement and shooting purposes :yes:
The doctrines available to them are awesome, but can seriously cut back on tanks that you need. Being able to only take tanks is very awkward, because you'll find an irritating amount of infantry surviving the move across no man's land and trying to assault your armor. It's a fundamentally unbalanced list in the sense that it excels at killing characters or hard to kill units, but cheap hoardes will give you a real headache. Also, if anybody plays you they'll arm themselves to the teeth with anti-armor weapons, so be very wary of bikes with meltabombs, assault marines, ork buggies with twin linked rokkits, etc.
Playing as an armored company you'll soon learn just how easy it can be to pop a 'russ. And much to my surprise when I play I find more often then not that that I'm unloading all of my guns instead of ordinance, (all of my russes have 2 heavy bolters, 1 lascannon, and a pintle mounted heavy stubber, making a total of 10 shots per turn, if you were to use a Leman Russ exterminator then you get yet another shot, with an autocannon rerolling misses, so for your BS4 tanks it's a good option) That having been said I like armored company but prefer normal guard, because they're a lot more resilient (somehow) but when I'm too lazy to set up platoon after platoon, I find that playing an armored company is much easier for movement and shooting purposes :yes: