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293 Posts
HQ
shas'el
fusion blaster, plasma rifle, shield generator 98
shas'el
burst cannon, plasma rifle, shield generator 98 - I'd advise HW Multi-trackers at least for these two Crisis

ELITE
crisis suit
fusion blaster, burst cannon, multitracker 57
crisis suit
plasma rifle, missile pod, mutitracker 65
crisis suit
burst cannon, missile pod, multitracker 59 - nothing wrong here. I like the crisis setups

TROOPS
fire warrior team
11troops, 1 shas'ui
devilfish troop carrier, decoy launchers 215

fire warrior team
11 troops, 1 shas'ui
devilfish troop carrier, decoy launchers 215

fire warrior team
8 troops, 1 shas'ui 100

HEAVY SUPPORT
hammerhead
railgun, SMS, multitracker, decoy launchers 175

hammerhead
ion cannon, SMS, decoy launchers 165 - why no multi-tracker here?

broadside team
3x broadside (1 team leader)
2 with SMS
1 with plasma rifles. 240 - you need a support option here (i've put target locks - 5pts each)

Total - 1487
 

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293 Posts
my advice is to take the shield gens off of your Shas'el and replace them with multi-trackers (15 pts less and still useful). use their IC status to protect them and get into cover. you usually won't need them if you follow those lines.
 

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293 Posts
if i were to take anything off it would be (in this order):
-the 8-man fire warrior squad
-one broadside
-one shas'el
you have enough of these to take them out (the shas'el at a stretch if there was somthing you really needed in there).

P.S; it doesn't really matter, there is a new codex in a month anyway
 
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